Author Topic: LL2.5 Concepts  (Read 28748 times)

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Offline megajake03

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Re: LL2.5 Concepts
« Reply #15 on: November 06, 2009, 11:04:18 am »
WOW!!! Amazing this is going to be so cool when it is finished
What is crazy?..............................Me!
And Luigi rules!!!

Offline Zera

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Re: LL2.5 Concepts
« Reply #16 on: January 14, 2010, 02:30:50 am »
I thought I would share a few more general details and features. I can't get into specific details about the plot, because this is a continuation of events after Escheron. I would be spoiling too much! Still -- I don't want to leave everyone hanging. In the meantime...

 - A dark and dismal world set against the political machinations of demonic rulers. Face death and destruction at every turn as you attempt to fight your way through hoards of demons and undead, and dethrone the Four Crown Princes of Hell. Only then will the plot of the Rephaim be revealed, and the forces that have scourged mortal existence for centuries.

 - An expansive, open-ended world. Many maps sport resolutions as high as 128x128 tiles. The world is 1:1 to scale, with no icons representing towns and dungeons; instead, the player seamlessly moves from one area to the next. Vessels can move in and over entire kingdoms and dungeons. In some instances, it is necessary to use a vessel to travel to sections of dungeons that can't be reached on-foot. A single dungeon from the world of Rephaim is practically larger than every map from Escheron put together.

 - Approximately 40 hours of gameplay. Moving to and from areas will demand extended exploration.

 - The ability to call upon guardians to change the tide of battle. Guardians also function as a proxy between the mortal world, and the world of magic. A character who equips a guardian will gain access to an array of magical spells.

 - A revamped approach to combat: Fully-animated spells and effects, and the addition of background graphics to note scenery.

 - A traditional experience-level system that defines linear character growth, providing a strict, strategic role to each player character. Characters also learn a selection of personal skills and merits.

 - An extensive selection of equipment, and the addition of equipment "sets" that provide synergistic bonuses when certain items are simultaneously equipped.


Offline jsj795

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Re: LL2.5 Concepts
« Reply #17 on: January 14, 2010, 10:10:04 am »
*BUMP!!!!!!!!!* (jsj795's jaw-dropping sound...)

That's a best graphic I have ever seen in Z80!!!!
WOW!!! I love the screenshots!


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: LL2.5 Concepts
« Reply #18 on: January 14, 2010, 01:39:22 pm »
Darn these pics are incredible! This one would sure be only for the TI-84 Plus/SE and 83+SE models, given that LL2 might reach 100 KB. I don't mind large files, though, as long as TI-Connect won't give me connection timeout halfway through transfers :P
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Offline ztrumpet

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Re: LL2.5 Concepts
« Reply #19 on: January 14, 2010, 02:04:27 pm »
Wow!  Those graphics are incredible!  The story is great too, but those graphics are so incredible!

Offline simplethinker

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Re: LL2.5 Concepts
« Reply #20 on: January 18, 2010, 02:22:51 pm »
Incredible graphics guys!

With the guardians, can anyone use them or only certain characters (like summoners)?
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Offline Builderboy

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Re: LL2.5 Concepts
« Reply #21 on: January 18, 2010, 02:29:38 pm »
Wow! Amazing graphics!  Not just the greyscale but also the type of art makes it look very good on a small screen!  This just keeps getting better and better!

Offline Zera

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Re: LL2.5 Concepts
« Reply #22 on: January 18, 2010, 04:49:19 pm »
With the guardians, can anyone use them or only certain characters (like summoners)?

Anyone. Each character can equip any one guardian at a time. When doing so, they gain special abilities associated with that guardian. The actual guardian is only summoned automatically, when certain conditions are filled, and only once per battle. (such as the party reaching critical HP)

Offline JoeyBelgier

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Re: LL2.5 Concepts
« Reply #23 on: January 18, 2010, 06:09:48 pm »
Mein Gott D:
incredible

Don't make the game too nice tho...
Or TI will make the price for it's calculators even higher! (AND be even MORE gready on memory chips!)

Offline DJ Omnimaga

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Re: LL2.5 Concepts
« Reply #24 on: January 18, 2010, 11:28:32 pm »
Lol I doubt the former, altough we never know about the latter. Games or not, though, I am certain if TI decided to find a way to cut down production cost by a penny, they would get rid of some of the 16 KB additional RAM on 84+ calcs or rewrite the OS so on newer calcs the additional memory is not needed at all for USB stuff. Who knows? Maybe they would even drop the user RAM to like 16 or 20 instead of 24. With TI, these days, we never know what they will do.
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Offline mapar007

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Re: LL2.5 Concepts
« Reply #25 on: January 19, 2010, 02:36:39 pm »
Looking Great!

(btw, TI seems to have admitted that they cut down the size of physical RAM to 48 Kb)

Offline DJ Omnimaga

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Re: LL2.5 Concepts
« Reply #26 on: January 19, 2010, 02:39:16 pm »
Yeah I saw that UTI post, altough given that the user has 1 post and was newly registered, I was not sure if it was a legit quote or a troll.
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Offline Iambian

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Re: LL2.5 Concepts
« Reply #27 on: January 19, 2010, 06:19:11 pm »
Lol I doubt the former, altough we never know about the latter. Games or not, though, I am certain if TI decided to find a way to cut down production cost by a penny, they would get rid of some of the 16 KB additional RAM on 84+ calcs or rewrite the OS so on newer calcs the additional memory is not needed at all for USB stuff. Who knows? Maybe they would even drop the user RAM to like 16 or 20 instead of 24. With TI, these days, we never know what they will do.

Something like that is not likely. The new OS would still have to run on every graphing calculator that came before it and reducing the amount of RAM that you do happen to see would not only be difficult to do on their side, it would also go against the advertising that they do for their calcs. Next time you look at the package for one of these things, it should say something like "Has 23KB of user memory". It's a selling point because their OS actually uses it and it's been available for ages. It's what people expect. What wasn't expected was the lack of "extra" RAM because it was never advertised, therefore, they've got no reason to be held to it.

In addition, it wouldn't make much sense to cut memory down further in multiples that aren't 16KB, since the calculator has to map in pages in multiples of 16KB. It would be cheaper to have that memory in there than to add extra logic to appropriately map missing bytes from a page.

EDIT: While I'm on the topic of memory, I do plan on having that project remain compatible with the "crippled" newer calcs that seem to only have 48KB of RAM. The game would impose some steep memory requirements but after rearranging memory as needed, I can net myself a full 32KB of "saferam" in one flat memory model. ($8000 to $FFFF. w00t.)
« Last Edit: January 19, 2010, 06:22:54 pm by Iambian »
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Offline ztrumpet

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Re: LL2.5 Concepts
« Reply #28 on: January 19, 2010, 09:35:29 pm »
Yay!  Although I have one with calc extra and one with limited, I'm glad you're letting those who have only limited play it.

Offline Iambian

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Re: LL2.5 Concepts
« Reply #29 on: January 19, 2010, 11:35:35 pm »
You still need at least an 83+SE to play it. The BE just won't cut it.

If I get enough interest going, I might have this game programmed in time for the 2010 POTY voting :)

This time, it'll go a fair bit faster since I'll be reusing quite a few engines from when E:SoR gets done.
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