Omnimaga

General Discussion => Technology and Development => Game Maker, RPG Maker, Toolkit, etc. => Topic started by: mcfluffy28655 on May 09, 2013, 08:39:50 pm

Title: blender users
Post by: mcfluffy28655 on May 09, 2013, 08:39:50 pm
hello am mcfluffy28655 am trying to make a rpg game am trying to learn how to make eyes nose mouth and ears for my human head model in blender so i can get started on my rpg game if anyone would like to help me i play on mc and i have skype too and i would like to thank the mc player called hellninjas if ya reading this man thanks dude! and am just wanting to make the eyes nose and mouth and ears for my head model if ya have skype and would like to help me with my rpg game or the modeling plz tell me your mc name and i add ya the the skype contact thank and have a nice day!
Title: Re: blender users
Post by: Scipi on May 10, 2013, 12:07:46 am
Ah, you know hellninjas? :D

Speaking of which, where'd he go? He seemed to come back for a spell a month ago then disappeared again. <.<

Anyways, I don't have much experience with Blender, but the nose and mouth could definitely benefit from the mirror modifier, to half the workload. The eyes should be easy, just a sphere with an eyelid. The actual iris itself would be just a texture applied to the eye. You may want the eyeball and the eyelid separate if your character will be blinking and such.

Beyond that, depending upon the game, you might not need something overly detailed. There are also a lot of videos and tutorials online for Human anatomy in Blender, Autodesk, etc.

Lastly, this might not be the best forum for this. You might get better responses if you make a topic for your RPG itself in the Computer section. (Also, I know there are quite a few 3D modelers around. 3D modelling section anyone?) :P
Title: Re: blender users
Post by: ben_g on May 10, 2013, 06:57:59 am
There are a lot of blender tutorials on the internet. Blendercookie is a site where you can find some good video tutorials, but you can also find other ones by googling.
And if you want someone to help you, it always helps to give some details like langage, platform and storyline.
Title: Re: blender users
Post by: aeTIos on May 10, 2013, 07:06:41 am
Might I ask you to use proper spelling and punctuation? In your whole post you only used 2 end of line marks, while actually your post contains multiple lines. If you want help, you might also want to inform us a bit more than "can you help me with blender i have mc and skype thanks".
Just my 2 cents :)
Title: Re: blender users
Post by: Rhombicuboctahedron on May 10, 2013, 07:38:03 am
I would suggest going to an actual blender forum if you want good help with blender. We might be able to help you with code, and Levak might appear and tell you something, but we probably aren’t the best with blender.
Anyway, I found that using other software to create people is quite easy. If you get DAZ 3d, you can export a whole person into a Collada .dae file, which has the armature already set up.

What is you native language anyway, though?
Title: Re: blender users
Post by: DJ Omnimaga on May 13, 2013, 08:24:10 pm
Since this is in the GM/RM sub-forum, I assume that you are using an RPG Maker or other pre-made game engine with game making tools, right?
Title: Re: blender users
Post by: Streetwalrus on May 14, 2013, 03:27:52 am
^I think there's something like that for Blender.
Title: Re: blender users
Post by: Levak on May 14, 2013, 08:01:14 am
Blender has a built-in game engine, but never produced high level games, depending on a lot of low level optimisations/features that a lot of graphic cards not used to have, sush as GLSL.
You make a game based on boxes connections such as "event" -> "condition" -> "action", where the "condition" node can be mixed up with a python script.
Now, the game engine has been kept but doesn't seem to be actively developped any more.
On the other hand, Blender has improved a lot in modeling, retopologing and other associated tools, like sculpt mode and dynamic topology and can be used on its own for modeling purposes only.
Finally, I have to say that you're definitly not the first nor the last to think that you'll make an awesome game, looking on the web for tutorials. This is the worst point to begin. If you have an idea but do not have the time/passience to learn the right tools, you will probably fail, such all the other 14years old blender users that thought it would be a great idea to make a game : Absolutly no one managed to make a playable one, no one : even me and my friend.
This is a common problem/dream and has a simple solution : forget about your game and think about what you really want by doing this, there are plenny of other ways to start that does not involve 3D.
Title: Re: blender users
Post by: Rhombicuboctahedron on May 14, 2013, 10:05:58 pm
Well, I’ve seen some pretty high quality games made in blender (no doubt with a lot of work). They had good models and enough physics, though small maps. I imagine if you only used blender for the models, and programmed it yourself, you could do even better.
But yes, you can’t make a good game if you don’t know everything about blender.