In memory of
09/22/2001 - 12/27/2002
This is version 0.92 of the Illusiat package. It include all the Illusiat RPG serie (except Illusiat 4, which is now defunct). Note that due to the fact that I translated all those games from french to english in less than 5 days the english you will see in the game is a little broken and there may be some spelling mistakes. I advise you, if you speak french I suggest you play the original french version. They are much better, altough they can take a little more space.
Late in 2004, The Reign of Legends series made success at ticalc.org as well as The Legend of Zelda: Dark Link Quest. However, you might not know it, but The Reign of Legends serie is not the first one from Omnimaga. With this package, you can now experience the serie that introduced the world of Omnimaga: Illusiat! Here is the chronology of the serie: Click on one of the logos below to view how to install a game.
Released:
September 2001
Illusiat was a derivative of my very first BASIC
game ever: Labyrinte des Illusions, finished in late august 2001.
This game set the dungeon graphic standard for Illusiat 1, 2 and 3.
Battle were menu-based and there was a lot of ERR:MEMORY while
playing. One month later I optimized so it run faster and added
graphics in battles as well as cool animations. I released the new
version as Labyrinthe des Illusions 2. Then its name changed to
Illusiat and I finally added the long intro.
Released:
October 2001
Illusiat 2 is an enhanced version of Illusiat.
Dungeons and graphics are exactly the same, but the second half of
the intro changed, monsters are easier but can now poison you and
bosses can cast a powerful spell before dying. Also there is a world
map and after beating dungeon 1 you can go directly to the final
battle or beat the second dungeon as many time as you want (yes
side-quest were alerady here in Illusiat 2).
Released:
October 2001
As my BASIC skills was improving, I though it was
time to add more RPG elements in my game as well as different
dungeons. The most obvious one I added in Illusiat 3 is leveling up
(duh). Now after gaining some experience your LV and stats increased.
It was still in its infancy and had one bug: when gaining too much
experience points you only got one LV but when you looked in the stat
menu you could notice that you have more experience than need to
achieve the next level, forcing you to do a minimum of 98 battles to
reach level 99, but it wasn't big problem. Now there was not only one
magic like in Illusiat 1 and 2, as you level up you could get up to 6
magic spell. The game was also longer and there was more different
graphics but there was no story yet. You didn't need to finish any
dungeon of the game to reach the final boss, altough beating him at
LV 1 would not be a big deal :).
Released:
January 2002
Illusiat 4 is probably the best looking (graphicaly)
RPG in the Illusiat serie. It featured many things not avaliable in
any Illusiat games like interacting with NPCs and riding an airship.
It also featured semi-active time battles and fixed the bug with
leveling up. It's also the first game of the serie featuring a story.
It has one funny fact: I released it the very first day of the year
2002. I finished it around two hours before the new year then the
next day I fixed the bugs :). A good game in general, too bad I lost
it a few months after making it. Now I have to restart drawing these
beautiful graphics from scratch :( .
Released:
June 2002
Uh what happened between january and june 2002??? Well,
I was programming an incredibly huge 3D RPG (Illusiat 2002) and once
I installed MirageOS to have lowercase letters then ran the game
through MOS it vanished with a Mem Cleared. Too bad, it would have
been one of the best TI-RPG ever (weighing at more than 50 KB of arc
memory on the 83+ with 20 hours of gameplay). I apologize after what
happened with Illusiat 2002 I didn't felt like programming for a
while :p. Now back on-topic, Illusiat 5 isn't really a RPG. You are
in a base and you must find items to exit it (much like in Myst on
the PC). Talking about PC, Illusiat 5 WAS for the PC (in Visual
Basic). In January 2003 I released the calculator version.
Released:
June 2002
Finally a map engine (my so beloved map engine I used
for two years :)), setting a graphic standard for Illusiat 6, 7, 9,
10 and 11. It was not perfect but it improved a lot from this game to
Reign of Legends 3. Illusiat 6 was featuring huge dungeon map taking
almost no space (767 kb per 64x96 maps), a town where you could
(finally) buy items and restore your health at the inn. The story was
non-linear and there was a cool event at the beginning of the game.
Released:
July 2002
Illusiat 7 was sometimes linear and sometimes non-linear
but it featured a story divided into 3 chapters (which since january
2003 are automaticaly archived) stored in archive memory. All the
features in Illusiat 6 was in this 7th game but it was now invloving
a LV up system unique to Illusiat 7 and Illusiat 8. At each level up
you were prompted to raise the stat that you want so you could make
your character as a mage, a warrior or whatever you want. Talking
about characters, at the beginning of the game you had to choose
between 4 characters, which start with different stats. This game was
also featuring something at the end of the game like in Super Metroid
after beating the final boss... oops enough said :p. Anyway enjoy
this long game. Note about the subtitle: GWAF word have been made
using the first letter of the four element. However it posed a
problem in english because I ended with EWWF (Earth-Wind-Water-Fire)
so I changed Earth for ground and Water for aqua so it make GWAF. In
the french version it's TAEF (Terre-Air-Eau-Feu).
Released:
July 2002
Illusiat 8 may act as a prelude to Reign of Legends
magic system and inspirated from the one in Final Fantasy VIII. Magic
was consumable like items and you could buy it at shops. The story
was less linear and the dungeon was not looking like those in the
other Illusiats. Beside that this is in this game where the status
aliments in battles added spice in battles for the last time in the
serie. Also altough your stats were rising like in the other RPGs you
were still able to add some bonus to custom your character.
Released:
August 2002
Illusiat 9 was not only my idea, but also the idea of
my brother. After I made Illusiat 8 he thinked about making a new
one. He decided of the Item/magic/bosses names and some other stuff.
I personnally think that Illusiat 9 was a good attempt at making a
good game. Featuring a big and complex story (the game didn't even
fit in RAM) divided into 4 chapters (which since january 2003 are
automaticaly archived) different than the classic "find 4
crystals to save the world", I was now saftisfied of how
Illusiat was improving (unlike Illusiat 8 failed attempt). Despite of
a few display bugs and battles commands still using TI-OS menus, some
bosses were incredibly big and/or awesome to fight. Check it.
Released:
September 2002
Illusiat 10 didn't showed much improvement, but
some map engine bugs were fixed (including the annoying one with a
blank screen when getting a fight where an event occurs) and the
battle system was a little different. It was fully realtime and you
had to chosse between 7 commands showed as icons at the bottom of the
screen to fight. It wasn't a great idea (for BASIC) but it was still
cool, especially graphics. Also it was probably the best story in the
Illusiat serie filled with cool short cinematic sequences.
Released:
October 2002
Ok, I know this is not FFTOM, The Reign of Legends 3
and The Verdante Forest (graphicaly), but I think that Illusiat 11 is
THE Illusiat to be played. It is just my opinion, but I think that
I'm not the only one who said that at school. When I released
Illusiat 11 at my hi-school in October 2002, all my friends and some
people I don't even know came to see me to get this game so it became
an instant hit. Even The Reign of Legends 1, Mana Force 2, Mystique
and Illusiat 12 didn't even beat it! Now let's try to find why it was
so popular. First of all I will say there is not any improment in
graphics, except for all the bugfixes and some cool magic animations
so I don't think it's because of that. However, it features 6 weapons
and 6 armors, a cool story like in Illusiat 9 and 10, challenging
bosses and many hours of gameplay (I beat it in 15 hours even if I
know all the secrets) so maybe it's because of that. But Illusiat 11
also feature a quite challenging side-quest to do during the whole
adventure (check the hotels and Inns :)) and something that most
TI-RPG didn't have at that time: as you level up you could get battle
commands you could equip to your character! I guess people liked it
because of the amount of various features. Just try it and see. Maybe
I am wrong :p.
Released:
December 2002
Illusiat 12 is the game that ended the Illusiat
series. The story was a bit more simple than in Illusiat 10 and 11
(you were a black mage who had to save the world from a comet crash)
and there was no armor and abilities to equip but it is THE largest
RPG in the history of calculator (an average of 35 hours of
gameplay). Weighing at 78 KB of memory on a 83+, it had to be divided
into 10 chapters you archive/unarchive as you play and to avoid
memory problems there is only two save slots instead of three. It
also featured comeback to some places you alerady visited, better
looking ASCII graphics (dungeons are more 3d-esque), better magic
animations, 15 swords (you had to forge your sword with orbs you find
after beating a boss to increase its power), 9 magic spells (+4 only
usable by monsters) and 8 items. Also when leaving a dungeon there
was no TI-OS menu promting you to choose a new dungeon (except
villages) so you were travelling in an incredibly huge land. Not to
forget that you could see the area name in the game menu. Also due to
the fact that the game was incredibly long, I knew that you could
easily get to LV 99 soon and I didn't wanted you to fight hundred of
monsters to raise your levels by 1 so once you find some special
items, you could increase the HP limit to 99999, the MP limit to 9999
(very hard to find), damage limit to 99999 and the LV limit to 255 (I
have trouble beating the final boss at LV 205 :p) so you could
increase your stats at a reasonable rate. Enjoy the last game of the
serie.
(c) 2001, 2002, by Kévin
Ouellet. Illusiat and Illusiat logos are property of Omnimaga,
(c) 2001, 2002, 2004, 2005. This package and this documentation is a
property of Omnimaga,
(c) 2005.