Omnimaga > F-Zero 83+

F-Zero Progress Thread

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necro:
will is be possible to have any sort of pseudo 3d walls?

Speler:
Lol, I think remember clearing a map in Star Wars Pod Racer in something like twelve seconds.

That game was awesome though.

calc84maniac:

--- Quote from: necro on November 12, 2008, 06:32:40 pm ---will is be possible to have any sort of pseudo 3d walls?

--- End quote ---
Well... that's a bit more in raycaster territory. I wouldn't say it's impossible, though...

DJ Omnimaga:
yeah you would need to make sure the walls are really straight, unlike in Gemini where they seems to be a bit distorted. Wouldn't it be too slow though?

calc84maniac:
Actually, last night I came up with an idea that could possibly utilize the raycaster routine to find walls too... I'll make some pseudocode in Basic while I'm gone today and see how it does.

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