Omnimaga

Calculator Community => Discontinued => Major Community Projects => Escheron: Shadow over Ragnoth => Topic started by: Zera on December 22, 2007, 07:53:00 am

Title: - Progress Report -
Post by: Zera on December 22, 2007, 07:53:00 am
Since both threads are rather long, I figure I'll keep this here as a quick reference to project status. This will be a sort of cross-reference between what's posted here at Omnimaga and whatever updates I recieve from the project page itself.

QUOTE
Lost Legends

PLANNING - COMPLETE
 - documentation... FINISHED (grendel)
 - maps... FINISHED (grendel)
 - dialogue... FINISHED (grendel)
 - graphics... FINISHED (grendel)

PROGRAMMING - IN PROGRESS
 - font routine... FINISHED (Liazon, Halifax)
 - map routine... IN PROGRESS (Liazon)
 - game engine... PENDING (?)
 - events... PENDING (?)


QuoteBegin
-->
QUOTE
Lost Legends II

PLANNING - IN PROGRESS
 - documentation... IN PROGRESS (grendel)
 - maps... FINISHED (grendel)
 - dialogue... IN PROGRESS (grendel)
 - graphics... FINISHED (grendel)

PROGRAMMING - INDETERMINATE
 - font routine... PENDING (?)
 - map routine... PENDING (?)
 - game engine... PENDING (?)
 - events... PENDING (?)


Current staff:

http://omnimaga.org/index.php?showuser=3836 - planning, project owner
http://omnimaga.org/index.php?showuser=104 - programming
http://omnimaga.org/index.php?showuser=24 - programming
http://omnimaga.org/index.php?showuser=3897 - programming, project co-owner
http://omnimaga.org/index.php?showuser=1 - French translation
Title: - Progress Report -
Post by: Liazon on December 22, 2007, 02:39:00 pm
*cough* my *cough* font *cough* routine *cough*

although halifax did write the ASCII converter

edit:
btw, I cut some more bytes from the core text routine again.  i find it very ironic that so far I've been coding this thing to save space w/ little concern for maxing speed ^^  i guess it's one of the nice things about RPGS ^^
Title: - Progress Report -
Post by: DJ Omnimaga on December 22, 2007, 03:45:00 pm
nice, i'll check this topic every once in a while to see progress :)smile.gif
Title: - Progress Report -
Post by: JonimusPrime on December 23, 2007, 10:40:00 am
Well Since this isn't going to be done for a while I guess there is no need for me to be mentioned as official ti-86 porter. lol Though I doubt I'll be able to do it by myself. BTW for the grayscale are you only using two display buffers and then switching which one you   copy to the display or are you using more than two? I assume that you are using an interrupt to display them or is it with in the main engine?
Title: - Progress Report -
Post by: Zera on December 23, 2007, 10:56:00 am
QuoteBegin-TheStorm+23 Dec, 2007, 16:4-->
QUOTE (TheStorm @ 23 Dec, 2007, 16:40)
Well Since this isn't going to be done for a while I guess there is no need for me to be mentioned as official ti-86 porter. lol Though I doubt I'll be able to do it by myself.  

 I can help you with that. (as far as the graphics / maps go) In fact, I have time to plan the resources now. If you're serious about this, then let me know so I can add you to the project page.

QuoteBegin
-->
QUOTE
BTW for the grayscale are you only using two display buffers and then switching which one you
Title: - Progress Report -
Post by: DJ Omnimaga on December 23, 2007, 11:06:00 am
I think the 86 version should use the 83+ graphics, because the screen isnt much bigger, it's the same height and just 32 px wider, so the map would be 8x4 instead of 6x4, and even then you could do it 6x4 and add a HUD on the side with LV/HP
Title: - Progress Report -
Post by: Liazon on December 23, 2007, 04:07:00 pm
that's usually how a lot of games get ported to 86 ^^

@theStorm: there are 2 back buffers being used atm.  idk if you'll need the extra 2 on an 86 since there is no LCD controller like the 8x+s.  that also means you'll probably have to write your own gs interrupt since RGP is designed w/ the LCD controller in mind.  Not to mention you probably wouldn't need to interlace it since the 86 has memory mapping.
Title: - Progress Report -
Post by: Liazon on December 24, 2007, 08:43:00 am
user posted image1-31-07user posted image11-01-07user posted image11-04-07user posted image11-04-07
user posted image12-15-07user posted image12-16-07user posted image12-22-07user posted image12-24-07

http://lostlegends.googlecode.com/svn/trunk/exec/LLegends0001.8xk
http://lostlegends.googlecode.com/svn/trunk/exec/LLegends0002.8xk
http://lostlegends.googlecode.com/svn/trunk/exec/LLegends0003.8xk
http://lostlegends.googlecode.com/svn/trunk/exec/LLegends0004.8xk

http://lostlegends.googlecode.com/svn/trunk/exec/LLegends.8xk
Title: - Progress Report -
Post by: Zera on December 24, 2007, 09:01:00 am
Whoo. Look at that screen move! :Ptongue.gif

By the way, do you guys (Liazon and Halifax) have administrative privilages in this forum? If so, feel free to edit my post with any updates on the status. (like if you finish a certain area, just add "FINISHED")
Title: - Progress Report -
Post by: DJ Omnimaga on December 24, 2007, 09:46:00 am
i hope it wont move that fast in game though o.oblink.gif

and halfiax/liazon have admin privileges on posts, not the forum though. THis means they can just edit/delete posts
Title: - Progress Report -
Post by: Radical Pi on December 24, 2007, 11:07:00 am
That looks amazing!
Title: - Progress Report -
Post by: Zera on December 28, 2007, 06:07:00 am
Kevin is working on a French translation as we speak, since there's apparently a pretty sizable audience who might want to play the game in French. If anyone else is interested in translating the dialogue strings, let me know. I'm not sure how many non-English TI communities there actually are.

?LOST?LEGENDS??????????

user posted imageuser posted image

??????????????
Title: - Progress Report -
Post by: DJ Omnimaga on December 28, 2007, 11:36:00 am
there isnt a really big community in japan, it's only a small site, there are some german and dutch ppl though. For french there may be TI-Bank people who may be interested

As for the french version half have been done and i recently updated some sentences as they sounded weirdly translated