First time I ran it, it froze in-game (as in, it started by not responding to keypresses then the grayscale froze :/)
Also walking right (XTΘn) doesn't work for me, however walking left does.
Mode brings up a map, and fires when you press it again to hide the map (and that fire consumes 2 ammunition), and 2nd toggles the HUD whilst firing. ???
Pressing apps brings up the light saber as it's supposed to, but only after displaying the map.
Also I'm not sure if it's supposed to be this way but initially only the handgun is accessible. As in, pressing other top-row keys don't appear to switch weapons like in the screenies.
Btw how do you unpause, or is there a way?
Edit: if it matters, 84pbe, full 128k ram, 21k ram free when ran.
-Change calibration confirm key to 2nd or Enter. Hadn't I not read the spoiler, I would have pulled a battery, thinking my calc is stuck there.
-Be more consistent with Enter and 2nd. Only use one of them, preferably 2nd, which is the standard in calc gaming. I noticed we have to constantly alternate between Enter and 2nd
-The ability to view a 15x15 minimap on the side of the screen while seeing the game normally. However maybe that would slow the game down too much.
-Slow down both gun and sword animations, else we barely see them on-calc
-Maybe change the enemy bars at the top of the screen to arrows or actual health bars. If they are meant to be health bars, in my test they were not working, although maybe that wasn't added yet
make it so when you get hit, the entire screen (except the HUD) gets XOR'ed during 0.25 seconds then goes back to normal, so it's easier to notice. Another alternative could be to XOR the HUD for a few moments.
-Make the HUD visible by default.
-There's a glitch with the main menu arrow. It leaves a black trail behind it.
-Actually now comes another suggestion: When hitting the enemy, have a different frame show up for a while or some sort of blood splash (or if it's already done and the animation was just too fast, slow down that animation too). Another idea is to make it XOR'ed, but like the extra frame that would require an extra sprite per enemy.
Anyway I kept running out of ammunition, and stuck with the light saber.
Edit1: New version has same problems as the old version
I can't get any of my old 83pse roms working so I can't check if it works for that.
I think that's what I did :P but then again that was a year or so ago. Think original ti-boy XD/me wonders if he could find the old flash drive again...QuoteI can't get any of my old 83pse roms working so I can't check if it works for that.
You can [hidden =P]. It will work with Wabbitemu. If this causes Elimination to work, I'll know it's a Ti-84+ problem
Ben_g, which calculator are you using?I'm emulating a normal 84+ with wabbitemu with OS 2.55MP and boot code 1.02 (rom comes from a real calculator).
Ok Darl, I'm going to be daring and insane. Try this one--for keypresses, not for freezing problems.Still there..
Every time I run the game, it forgets my grayscale calibration. Can you at least add it to the main menu because it doesn't ask me to re-calibrate it until I delete the appvar? Also, when I press clear in the game and select one of the first two options, it freezes.
How do you unpause, btw? I can't seem to figure it out :P
Every time I run the game, it forgets my grayscale calibration. Can you at least add it to the main menu because it doesn't ask me to re-calibrate it until I delete the appvar? Also, when I press clear in the game and select one of the first two options, it freezes.
I'm sorry, I thought it saved the calibration. I will fix that, because I'm about to re-release the test version with more ammunition.
So when you press CLEAR and select "New Game," does it freeze? Don't mess around with "Resume" for right now, I'm actually planning on getting rid of that option.
Every time I run the game, it forgets my grayscale calibration. Can you at least add it to the main menu because it doesn't ask me to re-calibrate it until I delete the appvar? Also, when I press clear in the game and select one of the first two options, it freezes.
I'm sorry, I thought it saved the calibration. I will fix that, because I'm about to re-release the test version with more ammunition.
So when you press CLEAR and select "New Game," does it freeze? Don't mess around with "Resume" for right now, I'm actually planning on getting rid of that option.
In the actual game, when I pressed clear, I get a menu that lets me choose between: Factory, Ground, [Difficulty], Storyline On/Off, and Quit. If I select the first two (which seem like a bug anyway) it freezes. If I change difficulty, it doesn't remember it on next startup but it does remember storyline. I messed with this in level one.
Actually I haven't tried the newer version with more ammo yet..aside from calibration being saved did anything else change?
Bug report D:
So I ran Elimination, played a little then quit.
Then I did many things on my calc, and here, I can't be explanative (because I do a lot of different things with it, I can't remember everything)
But when I ran Elimination again, it froze in the raycasting part (read: not in the menu).
So for no reason, I tried all of the keys and then the calc turned off. I expect a RAM Clear.
The RAM Clear comes, but my screen is also upside down (not rotated 180 degrees, just upside down, with leftside left and rightside right).
To set it back to normal (normal RAM Clear again didn't work), I had to RAM Clear with [Clear] kept pressed, then cause crash by launching an app.
If you need more information, you can ask of course, but I don't think I could give more :-\
Bug report D:
So I ran Elimination, played a little then quit.
Then I did many things on my calc, and here, I can't be explanative (because I do a lot of different things with it, I can't remember everything)
But when I ran Elimination again, it froze in the raycasting part (read: not in the menu).
So for no reason, I tried all of the keys and then the calc turned off. I expect a RAM Clear.
The RAM Clear comes, but my screen is also upside down (not rotated 180 degrees, just upside down, with leftside left and rightside right).
To set it back to normal (normal RAM Clear again didn't work), I had to RAM Clear with [Clear] kept pressed, then cause crash by launching an app.
If you need more information, you can ask of course, but I don't think I could give more :-\
Wait there is something I didn't precise. It froze just after the menu.
Yet, I can't even remember if it froze for real or if keys weren't responding or if greyscale was still here or not :-\ All I can say is that moving was impossible, and it turned off approximately when I pressed [tan] (don't know if the key is the problem or if it took time before crashing)
I know this would be a huge pain to deal with, but I feel like the graphics are too indistinct...? Idk how to explain it...
One solution: maybe make the textures less complicated...It's just that it's hard to discern what the walls are. It's playable fine, but I feel like if I was actually in a legit firefight I would want to be able to know my surroundings without having to guess at them
Edit: it's definitely the textures: here's an example place where I had difficulty figuring out where I was. The path forward is directly in front of me, but it's hard to see. Maybe you can scale the walls less extremely?
Oh right I forgot OS 1.12 doesn't run on the 15 MHz models. :P Still, problems started to occur in OS 1.14, though (not just with Gemini. I know ARPGCS for instance crashed every exit or close), and OS 1.13 runs on 15 MHz models (I really don't recommend it though lol)Actually, I forgot that the other 1.1x OSes run on 15 MHz calculators too. I completely forgot about the 83PSE line, though they're disappearing now too.