Omnimaga

General Discussion => Technology and Development => Gaming Discussion => Topic started by: aeTIos on June 11, 2014, 06:21:20 am

Title: aeTIos's Portal 2 Test Chambers [Contains Portal X - inspired maps!]
Post by: aeTIos on June 11, 2014, 06:21:20 am
So yeah. I love making test chambers. So far, I have 4 test chambers published, but two of them aren't really good so I won't be posting them here.
Anyway here goes.
Lasers and Pellets
Difficulty: moderate - hard (slightly more to the hard side)
Turns out someone ported pellets to Portal 2. I absolutely love pellets so I just had to make a map with it. Besides, what could go wrong when you're in a room with deadly lasers and high-energy pellets?
Pictures (no spoilers in here)
Spoiler For Pix r good!:
(https://dl.dropboxusercontent.com/u/64788231/PortalMapScreens/LaserPellet1.jpg)
(https://dl.dropboxusercontent.com/u/64788231/PortalMapScreens/LaserPellet2.jpg)
(https://dl.dropboxusercontent.com/u/64788231/PortalMapScreens/LaserPellet3.jpg)
(https://dl.dropboxusercontent.com/u/64788231/PortalMapScreens/LaserPellet4.jpg)
(https://dl.dropboxusercontent.com/u/64788231/PortalMapScreens/LaserPellet5.jpg)
(https://dl.dropboxusercontent.com/u/64788231/PortalMapScreens/LaserPellet6.jpg)
Note: in order to get the models for the catcher/emitter, you have to install BEEMod 1.05: http://portal2backstock.com/bee/ (http://portal2backstock.com/bee/)
This mod adds more elements to the puzzle creator, like MASHY SPIKE PLATES!!!11!! and logic gates, so it's a must-have! :D

Fuzz(wipname)
Difficulty: moderate

I was playing Portal X (aka portal prelude), and then I hit map #36. I loved the mechanism that was used in this so much that I decided to make a full-blown spin-off. Note that it's not 100% finished yet, but it's solveable.

Pictures:
Spoiler For Spoiler:
(https://dl.dropboxusercontent.com/u/64788231/PortalMapScreens/Fizz1.jpg)
(https://dl.dropboxusercontent.com/u/64788231/PortalMapScreens/Fizz2.jpg)
(https://dl.dropboxusercontent.com/u/64788231/PortalMapScreens/Fizz3.jpg)

All maps are located at my Steam Workshop (http://steamcommunity.com/id/r_vdijk/myworkshopfiles/). Note that because Fuzz is still a WIP, I haven't yet published it publicly. You have to be friends with me to grab it (most members over here are iirc, but just fyi)



Title: Re: aeTIos's Portal 2 Test Chambers [Contains Portal X - inspired maps!]
Post by: Streetwalrus on June 11, 2014, 03:06:46 pm
Looks pretty good to me ! When I install Portal and Portal 2 I'll test them.
Title: Re: aeTIos's Portal 2 Test Chambers [Contains Portal X - inspired maps!]
Post by: aeTIos on June 12, 2014, 03:02:21 am
Thanks :D I let cooliojazz playtest lasers and pellets yesterday, so based on his feedback I might alter the chamber a bit. Hold on tight, panels might start moving suddenly...
Also, I'm actively looking for chamber ideas, so if you have a puzzle mechanism that you think I could use (and test assured, I can ;)), please share it, preferably in a spoiler so as not to spoil the solution to others :)