Calculator Community > Elimination

Elimination Test Version #1

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Hot_Dog:
Darl181, try the new version found at the top of the page.  I added more delay between key presses, something I forgot to do

DJ_O, thanks for the feedback!


--- Quote ----Change calibration confirm key to 2nd or Enter. Hadn't I not read the spoiler, I would have pulled a battery, thinking my calc is stuck there.
-Be more consistent with Enter and 2nd. Only use one of them, preferably 2nd, which is the standard in calc gaming. I noticed we have to constantly alternate between Enter and 2nd

--- End quote ---

You're right on both of those.  There's a good reason I'm not doing it right now (and sorry for the trouble it adds), but in the next build I plan to make BOTH 2nd and Enter valid on any menu.


--- Quote ----The ability to view a 15x15 minimap on the side of the screen while seeing the game normally. However maybe that would slow the game down too much.

--- End quote ---

That's actually a very good idea.  It's low priority, however, one of those things I'll add if there's time.


--- Quote ----Slow down both gun and sword animations, else we barely see them on-calc
--- End quote ---

I can do that :D


--- Quote ----Maybe change the enemy bars at the top of the screen to arrows or actual health bars. If they are meant to be health bars, in my test they were not working, although maybe that wasn't added yet
--- End quote ---

They're like health bars in RTS games: Health bars with less fill in the middle are enemies with low hit points.  As you play levels 2-5 you'll see enemies with more hitpoints, and then you'll really see the health bars in action


--- Quote ---make it so when you get hit, the entire screen (except the HUD) gets XOR'ed during 0.25 seconds then goes back to normal, so it's easier to notice. Another alternative could be to XOR the HUD for a few moments.
--- End quote ---

XORing the HUD will be faster, and I will do that.  If the HUD is off, I'll blacken the bottom of the screen.



--- Quote ----Make the HUD visible by default.
--- End quote ---

Good idea


--- Quote ----There's a glitch with the main menu arrow. It leaves a black trail behind it.
--- End quote ---

You're right about that, and that's a bug I'm aware of.




DJ Omnimaga:
Ah I see about the enter/2nd alternating. I guess having both as confirm keys would be a good idea too in future versions :)

As for the health bars, I guess I was just missing the enemy then. :P I thought even if I hit them the bar didn't decrease and that it was a bug. :P

-Actually now comes another suggestion: When hitting the enemy, have a different frame show up for a while or some sort of blood splash (or if it's already done and the animation was just too fast, slow down that animation too). Another idea is to make it XOR'ed, but like the extra frame that would require an extra sprite per enemy.

Darl181:
Ok,I'll try the new version.
I've never really played any FPSes before, unless wolfenstein on the 9860 counts...:P
Anyway I kept running out of ammunition, and stuck with the light saber.
(also when I pressed Apps to bring up the light saber one time, it brought up the pause menu..:/)

Forgot to say, but I'm using OS 2.43: no mathprint.
Tho I do have zstart installed...?

Edit: ok I uninstalled zStart and it acted like the first time I ran it-fine through the menus then unresponsive at game-time.  Second run it acts the same, with keys swapped and etc
Now sending the new version.

Edit1: New version has same problems as the old version D:
Tried in wabbit (wabbit version from 12/22) and wabbit froze completely.  I can't get any of my old 83pse roms working so I can't check if it works for that.

Hot_Dog:

--- Quote ----Actually now comes another suggestion: When hitting the enemy, have a different frame show up for a while or some sort of blood splash (or if it's already done and the animation was just too fast, slow down that animation too). Another idea is to make it XOR'ed, but like the extra frame that would require an extra sprite per enemy.
--- End quote ---

Another good suggestion, and that one won't be hard to add.


--- Quote ---Anyway I kept running out of ammunition, and stuck with the light saber.
--- End quote ---

I will add more ammunition.  DJ had the same problem, and of course since you've never played FPSes before, you're a perfect one to tell me if these are too hard


--- Quote ---Edit1: New version has same problems as the old version
--- End quote ---

Ugh...Last time I waited 8 T-States for the keyport, and in this version I waited 21 T-States.  If that's not the what's causing the problem, I don't know what is, but I don't have access to an 83+ BE to find out what's wrong.  Let's see what other responses come in, because now I have no clue what to do.

By the way, when I ran this through my Ti-83+ SE, I also had a problem with no response time.  But I can't yet duplicate the error consistently, so I don't know where to look for the problem.


DJ Omnimaga:
Actually, I think Duke Nukem 3D had the same ammunition problem, now that I think about it. :P

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