Author Topic: Escheron: Shadow over Ragnoth  (Read 159461 times)

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Offline Geekboy1011

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Re: Escheron: Shadow over Ragnoth
« Reply #630 on: January 13, 2014, 07:01:58 pm »
Hiya zera! Honestly the best way to reach Iambian is a PM on the forums but send me a PM to tell him as I think he logs in rather randomly and I know he stinks with his email from experience lol.  If you can idle on Efnet we have a channel for our insane ramblings so hit me on IRC and I will invite you to it.   The idea seems good buy I don't think Iambian is quite ready to scrap the original escheron he is just to much of a perfectionist :p

Offline chickendude

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Re: Escheron: Shadow over Ragnoth
« Reply #631 on: January 13, 2014, 10:55:44 pm »
Wow, i love the new stuff. Well, maybe minus the one-on-one battles, but even that could be interesting if different characters (side-kicks?) have different effects, perhaps some occasionally block for you, or do damage, or heal you, etc. I also like the new screens, i've always been more a fan of B&W, so... :D

EDIT: And also please feel free to post more often! :P
« Last Edit: January 13, 2014, 10:56:10 pm by chickendude »

Offline annoyingcalc

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Re: Escheron: Shadow over Ragnoth
« Reply #632 on: January 13, 2014, 11:15:46 pm »
Zera is back? I thought you quit. I must say, I was really impressed by this, I am very glad there is progress.
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #633 on: January 13, 2014, 11:39:54 pm »
This looks very nice :D

Offline TIfanx1999

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Re: Escheron: Shadow over Ragnoth
« Reply #634 on: January 14, 2014, 07:16:22 am »
Hey Zera, good to see you around. As always, your work and attention to detail is beautiful. :)

Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #635 on: January 14, 2014, 11:53:36 am »
Wow, i love the new stuff. Well, maybe minus the one-on-one battles...

I thought so too. The battle dialog window to the right looks a bit cramped, so I played around with the idea of smaller enemy sprites and a larger window on the bottom.

The only problem is finding decent 32x32 sprite rips to use for the enemies. Some of the larger enemies (and bosses) could consist of 64x32 sprites, since they would appear alone.

I'm not a very good artist, so I can't draw the enemies myself.

Offline Matrefeytontias

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Re: Escheron: Shadow over Ragnoth
« Reply #636 on: January 14, 2014, 12:11:44 pm »
You call that not being a good artist ? :w00t: I'm more in a sub-category of stupid self-called artist then ;D

That looks awesome for sure !

Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #637 on: January 14, 2014, 02:15:12 pm »
You call that not being a good artist ?

Oh, I didn't actually render any of those sprites - they're all rips from early Final Fantasy games.

Maya's sprite was thrown together using little sections of various sprites, as to give the appearance of being custom work. I didn't use any straight up rips for the characters, but I don't have much choice as far as the enemy sprites are concerned.

Offline Matrefeytontias

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Re: Escheron: Shadow over Ragnoth
« Reply #638 on: January 14, 2014, 02:18:41 pm »
Oh okay, I thought it was your original work :P

Offline Sorunome

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Re: Escheron: Shadow over Ragnoth
« Reply #639 on: January 14, 2014, 02:19:57 pm »
woooo, that is looking awesome!

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Offline shmibs

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Re: Escheron: Shadow over Ragnoth
« Reply #640 on: January 14, 2014, 03:05:51 pm »
Wow, i love the new stuff. Well, maybe minus the one-on-one battles...

I thought so too. The battle dialog window to the right looks a bit cramped, so I played around with the idea of smaller enemy sprites and a larger window on the bottom.

The only problem is finding decent 32x32 sprite rips to use for the enemies. Some of the larger enemies (and bosses) could consist of 64x32 sprites, since they would appear alone.

I'm not a very good artist, so I can't draw the enemies myself.

hmm, that still looks a bit cramped. maybe you could cut the text box to only two lines tall?

also, hello again! =)

Offline Geekboy1011

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Re: Escheron: Shadow over Ragnoth
« Reply #641 on: January 14, 2014, 04:39:19 pm »
After a brief talk with iambian he seems to like the concept :P

also to quote my self

If you can idle on Efnet we have a channel for our insane ramblings so hit me on IRC and I will invite you to it. It is really the best way to get a hold of him when he actually joins

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #642 on: January 14, 2014, 04:53:41 pm »
That reminds me, although there is no RPG programmer for it yet, there is now a new TI-84 Plus calculator with a color screen and twice more Flash memory (although it has 3 fewer KB of RAM). xLIBC hybrid BASIC games use a 160x120 resolution with double-buffering support, while ASM games can use anything from 160x120 to 320x240, passing by 160x240 as well. xLIB only has two shades of gray among the 254 colors, though.

Offline Zera

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Re: Escheron: Shadow over Ragnoth
« Reply #643 on: January 14, 2014, 05:03:36 pm »
I guess I could use a second opinion on some of the bitmaps I threw together. Attached is a full bestiary consisting of all enemy bitmaps that appear in the game. 64x32 bitmaps are split into two parts, so that puts the total bitmap count at 16. Since there are also 16 enemies in the enemy table, a few entries use the same bitmaps. I tried to keep the selection diverse, at any rate.

From left to right, descending order:

Chimera / Rhyos, Gremlin, Wasp, Vampire Bat, Lost Soul / Shrieker, (!)Labolas, (!)Shadow Lord, Zombie / Revenant, Skulldier, (!)Sea Serpent, Piranha, Bomb / Destroyer

"(name) / (name)" indicates different enemies that use the same bitmap, and
boss enemies are marked with (!). In a few cases, regular enemies such as Chimeras will pop out of treasure chests or appear as mini bosses.

hmm, that still looks a bit cramped. maybe you could cut the text box to only two lines tall?

The game uses verbose text to detail every action taken, similar to Dragon Warrior. Trying to fit all that information into just two lines could be challenging. I think I have about 22 characters per line.

That reminds me, although there is no RPG programmer for it yet, there is now a new TI-84 Plus calculator with a color screen and twice more Flash memory

That's very interesting. I didn't know TI was still supporting older models. I'll have to check it out sometime.

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #644 on: January 14, 2014, 05:12:33 pm »
I think TI just failed to kill the old z80 line with the locked-down Nspire. People probably still begged for 84+ updates despite TI trying to force everyone to switch over to the Nspire so they decided to throw a bone at us. Of course, the color 84+ is still 15 MHz, so to draw a 320x240 image with 65536 colors it takes 240 times longer than a 96x64 monochrome image. Horizontal scrolling support, like on the NES, lets you create side-scrollers, though, and the 160x240 resolution mode lets you use the entire screen twice faster at the cost of some quality. Vertical scrolling at half-res mode in pure ASM would look like MSX/PC-8801 scrolling.

By the way those sprites look great!
« Last Edit: January 14, 2014, 05:14:29 pm by DJ Omnimaga »