Omnimaga
General Discussion => Technology and Development => Gaming Discussion => Topic started by: Yeong on December 27, 2012, 06:04:29 pm
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Illusiat 11. All I did was removing a damage cap. no cheating regards on damage was involved. lv 99.
(http://img.removedfromgame.com/imgs/0-illusiat_11_lolwut.gif)
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O.O
The irony is how the boss is actually LV 150 (but the scan magic shows 99)
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lol?
and isn't it a bit overkill?
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He is so weak against elemental magic that he takes 250 times more damage from fire, ice and bolt. However, since Trimag is actually all 3 elements combined together, this means that the spell does 250*250*250 times more damage to him.
This also means that when he uses magic, he does 250 times less damage, so the only thing his extremely high LV makes him do is attack incredibly fast (about 5 times per turn)
But now you can see why it's hard to port one of my RPGs to a language that lacks good floating point support. :P Even with 32 bit integers this boss would overflow.
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500x *
So according to formula it's 99+25+.5(99)(99)(99)/(.0002*.0002*.0002)
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I thought it was .004? ???
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.02% so its .0002
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Ah ok lol. I just checked the bestiary now.
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Lol what happened?
I see an evil bat thingy....
And then he gets bombarded by some überlaser
And then large numbers appear :P
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Lol thats awesome! I love the animations in Illusiat btw :).
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Thanks :D, and epic7 I explain it above