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(Reboot) Escheron: Shadow over Ragnoth

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Iambian:
Escheron: Shadow over Ragnoth

A full 4-level grayscale RPG for the 15MHz calc series (TI-83 Plus SE, TI-84+, and TI-84+SE), written in Z80 ASM and packaged as a multi-paged Flash Application.

I'm officially announcing that this project has been restarted, so to that end, I'm working on getting this project back to the way it was before I restarted it, which means recoding and putting in all the menus, reworking all the data that's associated with them, and putting back in the ability to freely explore the in-game world.

What's left after that and something I was unable to do in the previous code iteration is as follows: Put in NPC/character dialog, complete the battle system, put in NPCs, and add cutscenes and other automated events.

With this fresh start (thanks to this shiny "new" compiler, SPASM), I should be able to get back to where I was at in a relatively short amount of time and go above and beyond that. Mostly, it's because of SPASM's built in cross-page functionality that I'm able to do this, something that TASM falls far short of.

So, what am I doing right now? Gotta rebuild the menu system and the tilemapper. Below is a reference image I am using to help with the menus.

EDIT: Carefully note that some of the stuff you see below will NOT be accessible in the final version of the game, mostly the debug stuff.

Eeems:
YAY!

shmibs:
/\tru dat!
hopefully things wont take too long for it to get frustrating. good luck iambian!

DJ Omnimaga:
I really love these screenshots. I hope not too many reboots are required, though X.x. I'm glad the last one made it easier for you to work on the game, though. Nice work so far!

TIfanx1999:
Mmmmm.... Shiny new topic is new... and shiny!* Art_of_camelot tosses Iambian a couple of cherries.Now back to work! :devil:
*Edit* And no nomming onna source this time!

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