Nah I don't think so (at least not for that one). I'm contemplating using something like the new switch sprite I did, with similar colors, but less flashy (although animated)What would be really cool would be expandable inventories(e.g. buying a mule to carry stuff for you) that can be gained or lost.
As for updates not much except fixing title screen stuff and integrating start/load/quit (since the patched version of RM I use skips the title screen to allow me to create a custom one, I need to use a backdoor to access the load/quit menu. :P). I was also experimenting with diagonal movement, but the scripts I was using had a bug causing doors to not work when moving vertically on them while holding down two directional keys at once.
I'M probably gonna try to work on an HUD soon. Also for items, I was contemplating limiting the inventory to 12 slots or something, to make it more realistic and make the player work a bit on inventory management.
Btw the portal is less eye-hurting compared to the rest of the map now. Is that better? :PThe other tiles are the problem.
Btw the portal is less eye-hurting compared to the rest of the map now. Is that better? :PO_O
That was a joke. I'm certainly not gonna use the above ;DBtw the portal is less eye-hurting compared to the rest of the map now. Is that better? :PThe other tiles are the problem.
Should time stop when inside dungeons/towns, like in Zelda Ocarina of Time? Or should it continue flowing non-stop?yeah, stop time... it's less realistic, but it's nice to be able to come out of a town at the same time that you came in ;)
Wooooooooooooooowwwwwwwwww x.x
wow, that look wonderful ö and if you see the difference, you made a huge progress!Thanks, and as I said, it's written under the RM2K3 engine (like Game Maker, but mainly designed for RPGs).
in which language is this written?
Wooooooooooooooowwwwwwwwww x.x
Is it meant to be good or bad? ???
Are you editing the RGSS's scripts?wow, that look wonderful ö and if you see the difference, you made a huge progress!Thanks, and as I said, it's written under the RM2K3 engine (like Game Maker, but mainly designed for RPGs).
in which language is this written?
Are you editing the RGSS's scripts?no because RPG Maker 2003 doesn't support RGSS scripts, unlike XP/VX.
Well for that you'll need to disassemble the EXE once released, because RM2K3 is pretty much just clicking tilemaps and adding events, selecting pre-made commands there. XDHm if you want to be completely sure you won't lose it, I'm willing to backup on my pc aswell.
Also per pre-emptive measures, I backed up my project on 3 hard drives and online here http://djomni.julosoft.net/rol0remake/ :P
La Quête du Pénis Doré...what the fuck? o.o
Odd, I can access it fine from here.La Quête du Pénis Doré...what the fuck? o.o
thirdeed, wut?Odd, I can access it fine from here.La Quête du Pénis Doré...what the fuck? o.o
ö indeed wut?
thirdeed, wut?Odd, I can access it fine from here.La Quête du Pénis Doré...what the fuck? o.o
ö indeed wut?