Omnimaga

General Discussion => Technology and Development => Game Maker, RPG Maker, Toolkit, etc. => Topic started by: DJ Omnimaga on May 22, 2012, 12:09:37 am

Title: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on May 22, 2012, 12:09:37 am
(This post has been updated on June 11th 2012)

This is one of very few RPG Maker/GM/TGF type project to occur on Omnimaga it seems, as this is only the third topic to be ever posted in this section O.O (There are more but they're mostly news or they got lost elsewhere on the board)

Spoiler For story behind the original 2003 version of this game:
From February to June 2003 during my last year of hi school, in compsci intro 2 we had to create some sort of puzzle/RPG type game where you had to find keys and items to continue further in your quest, kinda like Myst, but instead of being a point & click adventure game, you had to implement a playable character that could move around with keyboard controls. Since we didn't learn about tilemapping in compsci intro, everyone except myself had hardcoded collision detection, using squares and stuff to block the character way. However, by the time I started working on my game, I already had some coding experience from my early TI-BASIC days on my TI-83 Plus. As a result, I was the only person in the class to use tilemaps, which allowed me to create a lot more maps at a rapid speed and a larger (and much smaller) game.

This basically gave The Reign of Legends 0: http://www.omnimaga.org/index.php?action=downloads;sa=view;down=139

However, this game will only run on Windows XP or lower (and maybe 32 bit Vista/7 systems). Also at the time I ran into a 99 object/item cap in Visual Basic, so I ran out of them to display the tilemap, forcing me to go with 9x7 tilemaps. I also had no clue how to change the screen resolution while playing. This, combined with lack of pixel art skills, gave a rather poor visual result: 86x86 tiles that were basically 25x25 tiles scaled up, and on larger resolution, the game displays in the top-left corner, with an huge frame around it.

Basically, I decided to do an RPG Maker remake of The Reign of Legends 0, which I released in 2003. So far, I am unsure if I will add music, since it would be rather weird to have 9-10 MB music inside a 15-30 minutes long game, but I might eventually add some if this game was to ever be expanded or something. It will feature the entire map layout from the original game and the graphics will remain true to the original, but they will be scaled down to 16x16 and the game running in a 256x224 resolution, so it looks close to something from the NES or SNES. It will also be translated to English.

Due to the low quality of my pixel art back in the days, the game graphics might appear to look weird to you, but for the default game remake, I wanted to keep it as close to the original, while giving it a proper retro feel (even menu borders will remain the same):


Here are the most up to date screenshots, as of June 11th:

(http://djomni.julosoft.net/rol0remake/rol0screenshot.png)

(http://djomni.julosoft.net/rol0remake/rol0updatedtitle.png)

(http://djomni.julosoft.net/rol0remake/rol0nameselect.png)

Spoiler For Outdated screenshots:
June 6th 2012 (graphical revamp!)
(http://www.omnimaga.org/index.php?action=dlattach;topic=13623.0;attach=12865;image)

May 30th 2012 Outdated title screen remake:
(http://www.omnimaga.org/index.php?action=dlattach;topic=13623.0;attach=12830;image)

[ Invalid YouTube link ]

Early remake showcase from May 22nd 2012, using graphics similar to the original:
(http://djomni.57o9.org/rol0remake.png)

Original June 2003 version below:
(http://www.omnimaga.org/images/screenshots/rol0b.jpg)

(http://djomni.julosoft.net/rol0remake/rol0oldcave.png)

(http://www.omnimaga.org/images/screenshots/rol0a.jpg)



Also i remade the characters since they looked awful lol (even more at 16x16 resolution). I used Charas to remake them.

So yeah, basically this was kinda a side game that went along the ROL series, although none of the ROL games are related. ROL0 came out a few months after ROL1, but under two months before ROL2, and unlike the rest of the series, you don't fight monsters along your way: You just find items to unlock doors and activate switches.

As I do not have any long terms plan to learn any computer programming again, this is why I decided to use RPG Maker 2003 again for this game. Anyone is free to port it to an actual language or even calculators once the game is finished. At least I guess there will be a few improvements, though, such as speed (the original runs at around 3-10 FPS even on newer computers), animated water and character walking animation and the addition of scrolling.
 

As for future plans, here are the possibilities (although they are not guaranteed):

-Revamped mode: A game option would allow you to switch between the original, scaled-down graphics and new ones -Scrapped. Only new graphics will be available

-Expansion: It's possible that at the end of the game, in future versions the story would progress. In that case there would probably be monsters and the title might be changed. -Not started, but now officially being expanded

-Actual storyline

-Music: More chances of music if an expansion occurs. In the event where no expansion would occur but music got added anyway, there might be two versions of the game released: one with music and a smaller zip file with none. -Some music has been done so far.


Hopefully this game is made available for more people to try in the near future (since RPG Maker 2003 games runs on newer OSes too) :P. It is nothing huge, but I thought it would be cool that those who cannot run the original can still have a small idea of how it looked like, assuming they can run RM games in the first place (most likely, since they did on every computer and recent Windows OSes I tried). Hopefully in the future someone can also port it or something.
Title: Re: The Reign of Legends 0 - Remake
Post by: Juju on May 22, 2012, 12:14:34 am
Cool :D

Yeah, VB6 isn't really the best language ever. Anyway I'm looking forward to this :D
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on May 22, 2012, 12:17:56 am
By the way, part of the issue about the game not running on newer systems is DAXCTLE.OCX. There's no way to get it to be registered in command prompt, unlike in XP (it gives an error about it not being compatible with 64 bit systems). In Illusiat 5 PC it's even worse, though, because not only its OCX depedency doesn't work on 7 64 bit either, but you also need to register it to play the game, which costs $40 or 50.
Title: Re: The Reign of Legends 0 - Remake
Post by: Juju on May 22, 2012, 12:48:38 am
Yeah, those games were unplayable because you had to find those hard to find OCX files. I guess remaking the games solves the problem.
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on May 22, 2012, 01:04:48 am
They're easy to find, just hard to get to work. On XP, in some cases I just had to include the file with the game or register it via command prompt. The best thing for VB games is to not use any third party activeX controls or whatever. However without them, sprites just flickers like there's no tomorrow when moving around.
Title: Re: The Reign of Legends 0 - Remake
Post by: aeTIos on May 22, 2012, 05:34:56 am
DJ protip: remake the characters and tiles in a bigger size but keep the resolution. (as in 1 pixel is 4x4 on the screen) that gives a real cool retro feel.
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on May 30, 2012, 10:43:40 pm
Most of the afternoon and evening has been spent on working on the title screen remake and animation. This is how the title screen looks like with the old style graphics and the updated logo (the latter which was inevitable with an English translation of the title). I used some standard font, except I manually modified the E to remain true to the original ROL1 logo.

Also I was working on music in the last few days, which kinda slowed down progress a bit. The entire game map is done but of course events still need to be coded, along with the text entered.
Title: Re: The Reign of Legends 0 - Remake
Post by: Juju on May 31, 2012, 12:29:34 am
Nice :D
Title: Re: The Reign of Legends 0 - Remake
Post by: aeTIos on May 31, 2012, 03:16:52 am
Hmm I'd hate to say this but I don't particularly (?) like the tiles, but that's your choice.
EDIT: Wait, are those tiles view-from top? I thought they were a house.
EDIT2: Uhm you should make sure the brick tiles are not recognisable as tiles <_< If you want, I could help you with graphics?
(Aww this could sound very offending but that's due to the language barrier, no offense meant.)
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on May 31, 2012, 03:29:24 am
The tiles will most likely be interchangeables via option menus, for those who wants to have the original (kinda) graphics from 2003. The current ones can be used for many stuff, but there will be a graphical overhaul to bring the game more to 1991 standards.
 
Of course, that's assuming RPG Maker supports saving individual map settings. Otherwise, two separate versions will be made, one with the current graphics and the other with new ones (I have a few tiles ready, btw :D).

Note that the old tiles won't be available in full game mode, though, if the game is expanded beyond the original.

EDIT: By the way I doubt I'll need help with tiles/character graphics, but I may need some for monster sprites and magic animations, if I decide to include standard RPG battles.

Also video of the title screen (and theme song in action):



Should I add echo on that guitar melody? I worry it would clash too much with the rest. (Like in my song Escape) ???
Title: Re: The Reign of Legends 0 - Remake
Post by: aeTIos on May 31, 2012, 01:39:52 pm
no, it's great this way, really fits the game IMO.
+1.
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on May 31, 2012, 03:27:12 pm
Ok thanks. ActuallY i modified the song to test and it really sounds horrible with echo on guitar lol.
Title: Re: The Reign of Legends 0 - Remake
Post by: jsj795 on May 31, 2012, 04:47:21 pm
really love the song! nice job on it :)
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 04, 2012, 10:55:45 am
Not much updates aside from more music making, but for those who wondered how the original game was like, I made a video of how (almost as great as E.T. for Atari 2600) the game was:



The original game had no sound, so this is background music added to the video. The song will most likely be used for the new version though.
Title: Re: The Reign of Legends 0 - Remake
Post by: aeTIos on June 04, 2012, 11:00:39 am
ew no scrolling <_<
The bg music gets a bit repetive, but is pretty good. You should make some more songs :D
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 04, 2012, 11:02:28 am
I actually tried scrolling back then, but it flickered every frame O.O (Stupid Visual Basic 6), so I decided to scrap it.

Also if you find the music repetitive, then you must hate most SNES RPGs, because music in those games usually don't even last 40 seconds. <_<
Title: Re: The Reign of Legends 0 - Remake
Post by: aeTIos on June 04, 2012, 11:04:52 am
No usually if i don't like the music I mute the sound and run my own song on my mp3 or radio :P
I'm not saying I don't like the music.
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 04, 2012, 11:47:31 am
Ah ok I thought you might not be a fan since a lot of the games you play are very modern and usually music in them lasts like 5 minutes before it loops. A lot of the younger people here never experienced the 8/16 bit era of gaming, so that can be understandable if they don't like old skool stuff.
Title: Re: The Reign of Legends 0 - Remake
Post by: aeTIos on June 04, 2012, 12:03:36 pm
Np, I love 8/16 bit games.
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 06, 2012, 01:28:11 am
I finally decided to scrap the old graphics, because the way the new graphics are implemented would make it too complicated to maintain two versions of the game at once. Plus now you can see how the original looked like in the video on Youtube anyway.

Here are the new graphics so far (you might recognize some from Super Star Hero, although some were modified, such as the water which is now animated):
Title: Re: The Reign of Legends 0 - Remake
Post by: TIfanx1999 on June 06, 2012, 01:45:50 am
I like it! The new look is quite nice!  :)
Title: Re: The Reign of Legends 0 - Remake
Post by: turiqwalrus on June 06, 2012, 03:54:17 am
the graphics look MUCH better, especially the trees :D

-perhaps add a latch on the treasure chest?
-the rainbow portal thing kinda hurts my eyes, would it be possible to darken it just a little bit?
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 06, 2012, 05:05:52 am
What is an latch? ???

And yeah I might tone down the portal a bit. Earlier I accidentally used flood fill with it selected on an entirely dark area and my eyes went like this O.O

Thanks by the way. I worked more on graphics earlier and it seems to have turned out well. I'm gonna do a backup though because earlier my PC was kinda unstable for some reasons.
Title: Re: The Reign of Legends 0 - Remake
Post by: TIfanx1999 on June 06, 2012, 05:10:55 am
Not "hatch", "latch". Many treasure chests are portrayed with padlocks on them. a padlock is secured on a frontal latch. When you open the padlock, you swing the latch open and then open the chest. Basically he was suggesting some sort of locking mecahnism on the front of the chest for looks, or just a latch in order to keep the chest in the closed position.
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 06, 2012, 05:11:51 am
Yeah I edited my post since it was a typo. And I see. I'll see what I can do later. I'm probably gonna update the entire tile anyway, with some shadows or something.
Title: Re: The Reign of Legends 0 - Remake
Post by: turiqwalrus on June 06, 2012, 06:35:25 am
and judging from the image, it's either 16*16 or 32*32, right?
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 06, 2012, 02:10:48 pm
16x16. The original version of the game used 25x25 tiles scaled up to 86x86.
Title: Re: The Reign of Legends 0 - Remake
Post by: aeTIos on June 06, 2012, 04:32:13 pm
Woah DJ impressive, couldn't do better ^.^
Also yeah the portal is a bit umm weirdish. Maybe go with something like valves portal?
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 07, 2012, 04:25:01 am
Nah I don't think so (at least not for that one). I'm contemplating using something like the new switch sprite I did, with similar colors, but less flashy (although animated)

As for updates not much except fixing title screen stuff and integrating start/load/quit (since the patched version of RM I use skips the title screen to allow me to create a custom one, I need to use a backdoor to access the load/quit menu. :P). I was also experimenting with diagonal movement, but the scripts I was using had a bug causing doors to not work when moving vertically on them while holding down two directional keys at once.

I'M probably gonna try to work on an HUD soon. Also for items, I was contemplating limiting the inventory to 12 slots or something, to make it more realistic and make the player work a bit on inventory management.
Title: Re: The Reign of Legends 0 - Remake
Post by: turiqwalrus on June 07, 2012, 04:58:13 am
Nah I don't think so (at least not for that one). I'm contemplating using something like the new switch sprite I did, with similar colors, but less flashy (although animated)

As for updates not much except fixing title screen stuff and integrating start/load/quit (since the patched version of RM I use skips the title screen to allow me to create a custom one, I need to use a backdoor to access the load/quit menu. :P). I was also experimenting with diagonal movement, but the scripts I was using had a bug causing doors to not work when moving vertically on them while holding down two directional keys at once.

I'M probably gonna try to work on an HUD soon. Also for items, I was contemplating limiting the inventory to 12 slots or something, to make it more realistic and make the player work a bit on inventory management.
What would be really cool would be expandable inventories(e.g. buying a mule to carry stuff for you) that can be gained or lost.
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 07, 2012, 09:48:10 am
Btw the portal is less eye-hurting compared to the rest of the map now. Is that better? :P
Title: Re: The Reign of Legends 0 - Remake
Post by: blue_bear_94 on June 07, 2012, 09:50:52 am
Btw the portal is less eye-hurting compared to the rest of the map now. Is that better? :P
The other tiles are the problem.
Title: Re: The Reign of Legends 0 - Remake
Post by: turiqwalrus on June 07, 2012, 09:57:12 am
Btw the portal is less eye-hurting compared to the rest of the map now. Is that better? :P
O_O
my eyes...
Title: Re: The Reign of Legends 0 - Remake
Post by: aeTIos on June 07, 2012, 04:27:55 pm
YOU MADE ME BLIND IM TYPING THIS AND I DONT KNOW WETHER CAPS LOCK IS ON OR OFF
Title: Re: The Reign of Legends 0 - Remake
Post by: Juju on June 07, 2012, 04:39:55 pm
Augh. My eyes. What is this I don't even.

...am I posting this in the right thread?
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 07, 2012, 04:40:38 pm
Btw the portal is less eye-hurting compared to the rest of the map now. Is that better? :P
The other tiles are the problem.
That was a joke. I'm certainly not gonna use the above ;D

I'm really contemplating re-using the switch where you put a seal of water on in the video, which I heavily updated the other day as mentionned above, but some colors might be different and it might be glowing a bit. It will certainly blend much better with the rest.
Title: Re: The Reign of Legends 0 - Remake
Post by: Spyro543 on June 07, 2012, 08:36:55 pm
Here's my attempt at a portal sprite, what do you think?
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 07, 2012, 10:07:02 pm
That looks nice, although I would rather have prefered that it remains closer to a square form. I might use it for something else, though.
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 11, 2012, 02:53:32 pm
Currently I am working a bit on the HUD. I'm contemplating adding day and night time like in Zelda, although I am not sure how easy it will be to implement. The main  issue is that in RPG Maker, when changing the screen tint/hue/brightness, it persists over next areas when you enter doors and stuff, which is problematic if you enter or exit a dungeon where night effects are disabled. I also designed some graphics for one of the new dungeon, although that dungeon will most likely be optional for obvious reasons: :P

Title: Re: The Reign of Legends 0 - Remake
Post by: Nick on June 11, 2012, 02:57:42 pm
night/day would be really nice ö couldn't you make your own routine for that? that just reselects the colors to a darker tint?

also
Spoiler For ö:
that's kinda trippy ö
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 11, 2012, 03:09:54 pm
Well my main concern is due to the way transitions work in the RM engine, when exiting a dungeon, the tint would not change automatically. It would change right after you entered the other room/went outdoors and the transition between rooms is over, which might kinda look weird. Of course, however, I could always use a separate transition routine for when I need to disable day/night transitions.

Should time stop when inside dungeons/towns, like in Zelda Ocarina of Time? Or should it continue flowing non-stop?
Title: Re: The Reign of Legends 0 - Remake
Post by: turiqwalrus on June 11, 2012, 03:28:53 pm
Should time stop when inside dungeons/towns, like in Zelda Ocarina of Time? Or should it continue flowing non-stop?
yeah, stop time... it's less realistic, but it's nice to be able to come out of a town at the same time that you came in ;)
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 11, 2012, 03:32:46 pm
Ok. My main concern about not stopping it was that it would be hard to code all those NPC events making them go inside when night arrives and having monsters pop up as soon as moon rises or something in every single overworld map. Also, NPC interaction would be hard since sometimes you would not have time to do some quests and then be forced to wait several minutes before sun rises again.

On the other hand, time flowing anywhere would let me implement some special events where I have a limited amount of time to do something. :P
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 12, 2012, 04:17:21 am
(http://djomni.julosoft.net/rol0remake/rol0screenshot.png)

(Btw finally the graphics in dungeons and caverns kinda went the same way they did in Final Fantasy I  remake for the Playstation 1 and GBA. Also stuff is missing in the blue circle: It's gonna be the time)

To compare, here's a screenshot of the same area but from the 2003 version of the game:
(http://djomni.julosoft.net/rol0remake/rol0oldcave.png)


And here's the current title screen (where you select new game or not)

(http://djomni.julosoft.net/rol0remake/rol0updatedtitle.png)
(http://djomni.julosoft.net/rol0remake/rol0nameselect.png)

(Note that despite the game being 256x224, the save/load screens will be 320x240, due to RPG Maker limitations.)
Title: Re: The Reign of Legends 0 - Remake
Post by: aeTIos on June 12, 2012, 07:58:15 am
Oh, wow. This looks epic. The hero's nose looks a bit off, tho :\
Title: Re: The Reign of Legends 0 - Remake
Post by: Nick on June 12, 2012, 08:09:41 am
wow, that look wonderful ö and if you see the difference, you made a huge progress!

in which language is this written?
Title: Re: The Reign of Legends 0 - Remake
Post by: TheMachine02 on June 12, 2012, 12:27:08 pm
Wooooooooooooooowwwwwwwwww    x.x
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 12, 2012, 12:53:37 pm
Wooooooooooooooowwwwwwwwww    x.x

Is it meant to be good or bad? ???

wow, that look wonderful ö and if you see the difference, you made a huge progress!

in which language is this written?
Thanks, and as I said, it's written under the RM2K3 engine (like Game Maker, but mainly designed for RPGs).
Title: Re: The Reign of Legends 0 - Remake
Post by: TheMachine02 on June 12, 2012, 01:10:16 pm

 Very very very good.... :angel:
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 12, 2012, 01:13:33 pm
Lol ok I wondered due to the x.x smiley :P

EDIT: Looks like this might solve my save/load problem: Custom save/load screen tutorial :D http://www.rpg-maker.fr/tutoriels-468-creer-un-systeme-de-sauvegarde-custom-avance.html

On top of that it uses the same patch I'm using for custom title screens lol.
Title: Re: The Reign of Legends 0 - Remake
Post by: Eiyeron on June 12, 2012, 01:13:38 pm
Wooooooooooooooowwwwwwwwww    x.x

Is it meant to be good or bad? ???

Are you editing the RGSS's scripts?

wow, that look wonderful ö and if you see the difference, you made a huge progress!

in which language is this written?
Thanks, and as I said, it's written under the RM2K3 engine (like Game Maker, but mainly designed for RPGs).

Title: Re: The Reign of Legends 0 - Remake
Post by: aeTIos on June 12, 2012, 01:19:44 pm
@eyeron is your post supposed to be empty or did you forget to add stuff o.o
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 12, 2012, 01:25:07 pm
He said the following but put it in the wrong place:

Are you editing the RGSS's scripts?
no because RPG Maker 2003 doesn't support RGSS scripts, unlike XP/VX.

By the way, quite ironically, in 2008, XP (which came out in 2004) didn't run under Vista, yet 2003 did O.O
Title: Re: The Reign of Legends 0 - Remake
Post by: Eiyeron on June 12, 2012, 01:28:22 pm
Heh! Micro$oft rules at support...
I'm interessed to see the project's source (like the very all projcts I see btw)
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 12, 2012, 01:30:46 pm
Well for that you'll need to disassemble the EXE once released, because RM2K3 is pretty much just clicking tilemaps and adding events, selecting pre-made commands there. XD

Also per pre-emptive measures, I backed up my project on 3 hard drives and online here http://djomni.julosoft.net/rol0remake/ :P
Title: Re: The Reign of Legends 0 - Remake
Post by: Nick on June 12, 2012, 01:39:10 pm
*Nick lost

hmm, never heard of that RM2K3, gonna look it up :)
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 12, 2012, 01:44:34 pm
It's a software that lets you create role playing games without programming knowledge, kinda like how Game Maker lets you create different games without having to code. It can do great stuff, but of course I don't recommend it if you know a computer programming language or are willing to learn one. It's mostly for those who absolutely don't want to code or just can't. And the tradeoff for being more accessible to new game creators is that like BASIC and Axe, it is at risk of allowing n00bish games to come out too (most notably La Quête du Pénis Doré in French, made in RPG Maker 95 in 2000).
Title: Re: The Reign of Legends 0 - Remake
Post by: aeTIos on June 12, 2012, 02:16:56 pm
Well for that you'll need to disassemble the EXE once released, because RM2K3 is pretty much just clicking tilemaps and adding events, selecting pre-made commands there. XD

Also per pre-emptive measures, I backed up my project on 3 hard drives and online here http://djomni.julosoft.net/rol0remake/ :P
Hm if you want to be completely sure you won't lose it, I'm willing to backup on my pc aswell.
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 12, 2012, 03:03:49 pm
Nah I shall be fine. I got two hosting accounts and 3 hard drives. I only didn't backup on 57o9 because SFTP there is down.
Title: Re: The Reign of Legends 0 - Remake
Post by: Juju on June 12, 2012, 03:18:28 pm
Odd, I can access it fine from here.

La Quête du Pénis Doré
...what the fuck? o.o
Title: Re: The Reign of Legends 0 - Remake
Post by: Nick on June 12, 2012, 03:22:20 pm
Odd, I can access it fine from here.

La Quête du Pénis Doré
...what the fuck? o.o

ö indeed wut?
Title: Re: The Reign of Legends 0 - Remake
Post by: aeTIos on June 12, 2012, 03:50:37 pm
Odd, I can access it fine from here.

La Quête du Pénis Doré
...what the fuck? o.o

ö indeed wut?
thirdeed, wut?
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 12, 2012, 04:51:00 pm
Odd, I can access it fine from here.

La Quête du Pénis Doré
...what the fuck? o.o

ö indeed wut?
thirdeed, wut?

Sadly it's real O.O

http://www.rpg-maker.fr/index.php?page=jeux&id=216 (NSFW)

I think the only reason why it's hosted there is because it was one of the first ever RPG Maker games to be posted online and got a lot of people to start using RPG Maker series. Because of that and its age, it's somehow considered as a classic among some older RM users despite the game being extremely horrible and obscene.
Title: Re: The Reign of Legends 0 - Remake
Post by: DJ Omnimaga on June 14, 2012, 03:45:45 am
Since I don't think I can make enough use of time flow in a small game like this, I think I'm gonna scrap day/night features and focus more on dungeons. The circle thing to the left of the HUD will either be used as:

-experience meter
-some sort of energy tank meter like in Metroid. When your energy will reach 0, the meter will drop and your energy will reset back to 50. You would find energy tanks or the like in dungeons like in Zelda or something.  This is less likely to happen, though, because when you take damage/get healed it does like in Earthbound, where HP gradually increases or decreases, so healing yourself would take a friggin long time
-Level meter: The higher it is, the slower your Stamina and HP decreases. This would mean the character level is capped at 28. Also chances are big that this level gets increased via some sort of magic upgrade in shops, like in Super Star Hero.
-Hybrid of the last two
-Another idea is a level meter but everytime you get hit it decreases temporarily (and increases slowly when your stamina is capped at 50, or never and requires using a special healing item). It would then act like if when getting hit too often you actually got weaker.

As for Stamina, you basically have an unlimited amount of it and it acts like MP, but magic attacks takes a considerable amount of it, so when  it reaches 0, you can't use any attack until it gets high enough. If I add dashing, running might take stamina too.

Also, like Super Star Hero, I'm aiming at having no in-game menu except the save menu. Item usage might be done via number keys like the other game or selecting item with a certain key or num keys then another key.