Omnimaga

Calculator Community => Discontinued => Major Community Projects => Escheron: Shadow over Ragnoth => Topic started by: Zera on February 20, 2008, 05:25:00 am

Title: Lost Legends
Post by: Zera on February 20, 2008, 05:25:00 am
Well, here it is again. Discussion of Lost Legends.
Title: Lost Legends
Post by: DJ Omnimaga on February 20, 2008, 08:30:00 am
Hey grendel welcome back!

But we alerady had another LL discussion going on for about a month there :P

http://omnimaga.org?topic=36194/ (http://omnimaga.org?topic=36194/)

I will probably put staff projects in separate sections each soon though because it looks like the old board will not be back this winter/spring :(

When it is back I will merge this topic with the old one though
Title: Lost Legends
Post by: Liazon on February 20, 2008, 02:22:00 pm
hey, good to see ya again!

just check my sig for the few updates that will come this week.

I was going to ask you what you thought about 8 part animations.
Title: Lost Legends
Post by: JonimusPrime on February 20, 2008, 06:47:00 pm
Hey are the screenshots in your sig PTI or waibbit? Cuz they are crazy fast it and if they are 83+ and not se that is amazing.
Title: Lost Legends
Post by: DJ Omnimaga on February 20, 2008, 07:24:00 pm
to me it looks more like Wabbit, cuz PTI grayscale shows the scanlines, even in ASM
Title: Lost Legends
Post by: JonimusPrime on February 20, 2008, 07:38:00 pm
Yeah good point and knowing wabbit it is most likely 15Mhz oh well it is still awesome :).
Title: Lost Legends
Post by: DJ Omnimaga on February 20, 2008, 07:48:00 pm
well most ASM games are slowed down to 6 MHz on 15 MHz calcs anyway, else on SE calcs Mario would become Sonic lol

Even xLIB functions are slowed down to 6 MHz on SE/84 calcs. Tr1p1ea told me. Because I was the only beta tester when the app developpement started and the first version I tried had distorted graphics on my SE and worked fine on my 83+, and the fix was to set the functions to execute at 6 MHz on all calcs.
Title: Lost Legends
Post by: JonimusPrime on February 20, 2008, 08:20:00 pm
Yeah that makes sence, cuz I thought that the SE calcs ran basic progs at top speed so xlib would have issues with the speed difference when displaying stuff. But with asm with a few extra lines of code you can have it detect which calc you are on and adjust your screen delays for whichever calc you are on.
Title: Lost Legends
Post by: Liazon on February 20, 2008, 08:30:00 pm
lol i don't emu SEs.  Besides, the only thing that uses 15mhz is RGP, which turns it on/off when the interrupt fires iirc.  funny thing, SE speeds of 20 and 25 mhz were planned for but never implemented in the SEs.

if you really want to see for yourself, just try one of the executables (http://lostlegends.googlecode.com/svn/trunk/exec/).  I'd recommend 0007 only cuz the latest was just a test.
Title: Lost Legends
Post by: DJ Omnimaga on February 20, 2008, 08:38:00 pm
thestorm basic progs runs at 15, just not xlib functions. The real commands in xlib runs at 15, until it reach the inside of the function
Title: Lost Legends
Post by: JonimusPrime on February 20, 2008, 10:27:00 pm
Yeah that is what I said that the basicprogs run at full speed but xlib slows it down for its displaystuff and then resets it.
Title: Lost Legends
Post by: kalan_vod on February 20, 2008, 11:42:00 pm
Haha, love that spoiler sig :P (Liazon)
Title: Lost Legends
Post by: Liazon on February 21, 2008, 12:19:00 am
lol thanks kalan

at the moment I need to start fusing build 7 (http://lostlegends.googlecode.com/svn/trunk/exec/LLegends0007.8xk), which was screen to screen scrolling and build 9 (http://lostlegends.googlecode.com/svn/trunk/exec/LLegends.8xk), which was sprite movement to be able to move the sprite around the world.

I tried my best to write it so I could avoid rewrites in the future, but it can't be guaranteed.  I like the current set up right now, cuz a single tile can be impassable/passable in different locations (good for easter eggs and secret areas ^^), but it does make it a bit more bloated.  I have to admit, after seeing how fast handling the entire map at a time was, I started bloating (while saving some space) the 3rd rewrite a bit on purpose when handling section by section instead.  I hope it doesn't come back to bite my when I start parsing for special objects and events on a map section, but I think I'll manage, unless I'm wrong in that the movement is still a bit too fast.  I'll just have to see when I start working on the zeldaesque scrolling and other things.
Title: Lost Legends
Post by: kalan_vod on February 21, 2008, 02:54:00 am
I sure hope the others are contributing to the coding process, I would really hate to see you get burned out quickly..Great to hear you are working on the screen movement, kinda like zelda ;). I like sounds of the plans!
Title: Lost Legends
Post by: TIfanx1999 on February 21, 2008, 03:38:00 pm
Hey, looks good. Nice usage fo the spolier tag indeed. Can't wait to fool around with it ! ;)
*Edit* Welcome back grendel. Been a while. :)
Title: Lost Legends
Post by: Zera on February 21, 2008, 07:23:00 pm
Looking good, Liazon. :D
Title: Lost Legends
Post by: DJ Omnimaga on February 21, 2008, 07:33:00 pm
I think Halifax is fading away from TI calc programming, but hopefully not, he may still be very busy. Last year I think Liazon took multiple AP classes or whatever it is called, so maybe Halifax is doing something similar to finish school as fast as he can to enter college or uni faster. So I expect progress for him to be halted until this summer maybe, and that's if he doesn't decide to work during the summer or go in a trip somewhere
Title: Lost Legends
Post by: Liazon on February 21, 2008, 08:47:00 pm
Thanks guys.  break's basically over so progress will go back to the usual again.  I wish I had more free days cuz it didn't really take long to catch up and get more done.  I just wish I could sit in front of a comp and code for more than a couple hours a day before getting a headache ^^

I'll work on this when I can, but for the most part I think things will slowly fall into place a lot better now that the core is essentially done.