Author Topic: F-Zero Progress Thread  (Read 140128 times)

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Offline necro

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Re: F-Zero Progress Thread
« Reply #30 on: November 22, 2008, 11:08:16 pm »
very nice, any chance of backdrop like in kevin's engine?
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Offline JonimusPrime

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Re: F-Zero Progress Thread
« Reply #31 on: November 23, 2008, 06:11:17 pm »
Nice, you know when you get this done, if the engine is fast enough you'll have to make a Super Mario Kart port also. :P

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Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #32 on: November 23, 2008, 08:32:13 pm »
:D

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #33 on: November 23, 2008, 08:39:40 pm »
very nice, any chance of backdrop like in kevin's engine?
That was in the original plan, yes. Though, I could probably add it in anytime I want to in the development process, even at the end if I need to.
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Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #34 on: November 23, 2008, 10:08:29 pm »
just make sure that unlike in Lotus Turbo challenge, it scrolls when turning though.

Offline AaroneusTheGreat

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Re: F-Zero Progress Thread
« Reply #35 on: November 23, 2008, 10:47:41 pm »
That was one of my favorite things about the 68k FZero, it made it feel like you were going faster because when you turned, your eyes had something to judge the speed of the turn against.

This looks like the best mode7 game out there for the Z80 series, keep up the good work calc84maniac!

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Re: F-Zero Progress Thread
« Reply #36 on: November 23, 2008, 11:00:39 pm »
yeah true, it made the maps look smaller tho to be honest. I would prefer about half the 68k f-zero speed, so tracks takes a bit longer to finish

actually in F-zero 68k the first cup is not that short, but the two others was much shorter. I prefered playing the first one mostly due to the track quality

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Offline JonimusPrime

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Re: F-Zero Progress Thread
« Reply #37 on: November 24, 2008, 05:45:03 pm »
That was one of my favorite things about the 68k FZero, it made it feel like you were going faster because when you turned, your eyes had something to judge the speed of the turn against.

This looks like the best mode7 game out there for the Z80 series, keep up the good work calc84maniac!
I may be teh best mode 7 game for the z80 calcs but are there really many others out there?
If if there are where can I find them. :P

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Re: F-Zero Progress Thread
« Reply #38 on: November 24, 2008, 05:51:48 pm »
exactly, same here :/

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Re: F-Zero Progress Thread
« Reply #39 on: November 24, 2008, 11:06:17 pm »
this is the only mode 7 game still in the works right now for z80. If it comes out it will be the first to be ever released on the z80 line of calcs. F-Zero 68k was the first 68k mode 7 game ever finished completly

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Re: F-Zero Progress Thread
« Reply #40 on: November 24, 2008, 11:40:43 pm »
kewl

Offline AaroneusTheGreat

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Re: F-Zero Progress Thread
« Reply #41 on: November 27, 2008, 02:55:24 pm »
Hmm well I remember there was a mario kart in the works at some point but I guess you're right there aren't many out there for sure. Either way with any luck there will be more in the future, and when there are I foresee this one still standing out.

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Re: F-Zero Progress Thread
« Reply #42 on: November 27, 2008, 07:33:59 pm »
yeah the mario Kart game, but it was never finished

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Re: F-Zero Progress Thread
« Reply #43 on: November 28, 2008, 04:50:22 pm »
which was too bad. it was a quite far into the project.

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #44 on: January 20, 2009, 01:15:54 pm »
Well, I've been trying to work on this a bit more. For starters, I've been commenting and documenting my code, which is a very important thing I have neglected. I've also been reorganizing my sprites.

The next thing on the agenda is upgrading the 3D engine to a significantly faster method. I just hope I'll get around to it. :P
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