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"Lost Legends" for 84+, An ASM RPG

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Zera:

 THE POST 13499406

This is a small little game I've been working on for a TI-84+. I thought I would go ahead and post some info about it, in case it interests anyone. It is currently in the programming stage, (ASM PROGRAMMERS DESPERATELY NEEDED) and will hopefully be completed in a few months.

I wanted to design a short RPG based on elements of SaGa / Final Fantasy Legend. For the most part, I think it's represented nicely. At the very least, naybe it will give all those bored college students something to do with their calculators while they're suffering through tedious algebra courses.

So, without further ado, onto a few features...



This is the overhead map feature. This allows you to explore various areas, chat with NPCs and find treasures. It's done in a sort of Zelda-esque screen-scrolling manner. Anyone who has played RPGs back in the classic console era is familiar with kind of gameplay.



Entire maps are rather large, although only small portions are displayed at any given time.

(this is actually the first town in the game)



Instead of using character classes and lenient growth, I designed a system where up to 6 items are equipped at one time. This may include weapons, armory, potions, rings, spellbooks, etc. These items have a range of effects, such as allowing you to attack enemies, (weapons) raising your defense, (armor) or allowing you to heal and cast spells. However, each item only has a limited number of uses -- or durability. Once the item is used up, you have to purchase more quantities of it. Some items are more durable than others and naturally have more uses.

As you equip items, your status growth increases in two ways -- first, some items have status bonuses associated with them. For instance, equipping a weapon will obviously affect your attack power. Secondly, if you keep an item equipped, it may randomly boost certain attributes after battles. This is the level-up system, in a sense. Depending on the type of equipment constantly in hand, a class template can be made. If you equip heavy swords and armor, for example, then your attack and defense power may benefit significantly, although areas like magic and agility would consequently suffer. Conversely, equipping spell books and magical rods would benefit magic, while possibly lowering strength.



Ocassionally, you will run into random battles on the world map and in dungeons. This takes us to the action screen. Once an enemy draws near, you'll have to issue commands among your party and finish it off. The commands available to you depend on the items you have in stock. Simply select an item to use it.

For the most part, it's your standard turn-based ordeal from a first-person perspective.

trevmeister66:

 THE POST 13499540 Wow o.o that looks great. I can't wait to see the finished version. This looks like it'll be a must download for me.  

xiaden:

 THE POST 13499557 this looks amazing!!!!

can't wait for it to be finished.

i'd help, but i'm still learning asm.. it's hard for me, cuz of all my classes.  

 THE POST    

nitacku:

 THE POST 13499665 WOW!!!
Dude, you need to finish this like right now before I explode! :lol:

That is going to be like the next Zelda.  

Zera:

 THE POST 13499702 Everything is finished -- just need a programmer or two to help me get the project together. :(

I've actually been working on this for years as a little side-project. It'll be great to finally see it come together.

I really appreciate the positive feedback. I'll drop in later with a few more samples. :)

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