Omnimaga

Omnimaga => Our Projects => F-Zero 83+ => Topic started by: calc84maniac on November 11, 2008, 09:04:22 am

Title: F-Zero Screenshots
Post by: calc84maniac on November 11, 2008, 09:04:22 am
Here is a compilation of all the screenshots from the beginning of production (ripped unmercifully from the OTBP thread):

Infinite checkerboard! Very buggy, as you can see:
(http://i88.photobucket.com/albums/k168/calc84maniac/wabbitemu-12.gif)
Less buggy checkerboard:
(http://i88.photobucket.com/albums/k168/calc84maniac/wabbitemu-13.gif)
Finally reading from a 4x4 tilemap:
(http://i88.photobucket.com/albums/k168/calc84maniac/wabbitemu-14.gif)
Reading from an 8x8 tilemap, decreased quality at this point to increase speed:
(http://i88.photobucket.com/albums/k168/calc84maniac/wabbit.gif)
Reading from a 16x16 tilemap with much better textures:
(http://i88.photobucket.com/albums/k168/calc84maniac/wabbit-1.gif)
Reading from 32x32 tilemap (final size), introduced "diagonal" tiles:
(http://i88.photobucket.com/albums/k168/calc84maniac/wabbit-2.gif)
Demonstration of displaying a sprite in the world:
(http://img99.imageshack.us/img99/5240/rendergd9.gif)
Rotating and moving sprite:
(http://img227.imageshack.us/img227/278/fzeroux2.gif)
GRAYSCALE!
(http://img136.imageshack.us/img136/2972/fzerograyij4.gif)
Multiple ships, changeable ship/camera height:
(http://img5.imageshack.us/img5/5895/fzerograysu7.gif)
Acceleration, collisions:
(http://img413.imageshack.us/img413/3796/fzero.gif)
Artificial intelligence with steering/acceleration:
(http://otbp.tifreakware.net/images/fzero.gif)
Artificial intelligence that follows the track:
(http://otbp.tifreakware.net/images/fzero2.gif)
Splitscreen:
(http://otbp.tifreakware.net/images/fzero3.gif)
A better view:
(http://otbp.tifreakware.net/images/fzero4.gif)
32x32 has been redacted as final size, replaced by 64x64:
(http://otbp.tifreakware.net/images/fzero6.gif)
More flexible splitscreen, lap counter:
(http://otbp.tifreakware.net/images/fzero7.gif)
Turning sprites, larger render area at a small quality cost:
(http://otbp.tifreakware.net/images/fzero8.gif)
Title: Re: F-Zero Screenshots
Post by: DJ Omnimaga on November 11, 2008, 12:38:44 pm
wow this is getting better and better. I hope you finish this :)
Title: Re: F-Zero Screenshots
Post by: simplethinker on November 11, 2008, 04:48:59 pm
It looks incredible so far. Good luck ;D
Title: Re: F-Zero Screenshots
Post by: Speler on November 12, 2008, 12:54:54 pm
Awesome!

It needs large guns.
Title: Re: F-Zero Screenshots
Post by: DJ Omnimaga on November 12, 2008, 11:57:04 pm
O.o?

lol

Mhmm talking about large, could you please, even if it needs sacrifying sprite quality, not make the cars too big? I didn't liked in F-Zero 68k how the cars seemed to take the entire road width, personally I would make the cars 12x8  or 16x12 max if the road is gonna fit the entire screen width at the bottom and 8x4/8x6 or 12x8 if the road is gonna fit like half of the screen width at the bottom.
Title: Re: F-Zero Screenshots
Post by: TIfanx1999 on November 15, 2008, 12:08:54 am
I remember seeing this before, looked good then. Side project?
Title: Re: F-Zero Screenshots
Post by: necro on November 17, 2008, 01:25:25 am
looks good.  To bad there is no grayscale
Title: Re: F-Zero Screenshots
Post by: dinhotheone on November 18, 2008, 01:18:37 am
to bad he couldnt figure out how to make the screen a touch screen and get color in there. and get it wifi. i guess ill just have to settle for really cool game.
Title: Re: F-Zero Screenshots
Post by: DJ Omnimaga on November 18, 2008, 02:17:15 am
lol I forsee a TI calc with touchscreen and wifi for 2095 :P

Touchscreen may come earlier though, considering Casio did it a few years ago, but I think they should first make their latest product programmable. Heck, even math programs are close to being impossible to make in them
Title: Re: F-Zero Screenshots
Post by: metagross111 on November 18, 2008, 08:26:08 am
i think, for grayscale, all the tracks would have to be named blur city or something.
Title: Re: F-Zero Screenshots
Post by: DJ Omnimaga on November 18, 2008, 01:46:12 pm
Especially if the game has fast framerate. I don't think grayscale should be considered at this point. There were never any Mode 7 game ever released and finished on the 83+, the first step should be to make sure it will run fast enough with enemy cars moving around and all collision detection code and I think his next thing he wants to try is combining it with raycasting, which will reduce the speed even more, so grayscale might be out of the question for this first Mode 7 game ever to be released
Title: Re: F-Zero Screenshots
Post by: metagross111 on November 18, 2008, 05:00:27 pm
actually, as long as im here, you might as well educate me. what exactly is raycasting?
Title: Re: F-Zero Screenshots
Post by: DJ Omnimaga on November 19, 2008, 12:02:55 am
mhmm, let me check on Wikipedia while typing this if they have a small explanation because I suck at explaining stuff x.x and all I could give as example of games using raycasting for the 3D is Wolfeinstein 3D on computer (1992) and calcs and Gemini:

http://en.wikipedia.org/wiki/Raycasting
Title: Re: F-Zero Screenshots
Post by: metagross111 on November 19, 2008, 12:15:36 am
ah, thanks.
Title: Re: F-Zero Screenshots
Post by: dinhotheone on November 19, 2008, 12:43:29 am
raycasting, if you are still confused, is like fake 3d. think of the breakdown of ray casting as throwing out sight lines in order to decide what can be seen by the character. if a ray connects with something, then it is displayed. this differs from a real 3d engine in that the math used to run a raycasting engine requires square walls and right angled corners where 3d is more flexible.
Title: Re: F-Zero Screenshots
Post by: DJ Omnimaga on November 19, 2008, 12:55:35 am
Thanks for the shorter explanation. Actually a lot of things can be called 3D, but aren't necessarly. I think in the fake 3Ds raycasting is the one that looks 3D the most. Then it would be Mode 7 when used with sprites like trees and a scrolling background. Heck, Sonic 3D Blast on the sega genesis isn't even 3D, it's isometric and it's still called 3D in the title. Another example is Space Harrier 3D. Even Donkey Kong Country and Super Mario RPG was considered 3D by some people. Heck, Lotus Turbo Challenge is, too :P

Keep up the good work Calc84maniac.
Title: Re: F-Zero Screenshots
Post by: metagross111 on November 19, 2008, 08:48:59 am
yes, yes, i got it ^_^
Title: Re: F-Zero Screenshots
Post by: AaroneusTheGreat on November 19, 2008, 10:30:12 am
Well that's not entirely true, raycasting can use angles other than 90 degrees, for instance the bcd (or maybe it's bsd? bsomethingd in any case) style engines, which are still technically ray casters, but use a different map type. Also voxel engines are a style of raycasting and they can display complex curves. (pixelated, but all engines are at some level of magnification)
Title: Re: F-Zero Screenshots
Post by: JoeyBelgier on August 14, 2009, 08:35:46 am
lol I forsee a TI calc with touchscreen and wifi for 2095 :P

Touchscreen may come earlier though, considering Casio did it a few years ago, but I think they should first make their latest product programmable. Heck, even math programs are close to being impossible to make in them
I wish there was like, a TI calc with 3 color screen like that Casio one
knowing what TI programmers have already accomplished, I think they'd even be able to get like 12 colors out of that with ease
Title: Re: F-Zero Screenshots
Post by: DJ Omnimaga on August 14, 2009, 09:47:33 am
nice necroposting :P

But no there were no TI calc with color. Only the Casio FX-9850G/9950G

If you meant the Voyage 400 calc then it was fake (April Fools prank at ticalc.org in 2003)
Title: Re: F-Zero Screenshots
Post by: JoeyBelgier on August 14, 2009, 11:26:21 am
thats what my name is for :P
I know there isn't one  :-[
( Sorry for my sometimes horrible typing )
Title: Re: F-Zero Screenshots
Post by: Tribal on August 14, 2009, 02:59:27 pm
I thought that there was a mod somewhere to have a TI with color? There was a program for it and had schematics and such, not sure where I saw or it what it was called, but I the program was in french.
Title: Re: F-Zero Screenshots
Post by: darkfire on August 14, 2009, 06:13:17 pm
It was the blue line bug. It sends so much electricity to the screen. The lcd appears blue.

Quote
Necro
I wish there was like, a TI calc with 3 color screen like that Casio one
knowing what TI programmers have already accomplished, I think they'd even be able to get like 12 colors out of that with ease

Omni:
But no there were no TI calc with color. Only the Casio FX-9850G/9950G

I believe you honestly read his sentence wrong. But he never said there was a TI with color, just that he wished there was.  (I am assuming this was an unedited post. Otherwise ignore me"
Title: Re: F-Zero Screenshots
Post by: DJ Omnimaga on August 14, 2009, 06:48:32 pm
oh wait i misread, I missed the word "wish". My bad x.x


Also on the 83+SE, 84+ and 84+SE (not the 83+ nor Nspire), rapidly changing the contrast back and forth from a very low to very high value) causes the screen to turn blue, but not as much as with the blue lines/screen of death thing. Basically, the liquid crystal doesn't appear like it's leaking
Title: Re: F-Zero Screenshots
Post by: JoeyBelgier on August 14, 2009, 10:22:47 pm
:p
np
yeah, lol, I think I can make something funny with that
I'll try it later :p
Title: Re: F-Zero Screenshots
Post by: Geekboy1011 on August 15, 2009, 12:02:01 pm
hmmm now that i think about it i have got the blue screen of "death" 5 or so time on my calc and it is still kicking lol
Title: Re: F-Zero Screenshots
Post by: DJ Omnimaga on August 15, 2009, 06:41:41 pm
Just don't let the calc in BSOD mode for like more than 1 minute, though. It can damage the LCD
Title: Re: F-Zero Screenshots
Post by: Eeems on August 15, 2009, 07:51:31 pm
I haven't had it happen yet
:)
I'm just special like that
( somebody say "with a capital R"  :P )
Title: Re: F-Zero Screenshots
Post by: Spyro543 on June 08, 2011, 10:42:21 am
These are all uberleet screenies :D

Once I get the 84+ keypad, I will definitely play this XD
Title: Re: F-Zero Screenshots
Post by: Darl181 on June 08, 2011, 11:55:04 am
...when it's released.
/me pokes a calc84
Title: Re: F-Zero Screenshots
Post by: Spyro543 on June 08, 2011, 11:56:09 am
Oh. It's not released. :|
Title: Re: F-Zero Screenshots
Post by: aeTIos on June 09, 2011, 11:16:38 am
There are demos around.
Title: Re: F-Zero Screenshots
Post by: Darl181 on June 09, 2011, 02:37:41 pm
From ages ago, tho.../me tries to think of a tactical, non-annoying way to bug calc84 to finish this <_<
Title: Re: F-Zero Screenshots
Post by: aeTIos on June 09, 2011, 02:49:51 pm
hehe. try to do it w/o being threated with a ban/getting downrated.