Author Topic: "Escheron: Twilight over Ragnoth" — progress updates and discussion  (Read 112124 times)

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Offline Sorunome

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Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion
« Reply #105 on: November 10, 2015, 03:42:37 am »
Sounds nice! Is it still running at a decent speed, though?

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Offline Geekboy1011

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Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion
« Reply #106 on: November 10, 2015, 07:25:18 am »
It needs some tuning, It runs well enough but a lot of the delays are hardcoded to match the B/w lcd. So somethings run really slow and some things run really fast*. So once we go in and update that. Things will be better. Cutscenes run at about 60% speed. Ingame is about 75% speed. Still playable though. Just yeah. Obvious lag. The screen is Slowwww.

Offline TIfanx1999

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Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion
« Reply #107 on: November 10, 2015, 12:55:10 pm »
So got a little board. Everyone likes color so we decided to slap mono2color support onto E:ToR. Mateo did a wonderful job with his software. The port to the CSE took less then an hour!



I choose the funny colors. I think it looks cool :P

I like the colors. That is basically how it would look if it were on the TI-82 or the TI-85. :D

Offline Geekboy1011

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Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion
« Reply #108 on: November 10, 2015, 04:22:03 pm »
I would be lieing if i said the Ti-82 style color was not my original intention. We decided those colors look a lot like an original gameboy as well :P

Offline c4ooo

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Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion
« Reply #109 on: November 10, 2015, 05:49:28 pm »
So you basically just change the drawing code and your done with the port? Thats pretty cool ;D To bad my second major game is written in Axe, so porting will not likely happen for it  x.x
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Offline 123outerme

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Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion
« Reply #110 on: November 10, 2015, 05:52:44 pm »
I would be lieing if i said the Ti-82 style color was not my original intention. We decided those colors look a lot like an original gameboy as well :P
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Offline TIfanx1999

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Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion
« Reply #111 on: November 10, 2015, 06:37:07 pm »
I would be lieing if i said the Ti-82 style color was not my original intention. We decided those colors look a lot like an original gameboy as well :P

Yepp, not surprised. Also, for calculators, the Ti-82 reminded me the most of the old game boy as well. Those colors make for a pretty good middle ground between the two. ;D

Offline neuronix

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Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion
« Reply #112 on: November 27, 2015, 07:33:40 am »
When it'll be published?

Offline Escheron

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Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion
« Reply #113 on: November 27, 2015, 02:05:19 pm »
When it'll be published?

When it's finished. Unfortunately, we don't have an ETA on this. @Iambian is just now planning for the implementation of battle logic. @Geekboy1011 and I will continue to work on cutscene scripting and implementation, as often as his schedule permits it.

Offline E37

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Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion
« Reply #114 on: January 18, 2016, 12:38:17 pm »
is Escheron still being worked on?
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Offline Eeems

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Offline Geekboy1011

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Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion
« Reply #116 on: January 22, 2016, 06:32:45 pm »
is Escheron still being worked on?

It most definetily is. @Iambian, and my self were/are taking a break because of holidays (...slightly extended I know), But after this bout of R&R we will be off again hammering out what needs to get done.

Offline Dudeman313

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Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion
« Reply #117 on: January 22, 2016, 07:39:10 pm »
Good to hear it! How large is the game so far? Too big and I won't be able to play it... I have a TI-84+.
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Offline E37

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Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion
« Reply #118 on: January 22, 2016, 07:52:31 pm »
You probably should be able to play it, all the screen shots are on a monochrome calc (ti 83 - ti 84+)
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Offline Geekboy1011

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Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion
« Reply #119 on: January 22, 2016, 07:54:39 pm »
Currently the app is about 6 app pages large. That being said it may grow some more. We currently do not know :(