Omnimaga
General Discussion => Technology and Development => Gaming Discussion => Topic started by: nemo on June 23, 2010, 03:20:40 pm
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if you have some time, get to the last level.. and then figure out the most efficient way to beat the puzzle. hint: 2/3 of the whole level is completely unnecessary and can be bypassed.
http://www.gamegum.com/game/9833/astronaught-x/
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Well I would, if I could finish the first level at all...
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Let me play the game first. Then I'll call it a fail, too. :P
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it's kind of a shame too, because if it actually worked like intended it would be a tricky puzzle.
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Could you maybe post a video for the people who are unable to get past the first few levels? (HyperCam2 or CamStudio)
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i'm not sure how to video it. i would post some screenshots but apparently screenshots don't include flash elements.
regardless, this is why it fails. this is the map:
Player
_____ | |
K ---- |REALLY HARD OBSTACLES IN THIS BOX |
_______
_____
P is the player. K is a necessary Key for survival. ___ is a solid block. --- is a block that disappears/reappears over time. the game is set up that you need to go to the right, through the really hard obstacles, and then come back through the really hard obstacles to retrieve the key. or.. you could just stand on the disappearing block and retrieve the key. the "really hard obstacles" is about half - 2/3 of the map so it's really easy to just skip it.
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oh ok x.x Strange
What about CalcCapture? Unless the browser window title constantly changes when the page is opened, I believe it could work, if you setup CalcCapture accordingly.
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Yeah, that last level must have not been thought out very well or something x.x
For those who don't have time to play or cannot reach the level, here is what it looks like:
(http://i.imgur.com/Etqwn.png)
The skinnier blocks disappear soon after touching them.
The bigger ones do not move or disappear, with the exception of the one immediately to the left of my character, which is constantly moving from the right-most block to around the position it is now.
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Is the shortcut like going down from the first falling block, taking the key, going to the switch then the door?
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Kind of, you need to activate the switch for the tile below the key to appear, since you can't jump up that high.
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oh ok. I assume it's the top of the level and the complete bottom that is useless, right?
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For what I was seeing, the entire bottom part and top part are useless, since after you jump down from that first block, you can catch a ride on the moving block over to the switch and back again, and back yet again to jump down to the door since you go through the block if you don't hit the top of it, or close.
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Aaah ok tanks for the info ^^
Now if only I could beat the other levels. Often I try jumping but it won't detect my jump x.x
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thanks tribal. and yeah the collision detection is pretty stupid.. you can jump up through most blocks (Except spikes which kill you). the game does show promise if made well, though.
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I admit that in terms of collision detection, I saw worse, though. *points to Vlax in Omnimaga arcade*
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I admit that in terms of collision detection, I saw worse, though. *points to Vlax in Omnimaga arcade*
Vlax is awful. =/
This is a neat game that shows a lot of promise. Hmm, Axe port anyone? ;D
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That would be nice, altough maybe something like Shift would be even nicer plus it's more popular I think ^^
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best of luck if you try. i imagine the collision detection will give hell with those moving platforms.. but definitely doable. i'm thinking i might try it later.
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Just so you guys know, making collision detection with smooth movement can be ok-ish if your character has no acceleration/deceleration and doesn't bounce when touching the floor, like a ball. Otherwise, good luck. I tried, and let's say my engine physics are rather strange at times (altough it does the job). I can't imagine how hard it must have been for Calc84maniac to code Project M physics.
I thought it wouldn't be too hard after having coded an xLIB Metroid game, but the switch from tiled/grid-based movement to smooth movement with physics is really something.
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best of luck if you try. i imagine the collision detection will give hell with those moving platforms..
Moving platforms? I dont remember any moving platforms o.O Unless it was in one of the later versions? Ive only done Shift 1... (and made a Basic port for an old contest :D)
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I think he might have been referring to the game posted in the first topic. Not sure, though. And yeah I did not thought about moving platforms. That makes things even harder x.x
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Ah gotcha, that makes more sense :D
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I think he might have been referring to the game posted in the first topic.
Yup, it has moving platforms. ;D
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Eventually, preferably after the contest ends, since it would be too much help and could be abused (even thought they would lose 20 points), it would be nice if someone made a tutorial on collision detection when you have physics of all kind, including acceleration, depending of if you are on a moving platform or not. For moving platforms, one thing I thought is that you could check the ID of the block below you and if it's a moving platform, then you move in the same direction as the block, which switches after a few frames.
Slopes seems to be a major pain, though.