Author Topic: E:SoR Synopsis  (Read 23327 times)

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Offline DJ Omnimaga

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Re: E:SoR Synopsis
« Reply #15 on: January 20, 2010, 11:21:40 pm »
I like that stuff ^^

I hope spells won't take way too many MPs, though :O, I kinda hated how in the first FF, I could still only use certain high LV magic like once or twice per battle even at high level x.x
« Last Edit: January 20, 2010, 11:26:24 pm by DJ Omnimaga »

Offline Iambian

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Re: E:SoR Synopsis
« Reply #16 on: January 20, 2010, 11:41:11 pm »
All spells take from a common pool of "charges". It doesn't matter whether or not you're casting something relatively weak or something insanely strong. If you have it, it costs just one MP.

If you've got your max number of charges ( 8 ) and if you wanted to cast Quietus eight times, go right ahead (good luck getting it, though). If you wanted to cast some sort of healing magic eight times, you're free to do so as long as you have those charges. You're encouraged to pay attention to your common pool of charges since they ain't that cheap to get. As far as I can tell, they're more for that extra "push" when you really want to beat down that boss but just don't have the kind of strength to do it.

Try to believe me. I'm the guy programming it :P
« Last Edit: January 20, 2010, 11:46:59 pm by Iambian »
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Offline DJ Omnimaga

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Re: E:SoR Synopsis
« Reply #17 on: January 21, 2010, 02:01:07 am »
Ooh I see ^^, interesting. But yeah I dislike when magic costs way too much cuz then you have to open a treasure chest, exit dungeon and run to nearby town to refill in items, come back to open another chest, go back to town, open another, etc, cuz you run out of MP 10 times in one single dungeon even at decent level x.x

Offline mapar007

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Re: E:SoR Synopsis
« Reply #18 on: January 21, 2010, 11:58:51 am »
Do the charges 'recharge' while playing? (maybe slowly, so that you still have to pay attention to your mana pool, but you occasionally gain a point)

Offline Zera

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Re: E:SoR Synopsis
« Reply #19 on: January 21, 2010, 03:44:48 pm »
Do the charges 'recharge' while playing? (maybe slowly, so that you still have to pay attention to your mana pool, but you occasionally gain a point)

No. You have to pray (donate GP) at mana shrines to recover mana. The rate is 100 GP per spell-charge. They're located all over the world. Most every village will have one, and there's a point later on where it becomes much more convenient. You can also find and purchase "Mana Dew," which will restore as many as 4 spell-charges. (these can even be used in battle)

Offline DJ Omnimaga

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Re: E:SoR Synopsis
« Reply #20 on: January 21, 2010, 06:02:08 pm »
On the subject of GPs, I hope you don't have to pay to save your game, right? I don't remember if this was brought up before, but this is something I hated from Final Fantasy 1 on the old NES. It wouldn't let me save without sleeping at the inn.

Offline Zera

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Re: E:SoR Synopsis
« Reply #21 on: January 21, 2010, 06:17:08 pm »
On the subject of GPs, I hope you don't have to pay to save your game, right? I don't remember if this was brought up before, but this is something I hated from Final Fantasy 1 on the old NES. It wouldn't let me save without sleeping at the inn.

Oh, no. Saving is either done on the world maps, or at designated save-points found in dungeons. I didn't want to make that aspect too complicated, considering the platform. A TI-RPG is likely to be played off and on, instead of long intervals at a time. I figured the player needed the freedom to quit and resume at any given time. (but not necessarily enough to merit saving anywhere, in any dungeon) Dungeons are relatively short for this reason. You won't have to explore for hours and then get caught in a situation where you have to turn your calculator off and lose all your data. If worse comes to worst and you can't find a save-point around, you always have the option of "egressing" out of the dungeon and saving on the world map.

Offline ztrumpet

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Re: E:SoR Synopsis
« Reply #22 on: January 21, 2010, 06:34:15 pm »
This sounds great!  I'm glad you can save pretty much anywhere also.

Offline DJ Omnimaga

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Re: E:SoR Synopsis
« Reply #23 on: January 21, 2010, 06:51:41 pm »
On the subject of GPs, I hope you don't have to pay to save your game, right? I don't remember if this was brought up before, but this is something I hated from Final Fantasy 1 on the old NES. It wouldn't let me save without sleeping at the inn.

Oh, no. Saving is either done on the world maps, or at designated save-points found in dungeons. I didn't want to make that aspect too complicated, considering the platform. A TI-RPG is likely to be played off and on, instead of long intervals at a time. I figured the player needed the freedom to quit and resume at any given time. (but not necessarily enough to merit saving anywhere, in any dungeon) Dungeons are relatively short for this reason. You won't have to explore for hours and then get caught in a situation where you have to turn your calculator off and lose all your data. If worse comes to worst and you can't find a save-point around, you always have the option of "egressing" out of the dungeon and saving on the world map.
SOunds good, and yeah I agree. Most people play between classes

Offline Zera

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Re: E:SoR Synopsis
« Reply #24 on: February 16, 2010, 06:29:21 pm »
In light of recent editing, I thought I would go ahead and share the equipment inventories from the game. (minus alchemy, or otherwise consumable items) As you can see, there is quite a lot to choose from when it comes to equipping your characters!

Light Swords
Ardent Steel
A light-weight sword wrought of the finest steel.
Dainsleif
Sword that cannot be sheathed until it has drawn blood.
Kiyomori
Oriental blade fabled to bring darkness.

Knight Swords
Broadsword
A sturdy broadsword standard-issued to knights.
Flametongue
Damascus steel decaled with wonderous flames.
Wyrmscorne
Sword infused with the bane of dragons.
Venged Sword
Sword that avenges its wielder.
Justiciar
Ornate blade used to administer justice.
Maven Steel
Testament of a knight's eternal love.

Axes
Francesca
A common axe used by woodsmen.
Ogrish Axe
Axe forged for use by ogre-kin.
Stormrender
Axe said to conjure the power of storms.
Stonecutter
An axe that can easily pierce stone.
Ruinous Axe
A ruinous axe bearing a powerful curse.
Atlantis Axe
A legendary axe and last remnant of a lost civilization.

Bows
Long Bow
A standard long-bow used by hunters.
Elfin Bow
An elfin bow enchanted with powerful magick.
Acrid Shot
Bow cursed with a venomous scourge.
Ophidian Bow
Bow that is said to have once belonged to a great deity.
Gastraphetes
A swift, light-weight crossbow.

Staves
Wooden Staff
Common staff held by magic-users.
Shillelagh
A blessed cudgel held by war-priests.
Seraphim Rod
An angelic scepter once wielded in the heavens.
Vespertine
A staff that encompasses the power of darkness.
Arm of Light
A staff inscribed with sacred runes.
Ajativada
A staff whose muted screams speak delusions of non-creation.

Light Shields
Clasped Cape
A common cloak used in fencing.
Escutcheon
A small, wooden buckler.
Gold Capote
A swift cape that conceals its wearer.

Heavy Shields
Pelta Shield
Standard-issue shield of Asnoth's Royal Guard.
Drachen Ward
Shield enchanted with the essence of fire.
Aegis Shield
A shield capable of warding a gorgon's curse.
Kraken Scale
Powerful ward crafted from the carapace of a legendary beast.

Headwear
Feather Cap
A distinguishing cap worn by aristocrats.
Silken Hood
Hood woven from the finest silk.
Headband
Headband commonly worn by fighters.
Ribbon
A mysterious ribbon enchanted with protective magick.

Full Helmets
Bascinet
Standard-issue helmet of Asnoth's Royal Guard.
Skull Visage
A grim helmet worn by undead armies.
Drachen Helm
Helmet crafted from a dragon's skull.

Light Armour
Cambric Vest
A commoner's shirt.
Kenpo-gi
Training garb worn by fighters.
Shadowstich
Dark vesture sewn from patches of undead flesh.
Minerva
Light-weight armour forged by elfin disciples.
Serpentskin
Tunic made from the skin of a serpent.
Archon Robes
Robes worn by powerful arch-mages.

Heavy Armour
Brigandine
A hardy leather tunic.
Coat of Mail
Standard-issue armour of Asnoth's Royal Guard.
Drachen Mail
Armour enchanted with the essence of fire.
Mirror Mail
Reflective armour that repels magick.

Accessories
Gauntlet
Standard battle gauntlets used in the aid of sword-fighting.
Black Belt
A black sash that distinguishes fighters.
Genji Glove
An oriental gauntlet that hails from a distant land.
Hydra Scale
The segmented scale of a hydra.
Cobalt Band
An arm-band that wards cold magick.
Jade Armlet
An armlet that neutralises venom.
Lamia's Tear
A pendant that wards enchantments.
Angel Ring
A ring that grants its wearer divine favour.
Ornate Ring
A finely ornate ring that once belonged to the heavens. (Lost Legends 1 item)

Offline TIfanx1999

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Re: E:SoR Synopsis
« Reply #25 on: February 16, 2010, 07:48:47 pm »
I know it's really minor, but I'd like to suggest the usage of "elven" over "elfin". "Venged sword" seems a bit awkward to me(not sure "venged" is correct either). Perhaps "Avengers Sword/Blade", "Vengeance /Blade", or Vengeful Sword/Blade?

Offline Zera

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Re: E:SoR Synopsis
« Reply #26 on: February 16, 2010, 07:50:33 pm »
I know it's really minor, but I'd like to suggest the usage of "elven" over "elfin". "Venged sword" seems a bit awkward to me(not sure "venged" is correct either). Perhaps "Avengers Sword/Blade", "Vengeance /Blade", or Vengeful Sword/Blade?

They're both archaic forms. All the game's dialog and textual assets use archaic words and spellings to compliment the medieval theme.

Offline ztrumpet

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Re: E:SoR Synopsis
« Reply #27 on: February 17, 2010, 05:04:44 pm »
Excellent!  This looks really nice!
Great job! :)

Offline DJ Omnimaga

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Re: E:SoR Synopsis
« Reply #28 on: February 18, 2010, 12:00:32 am »
Nice ^^, that's a lot of equipment too ^^

Offline Iambian

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Re: E:SoR Synopsis
« Reply #29 on: February 18, 2010, 12:31:07 am »
Nice ^^, that's a lot of equipment too ^^
And all of that equipment has stats to them. While it wasn't fun to put them all in at the same time, I'll admit that the addition of some "special" items was quite a bit of fun to throw in. You'll never get to know, tho :P

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