wow nice animations, especially the rotation. What control scheme are you using (I can't figure it out lol)You swipe across the keypad like it's a touch screen. Everything from the MATH row down is part of the "touchpad," except for ON.
It is a game!But I see no crosshair to aim????
No, you use the keypad to slice!It is a game!But I see no crosshair to aim????
I thought this was just an animation ???
wait Nspire?!Wait what? It's for Ti83+ and Ti84+ :D
Hmm I'm kinda confused. I'll have to give it a try to understand x.xNo, you use the keypad to slice!It is a game!But I see no crosshair to aim????
I thought this was just an animation ???
How did you go about making the sprites Deep Thought? If you need help creating the rest needed to complete the slicing illusion I think we (or at least me) could all pitch in :DI would love the help :) Currently I'm drawing all the sprites on the graph screen with Pt-Change, taking advantage of the [Pic#r] (import tilemap) directive in Axe.
Yes, the swipe engine needs quite a bit of work.What do you think needs work? I meant I'm going to finish the gameplay portion, like sliced-fruit animations and the little HUD on top, before I'm going to do points and high scores.
What keys are you using? Make sure you're swiping only the keys from the MATH row down.Nspire with 84+ Keypad
What calculator/OS are you using? I'll try it on WabbitEmu.
it's very difficult to get on wabbit i noticed, since you can't really 'swipe' across the screen with your mouse, and swiping across the actual keyboard doesn't get any keys that are properly adjacentThat's why it was so hard to get that screenshot in the first post, even at 25% speed :/ If swiping keeps breaking on the real calculator, try slowing down or using the tips of your fingers.
Oh fun... I don't have one to test with, unfortunately. Can you try alternating between the ( and ) keys and see if it creates a swipe?What keys are you using? Make sure you're swiping only the keys from the MATH row down.Nspire with 84+ Keypad
What calculator/OS are you using? I'll try it on WabbitEmu.
What keys are you using? Make sure you're swiping only the keys from the MATH row down.Nspire with 84+ Keypad
What calculator/OS are you using? I'll try it on WabbitEmu.
What do you mean by easier? Spyro543 said he couldn't get it to work at all ??? Does it work for you?Yes, it does seem a lot easier on the Nspire 84+ keypad.What keys are you using? Make sure you're swiping only the keys from the MATH row down.Nspire with 84+ Keypad
What calculator/OS are you using? I'll try it on WabbitEmu.
What do you mean by easier? Spyro543 said he couldn't get it to work at all ??? Does it work for you?Yes, it does seem a lot easier on the Nspire 84+ keypad.What keys are you using? Make sure you're swiping only the keys from the MATH row down.Nspire with 84+ Keypad
What calculator/OS are you using? I'll try it on WabbitEmu.
I play this game every hour ON the hour :DI'm confused about what you mean ???
It is easier for me if I only press two keys right next to each other...Yeah actually that's what I was doing. It was so noisy otherwise that I feared waking up some of the neightboorhood that were still asleep. >.<
(It actually works really well XD)
Use bottom keys as touchpad? What??
Video of the game in action! :D
No, the sound is not THIS loud. I edited it. :-P It's still loud enough to annoy classmates, though. <.<
I made an improved touchpad.I started with something like that, but put that in the context of this game and you'll see why it wouldn't work. (Pick two buttons on either side of the screen and press them, and you'd never need to swipe at all.)
how about you make a LUT for the keys, so you can make a matrix out of them?Definitely no need for that. The keys are already arranged by default in a nice, sequential order, and the current key detection system is probably already the best (in terms of this game) I'll ever have.
I can't find the new download link. Or the old ones. Where are they?They're in the first post, and I'll always keep them in the first post until the final game is released :)
Except on the TI-84+ for the STO, LN, ON, -, + and ENTER keys X.xhow about you make a LUT for the keys, so you can make a matrix out of them?Definitely no need for that. The keys are already arranged by default in a nice, sequential order
Er, it's the keys outside the main block where things get wonky, DJ.Except on the TI-84+ for the STO, LN, ON, -, + and ENTER keys X.xhow about you make a LUT for the keys, so you can make a matrix out of them?Definitely no need for that. The keys are already arranged by default in a nice, sequential order
Oh yeah, that's true. (I don't have a TI-84 Plus so I hadn't noticed that.)Yeah I think so, though it would require more work on your part. Stick to the 83 for now, and see what you can come up with.
I might release a separate, remapped version for TI-84 Plus calculators (I'd make it an option but it would slow down the game considerably without 15 MHz).
Post a screenshot of the slicing ones. I want to see how much it slows down.A screenshot won't do because the slowdown isn't very visible (in fact, the fruits' motions are inflated by a tremendous amount, so the frame rate could decrease by 400% and graphics would still be as smooth as they are now).
I'm still not sure about those—I'm planning at least two of the original three modes (Classic for sure, and either Zen or Arcade or both). Zen mode is easier to make but not as much fun in my opinion, while Arcade mode involves a lot of extra features, like the pomegranate (it only appears in Arcade mode IIRC).
EDIT: I was wrong. It's in both Arcade and Classic mode.
Can you actually die if you get 3 X's? :POh yeah, I forgot to mention: I finally put that in.
Deep Thought one of the major playability issues I've had is that the getKey command by itself doesn't allow for multiple keypresses, so if you accidentally hit two buttons at the same time it doesn't read either of them, leading to a failed swipe :/Generally if you slow down your swipe, you'll be less likely to miss one because even though multiple-key presses are ignored, it'll start registering again when your finger is on a single key.
getkey(1)+(getKey(2)*2)+(getKey(3)*3)+(getkey(4)*4)....
Finally? :PCan you actually die if you get 3 X's? :POh yeah, I forgot to mention: I finally put that in.Deep Thought one of the major playability issues I've had is that the getKey command by itself doesn't allow for multiple keypresses, so if you accidentally hit two buttons at the same time it doesn't read either of them, leading to a failed swipe :/Generally if you slow down your swipe, you'll be less likely to miss one because even though multiple-key presses are ignored, it'll start registering again when your finger is on a single key.
zStart is thepenguin77's utility (http://omniurl.tk/7513/) for TI-84 Plus calculators.Also for 83+SE :D/me is using it alot
What do you mean by "finally"? ???Finally? :PCan you actually die if you get 3 X's? :POh yeah, I forgot to mention: I finally put that in.Deep Thought one of the major playability issues I've had is that the getKey command by itself doesn't allow for multiple keypresses, so if you accidentally hit two buttons at the same time it doesn't read either of them, leading to a failed swipe :/Generally if you slow down your swipe, you'll be less likely to miss one because even though multiple-key presses are ignored, it'll start registering again when your finger is on a single key.
Also for 83+BE :D/me is using it alotzStart is thepenguin77's utility (http://omniurl.tk/7513/) for TI-84 Plus calculators.Also for 83+SE :D/me is using it alot
I can't tranfer it by Ti-Connect T_T
how did you do a screen shot?
You can use CalcCapture with an emulator. :thumbsup:Or just use Wabbitemu and record a gif ;)
See this tutorial it explain many thing !!
http://tibasicdev.wikidot.com/68k:screenshots (http://tibasicdev.wikidot.com/68k:screenshots)
Wow that title screen is absolutely epic.Thanks! It was partly inspired by the original game's title screen and partly by Graviter.
Also you should put in a mode where the game is as hard as in the screenshot. :PHeh... It was actually a random coincidence, which worked out quite well because I wanted to show as much as possible in as short a screenshot as possible XD
Definitely amazing, I really like the way the fruit slicing turned out in the end, I think it really polishes everything up nicely!Thanks! I'm also glad it took hardly any more graphics work on my part lol
yes, you can download the beta, it works perfectly ! ;)Not even a beta anymore. The new download in the first post is the final version, assuming there are no bugs that need to be fixed ;D
how did you do a screen shot?I did it in WabbitEmu. As you can imagine, it was pretty hard, even when I set the speed to 25% so I could find the keys to press in time.
Is it compatible with 83+ non-SE ?Yes—in fact, that's what I made it on!
Score isn't saved or that's my calc ?The only situation I can think of where that would happen would be if you were running the program from MirageOS when it's archived and you have disabled the option to write-back archived programs. Is that the case for you?
For me, the high score is saved, but dunno where ... o_OIt's being saved in the program itself. When you get a high score, the program looks for itself and changes some bytes so they hold the new high.
I was playing this at a school assembly (along with an assortment of other games) and was hearing some pretty shocked people about 2 rows back ;DThat's happened to me a lot—some random person I don't know would come up from behind me and ask if I'm actually playing Fruit Ninja on a calculator. I always enjoy that ;D
The only thing I would suggest is a sort of free-play mode, but I guess if you're just staying with the actual game that's fine too.The original game did have a free-play mode (called Zen Mode), and it would be really easy to implement (all I would have to do is take out the bombs and drop counter), but I didn't at the end. (To be honest, I ran out of space on the main menu for another option :P)
One funny thing is that vertical slicing still gives horizontally cut fruit. :P I don't really care, but if it were my program I'd probably fix it.There's a lot of things I would love to do if I had a bit more leeway in terms of speed, but unfortunately I have none :(
You created your own subforum... Does this mean that you will be expanding it in the near future? :DI'm hoping to at least make vertical slicing look better.
That would be great. By the way I really love the title screen. Calc games are looking more and more professional and advanced, compared to the days where most ASM games were text title screens with an horizontal line below the title and above the copyright.Because that's where Axe really excels—simplifying graphics. A robust sprite routine in asm might be a hundred lines long, but Axe gives you four different ones at just one line each.
Ranked as 1 on our top downloads list for the past seven days with 4912 downloads.Probably from the YouTube video. It got 600,000 hits in two days :w00t:
O.O
Wow that's incredible. You should maybe put Omni links at the top of the vid description or something to drive a few more people here. :PIt's linked to both the Revsoft and Omni threads, as well as axe.omnimaga.org.
Yeah I know, they were just so far into the description (plus Omni on the same line as RS) that I did not notice them at first lol.Wow that's incredible. You should maybe put Omni links at the top of the vid description or something to drive a few more people here. :PIt's linked to both the Revsoft and Omni threads, as well as axe.omnimaga.org.
I just moved the discussion thread links a few lines higher.
YouTuber Deep T.Hought writes that he created the port using Axe Parser, developing the Half-Brick game to use the lower keys on the keypad to compensate for the missing touchscreen.Youtuber???
Youtuber???How do you call someone with two videos a YouTuber :P
T.Hought XDFacebook and Google don't like the name "Deep Thought," so I'm "T. Hought" instead.
and using axe parser ???? it is assembly, right?Nope, though I'm working on rewriting it in assembly so I can release it for TI-83 and other models.
Funny how Google only links to Omnimaga on the second page, and doesn't link to an Omnimaga fruit ninja topic until the third page. Relevant links my ass! :P It is pretty amazing how huge this has blown up though... O.OI hope Omnimaga isn't being penalized for anything... I linked to this thread in the description and everything.
I doubt he put any deep thought into it.OW.
I doubt he put any deep thought into it.lol nice one XD
I was wondering if you had put any thought into having the sprites split at the angle in which they are sliced?wouldn't that require a lot of sprites and be much harder (especially how the sprites are animated)? O.O
Just wanted to say congrats on winning POTY 2012 Deep Thought. You got my vote, I was truly impressed by the great transition of this from the mobile space to our little old graphing calculators. The controls were a stroke of genius and everything else was top notch. I dont know if I said this on RS but well done! You deserve all the praise that you have got not only from us but from others around the web.Thanks Madskillz :) The game was hella fun to program too.
Well the sprites stop animating once 'sliced'. It should be possible to slice the sprite on the fly, though only if DT feels its necessary/worthwhile.I hadn't actually thought of that. Slicing the sprite on the fly wouldn't be a bad idea at all—it would just take slightly more time while the fruit is being sliced, which wouldn't really affect the game.
Huh ? What can be the use of Pt-And here ?To draw sprites? :P
Yeah, exactly XDWhat about contra? :P
I don't think I'll be coming back to this any time soon by the way.
Does that mean you'll add sound soon? :D JKSpeaking of sound...