Author Topic: Fruit Ninja  (Read 104777 times)

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Offline willrandship

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Re: Fruit Ninja
« Reply #180 on: June 05, 2012, 09:12:41 pm »
This is awesome. I really like the key-based touchpad.

One funny thing is that vertical slicing still gives horizontally cut fruit. :P I don't really care, but if it were my program I'd probably fix it.

Offline Deep Toaster

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Re: Fruit Ninja
« Reply #181 on: June 06, 2012, 10:44:35 am »
One funny thing is that vertical slicing still gives horizontally cut fruit. :P I don't really care, but if it were my program I'd probably fix it.
There's a lot of things I would love to do if I had a bit more leeway in terms of speed, but unfortunately I have none :(

I tested Fruit Ninja with a black-on-white scheme though (without the DrawInv) and it ran nearly twice as fast, which means all I would have to do is add in my own AND sprite routine (and a white line routine) and I would have a ton of speed to work with, but I decided not to do it for the contest entry because it would involve significant assembly code.




Offline TheNlightenedOne

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Re: Fruit Ninja
« Reply #182 on: June 09, 2012, 07:35:55 pm »
This is awesome on a real calc. Good job Deep!
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Offline Hayleia

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Re: Fruit Ninja
« Reply #183 on: June 29, 2012, 12:33:37 pm »
I advise you to fix post ratings in your topics before making an update if you want to get +1s :P
(edit: it is done)
« Last Edit: June 29, 2012, 03:37:46 pm by Hayleia »
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Re: Fruit Ninja
« Reply #184 on: June 29, 2012, 02:25:25 pm »
You created your own subforum... Does this mean that you will be expanding it in the near future? :D

Offline DJ Omnimaga

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Re: Fruit Ninja
« Reply #185 on: June 29, 2012, 11:15:33 pm »
That would be great. By the way I really love the title screen. Calc games are looking more and more professional and advanced, compared to the days where most ASM games were text title screens with an horizontal line below the title and above the copyright.
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Offline Deep Toaster

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Re: Fruit Ninja
« Reply #186 on: June 30, 2012, 12:00:02 am »
You created your own subforum... Does this mean that you will be expanding it in the near future? :D
I'm hoping to at least make vertical slicing look better.
That would be great. By the way I really love the title screen. Calc games are looking more and more professional and advanced, compared to the days where most ASM games were text title screens with an horizontal line below the title and above the copyright.
Because that's where Axe really excels—simplifying graphics. A robust sprite routine in asm might be a hundred lines long, but Axe gives you four different ones at just one line each.
« Last Edit: July 01, 2012, 09:33:14 am by squidgetx »




Offline willrandship

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Re: Fruit Ninja
« Reply #187 on: June 30, 2012, 11:42:18 pm »
The only wish I have would be better library integration, but that's not exactly Axe's fault. It's just an issue with the calculator itself not having enough space, and not having a decent way to update.

Offline stevon8ter

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Re: Fruit Ninja
« Reply #188 on: July 27, 2012, 05:57:39 pm »
I was wondering if this game is still under construction? Or do you see no need to improve it?
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Offline Stefan Bauwens

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Re: Fruit Ninja
« Reply #189 on: July 28, 2012, 05:52:49 am »
I though it was finished. I believe there's a download somewhere.


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Offline stevon8ter

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Re: Fruit Ninja
« Reply #190 on: July 28, 2012, 05:57:27 am »
I know it was finished, but is it also done with black on white instead of inverse? And what about the vertical slicing het wanted to look better?
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Offline willrandship

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Re: Fruit Ninja
« Reply #191 on: July 28, 2012, 12:44:14 pm »
If he works on projects as sporadically as I do, he may not come back to this one for several months. After all, it is quite playable.

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Re: Fruit Ninja
« Reply #192 on: July 29, 2012, 12:06:18 am »
ANd he also needs to resume progress on Contra... <_< :P
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Offline willrandship

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Re: Fruit Ninja
« Reply #193 on: July 29, 2012, 12:14:06 am »
My point exactly. :D

As long as he works on something, we are generally graced with more awesome stuff. :P

Offline Deep Toaster

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Re: Fruit Ninja
« Reply #194 on: July 29, 2012, 10:44:01 pm »
I'm getting tired of this project, and it's pretty much done already :/ I think I'll just fix that awful high score bug and upload it. Sometime in August.