Omnimaga
Calculator Community => Discontinued => Major Community Projects => Escheron: Shadow over Ragnoth => Topic started by: Liazon on January 09, 2008, 05:31:00 pm
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Hey everyone!
does anyone have a lot of experience with making GUIs in Java? I want to write a map/tile set editor since CalcGS is a bit lacking imho in some places.
and if anybody wants any basic (+xlib) features, could you describe them and maybe I'll incorporate them too. I might work on this after LL, or at the same time as LL to help expedite the development of LL2.
Thanks!
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I don't know any Java (it's somewhere on my list of languages to learn, after 6502 assembly and Japanese :)), but as for features, it should at least have grayscale, flipping, and rotations. I'm not sure what else can be done or is worth including.
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4 level grayscale dithering would be cool. Kinda like in asm, but pre made, because it is a pain to manually dither 4 lv gs sprites and store each layers in pics
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thanks, atm, I think i'll just finish LL. comp dev can be confusing sometimes x.x
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Coincidentally, I actually started working on a tile/map editor in Java some months ago. I'll give you the source code once I get on the computer that it's stored on (I pretty much finished the layout of the GUI, but maps and tiles can't be edited yet).
Also, what IDE are you using for your Java programming? If you're using NetBeans, I can give you the entire Netbeans project.
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nice i am curious to try it :)
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Click here (http://bfr.tifreakware.net/miscarchives/cme_src.zip) for the entire NetBeans project, and click here (http://img292.imageshack.us/img292/9140/cmescmu5.png) for a screen shot.
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cool I'll try asap! I hope it run fast enough on my PC
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Note that it still really incomplete and that an executable .jar file (usually runnable through clicking on it - if that doesn't work, run it through the command prompt/terminal through java -jar cme.jar) can be found in the "dist" directory, :)
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not bad, too bad i couldn't edit anything yet ;.; I can't wait for next version :)
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nice layout
idk if I can work on this since I don't know much about guis. it'd be nice, but meh :'(
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so ya, LL is not dead, I'm still coding actually. And I'm actually doing a somewhat major rewrite to reduce free RAM usage (^^ forgot to take into account that the maps will need event based modifications).
sorry for the slowness
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this is ok, I think halifax is busy and grendel had some life issues to deal with too, I'll look forward for next progress tho ^^
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Yay, so Lost Legends lives! I'm coming back to this post every day to see if it has come out yet. It just seems soooooooooooooooooooooooooooooooooooooooooooooooooo good =D neeeed it... xD
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glad to know there are still people who care.
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I don't think there is a single person who knows about Lost Legends I & II that doesn't care =) . How is progress atm ?
*Edit* It might not be a bad idea to post some of the screenies. People that are new to this board really wont know what the lost legend series is. That and the fact that the screenies look great anyways :)
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I agree, some screenshots would be nice. Lost Legends is a great project, and i cant wait for it to come out. Keep up the good work! ;)
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well most screenshots (about 20 including entire maps) were on the old board which is temporarly gone. I will check through my FTP folder and try to bring some of them here later
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has grendal found this website yet, i dont think ive seen him post.
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I don't think there is a single person who knows about Lost Legends I & II that doesn't care =) . How is progress atm ?
thanks
well basically, I had worked on it over xmas, but after the break, it was exam time and other things. but when that was over recently, I went back to the code and found it in need of major design changes, so I started recoding everything that had to do w/ the maps. by far, ROM being static is both a convenience and an inconvenience ^^
Screenshots (http://lostlegends.googlecode.com/svn/trunk/screenshots/) are in this folder.
Executables (http://lostlegends.googlecode.com/svn/trunk/exec/) are in this one, but still early so it will be buggy or it does very little.
(http://lostlegends.googlecode.com/svn/trunk/screenshots/12-24-07.gif)
this is the last screenshot i took around xmas showing the tile by tile mapper and the unaligned masked sprite routine.
progress will probably be slow for the next couple months though.
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this look great, it doesnt seems to flicker at all ^^
I think grendel know about this forum but he doesnt want to post until the old board is back up
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well once we have a working beta i'll get to work seeing if i can get it to run on an 86 :)
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Of course we care, but we also care about you guys just as much. If you were not working on a great project like this, we would still love seeing you guys around ;)
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lol I wish I wasn't so busy in irl though, otherwise I'd have more time for this.
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I missed the executable download O.O
I will try asap!
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(http://omnimaga.unitedti.org/ll2screens.gif)
(http://omnimaga.unitedti.org/lostlegends.gif)
(http://omnimaga.unitedti.org/worldmapba1.png)
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I just love the graphics and map layouts! I remember browsing the svn :P, looking well!
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i think all those scrreenshots werent in the SVN as well as some other stuff, which is why i hope the site is back up, since most stuff were in the old topic
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does anybody have an nSpire that can run in 84 mode?
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I know pugboy and brandonw do but I don't think anyone at omnimaga has one.
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Yea, u probally wana check uti for that. I know it has some compatibility issues none the less. Though I'm not sure what all they entail.
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The main issues are the unsupported commands they were not documented so ti didn't include them. but everything else should be fine.
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There are like, 5 executables. Which one do i send to my calculator, which one the most recent one?
*Exellent Work, the screenshots look amazing*
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I might think about getting an nSpire, but maybe I should wait. But would it be better to get the 84+ one or the CAS one?
LLegends.8xk is always the latest. The numbered ones are previous executables.
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I depends if you want real programing capibilitys and 84 emulation then get the 84 model if you want the cas part get a CAS version. I feel you should just get a 89 and an 84 if you want cas and an 84.
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so expensive, but it depends on what you want to use it for. 89 has all of the 84 capabilities and all the things people write for the 84 like graph3 and symbolic, the 89 does by default. the 84 has a larger game and user base.