Omnimaga

General Discussion => Technology and Development => Gaming Discussion => Topic started by: tloz128 on June 10, 2010, 03:35:22 pm

Title: Nintendo 3DS
Post by: tloz128 on June 10, 2010, 03:35:22 pm
http://www.engadget.com/2010/06/08/nintendo-3ds-more-powerful-than-a-wii-wont-use-tegra/
http://kotaku.com/5499697/nintendo-announces-new-hardware-the-nintendo-3ds

Apparently Nintendo is coming out with a 3d handheld system.

Thoughts?
Title: Re: Nintendo 3DS
Post by: calcdude84se on June 10, 2010, 03:48:57 pm
I heard the 3d method is the one achieved by "staring into space" (like w/Magic Eye, if you've ever heard of that)
It seems interesting... Such a method does limit the screen size, though. (People's eyespan is only so large)
Title: Re: Nintendo 3DS
Post by: Builderboy on June 10, 2010, 04:35:28 pm
Actually i heard that it uses a method call ed 3D face tracking.  It tracks your face in 3D coordinates and then displays an image onto the screen specific to the user so that it looks and appears 3D.  This is usefull because then you can look around things ect :) Which cannot be achieved in other methods such as the stereoscopic eye tricks
Title: Re: Nintendo 3DS
Post by: meishe91 on June 10, 2010, 04:38:55 pm
Well that's why stereoscopic is an outdated method now :P

That's pretty cool if they get that to work. I've seen multiple examples of this type of effect (phone programs, a Wii hack/program/trick/etc., and a full real room example.).
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 10, 2010, 04:44:48 pm
interesting
Title: Re: Nintendo 3DS
Post by: ztrumpet on June 10, 2010, 04:44:50 pm
This is pretty wild.  I think it'll be cool once they get it working. ;D
Title: Re: Nintendo 3DS
Post by: souvik1997 on June 10, 2010, 05:36:14 pm
I think they should use the 3D for the Wii. 3D on the DS would make the DS have a short battery life.
Title: Re: Nintendo 3DS
Post by: calc84maniac on June 10, 2010, 05:38:41 pm
I think they should use the 3D for the Wii. 3D on the DS would make the DS have a short battery life.
What makes you think that? Nothing has been revealed about the 3d technology.
Title: Re: Nintendo 3DS
Post by: souvik1997 on June 10, 2010, 05:42:32 pm
I inferred that they would use the same battery as the Nintendo DSi.

Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 10, 2010, 05:43:55 pm
I wouldn't be surprised if they found a way to work around battery issues, though.

Welcome here by the way
Title: Re: Nintendo 3DS
Post by: meishe91 on June 10, 2010, 06:23:41 pm
Ya, if they plan on doing something that takes up battery life they will do something to correct that most likely (probably a bigger batter I would think).

By the way, for anyone not aware of what head tracking is here is an excellent example.

Title: Re: Nintendo 3DS
Post by: tloz128 on June 10, 2010, 06:32:22 pm
http://www.engadget.com/2010/03/23/nintendo-3ds-to-come-with-3d-control-stick-vibration-and-sha/
http://www.crunchgear.com/2010/04/02/for-the-nintendo-3ds-sharps-unveils-glasses-free-3d-touchscreen/

These articles say that it might be using a parallax barrier screen from Sharp for the 3d effect.
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 10, 2010, 08:47:13 pm
This is epic, regardless of how it ends up being done.
Title: Re: Nintendo 3DS
Post by: squidgetx on June 10, 2010, 08:50:03 pm
^agreed. i feel like it might make games difficult to play... imagining having to navigate a 3d map with arrow keys makes my head hurt

that video is epic: i've never seen it in motion before, and lol at the electric cello in the back
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 10, 2010, 09:03:17 pm
darn that's epic indeed!
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 10, 2010, 09:29:12 pm
I especially like the Wii demo, I want to try that myself.
Title: Re: Nintendo 3DS
Post by: meishe91 on June 10, 2010, 10:49:39 pm
The one in the video?

^agreed. i feel like it might make games difficult to play... imagining having to navigate a 3d map with arrow keys makes my head hurt

that video is epic: i've never seen it in motion before, and lol at the electric cello in the back

That actually could be an electric bass. It's hard to tell without getting a close up :P
Title: Re: Nintendo 3DS
Post by: tloz128 on June 10, 2010, 11:08:19 pm
There is actually a dsi ware game in Japan that uses head tracking. Here is a video of it-




Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 10, 2010, 11:15:24 pm
darn that's amazing!

With massive TV screens, I bet some people will get sick, though XD, especially when playing a game when falling from great heights XD
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 10, 2010, 11:23:09 pm
I don't actually know C++, so I thought I could not code for the Wii.  However, it looks like Mono will run on a Wii, and with this, I may be able to adapt this technology to run on a Wii and make a few basic games ^_^.
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 10, 2010, 11:38:06 pm
This would be interesting ^^

(as long as you don't quit calc stuff (and your projects) lol) :P
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 10, 2010, 11:45:40 pm
(as long as you don't quit calc stuff (and your projects) lol) :P
YOU'LL NEVER TAKE ME ALIVE... oh wait, you are asking me not to drop the projects :P I thought I was talking to my parents for a second there...
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 10, 2010, 11:57:16 pm
lol no. I was just a bit worried since you went at Tech Ed to do some comp stuff, and seems to be heading toward more computer projects lately. I was worried you were slowly moving on from calc stuff. I am still looking forward for HL2, the new half-byte tilemapping tutorial, the OS and all your other projects
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 11, 2010, 12:00:37 am
By the way, the half-byte tilemapping tutorial has been dropped for something much, MUCH better.  Just you guys wait ;)
I am keeping up on my other projects, too.  I just got back from Tech Ed a matter of hours ago, so slow down, guys :P
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 11, 2010, 12:25:21 am
aaaah ok x.x

Well I hope what you are planning still supports at least 16 tiles, though x.x
Title: Re: Nintendo 3DS
Post by: ztrumpet on June 11, 2010, 07:22:43 am
Mr_Coding_Knight, I really want your on calc compiler, Half Life 2, and your OS.  Thanks for staying with calc stuff. :D
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 11, 2010, 12:42:36 pm
on calc compiler
*IDE
Also, the something much better is not just for tilemapping, but it does cover how to use 16+ tiles.
Title: Re: Nintendo 3DS
Post by: calcdude84se on June 11, 2010, 01:13:27 pm
Head-tracking looks awesome... This'll be interesting to see when it comes out.
Title: Re: Nintendo 3DS
Post by: ztrumpet on June 11, 2010, 01:35:32 pm
on calc compiler
*IDE
Mosaic. :)
Sorry about my lack of proper terminology. :)
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 11, 2010, 06:55:05 pm
Sorry about my lack of proper terminology. :)
Just messing around with you.  Plus, an IDE is much, much better than a standalone compiler, and I would rather people not get confused.
Title: Re: Nintendo 3DS
Post by: tloz128 on June 14, 2010, 10:57:56 pm
Nintendo's press conference is tomorrow at 9 AM (Pacific Time)! They will finally tell us something about it!!  ;D
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 14, 2010, 11:01:47 pm
^_^
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 15, 2010, 12:52:13 am
Nice to hear ^^
Title: Re: Nintendo 3DS
Post by: tloz128 on June 15, 2010, 12:07:21 pm
"zelda skyward sword" announced for wii!
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 15, 2010, 12:20:01 pm
Nice ^^

I really need to get back into gaming one day (besides Starcraft)
Title: Re: Nintendo 3DS
Post by: tloz128 on June 15, 2010, 12:58:37 pm
3ds announced! ;D
Title: Re: Nintendo 3DS
Post by: ztrumpet on June 15, 2010, 01:02:31 pm
Awesome!  I'm glad this is real.  What does it do that's special other that the awesome 3d concept? :)
Title: Re: Nintendo 3DS
Post by: tloz128 on June 15, 2010, 01:03:48 pm
a new kid icarus is coming out for it!
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 15, 2010, 01:42:27 pm
Darn I can't wait until this comes out. I hope it remains compatible with the old DS games too, though. I hated how old consoles broke compatibility with older games. It makes so many consoles to own x.x
Title: Re: Nintendo 3DS
Post by: squidgetx on June 15, 2010, 03:45:43 pm
well nintendo has been decent on backwards-compatibility, although I cried when the DSi came out with no gba slot...don't even mention the DS coming w/o gbc compatibility...but I think it's safe to say that it'll keep w/ DS titles

I don't even have a ds....i want
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 15, 2010, 03:48:50 pm
Yeah that sucked. I think for the DSi you can buy special flash carts and put NES, SNES, GB, GBC and GBA games on them, though. I don't know if it requires to jailbreak the DS, though...
Title: Re: Nintendo 3DS
Post by: Happybobjr on June 15, 2010, 03:59:38 pm
Yeah that sucked. I think for the DSi you can buy special flash carts and put NES, SNES, GB, GBC and GBA games on them, though. I don't know if it requires to jailbreak the DS, though...

what you are referring to is called homebrew.
for the most part you can do those things except for the gba, which requires a ds lite or a special card.

a good and cheep card can be found for about $14 ( us dollars )
buy the acekard2i on the shop page of this site http://www.gbatemp.net/

this also had info in 3ds
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 15, 2010, 04:07:41 pm
Aaaah ok, seems better it seems. Now I wish TI would do something similar with the TI-Nspire (even if just adding native ASM support like the 83 and 86)...
Title: Re: Nintendo 3DS
Post by: Hot_Dog on June 15, 2010, 04:18:11 pm
Apparently it finally has an analog stick called a "slide pad."  I was wondering when they were going to come out with something like that.
Title: Re: Nintendo 3DS
Post by: calc84maniac on June 15, 2010, 04:36:46 pm
OMG. Ocarina of Time remake for 3DS?
Spoiler For Spoiler:
(http://www.zeldainformer.com/Images/news/OoT3DS1.png)

(http://www.zeldainformer.com/Images/news/OoT3DS2.png)

(http://www.zeldainformer.com/Images/news/OoT3DS3.png)

(http://www.zeldainformer.com/Images/news/OoT3DS4.png)

(http://www.zeldainformer.com/Images/news/OoT3DS5.png)

(http://www.zeldainformer.com/Images/news/OoT3DS6.png)

(http://scrapetv.com/News/News%20Pages/Technology/images/rick-astley.jpg)
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 15, 2010, 04:47:53 pm
Apparently it finally has an analog stick called a "slide pad."  I was wondering when they were going to come out with something like that.
I hope you don't mean the joystick thing on the PSP 3000... I totally hated that...

And nice Calc84 o.O

I will kill you for that last pic, though :P
Title: Re: Nintendo 3DS
Post by: ztrumpet on June 15, 2010, 06:24:57 pm
lol, wouldn't a game about him be fun? :P
Title: Re: Nintendo 3DS
Post by: calc84maniac on June 15, 2010, 07:07:14 pm
Nintendo removed the images from their site, so my post now looks pretty lame... :P

Updated with mirrors.
Title: Re: Nintendo 3DS
Post by: tloz128 on June 15, 2010, 07:24:06 pm

Trailer of the new Kid Icarus, for those of you who haven't seen it. ;D
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 15, 2010, 08:22:08 pm
Wasn't Kid Icarus like on the old 8 bit NES? I never got into that serie personally but it seems cool
Title: Re: Nintendo 3DS
Post by: tloz128 on June 15, 2010, 08:41:56 pm
Quote
Wasn't Kid Icarus like on the old 8 bit NES? I never got into that serie personally but it seems cool
yeah, it was. it was actually a really fun game. unfortunately, though, they stopped making new games in the series a while ago for some reason or another. i'm glad that they're finally making another one.  :D
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 15, 2010, 08:50:27 pm
Yeah me too. From the video, it looked really really different, though. People who didn't play the original for a long while will most likely not even get any memories by looking at the video
Title: Re: Nintendo 3DS
Post by: tloz128 on June 15, 2010, 09:07:46 pm
METAL GEAR SOLID 3 FOR THE 3DS!!! (picture from the Nintendo website)  ;D
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 15, 2010, 09:21:51 pm
Mhmm not a big fan of MGS serie really. I'm not really into that type of games. I am more into RPGs and Mario games. I like F-Zero too, though.

One thing I wonder is if they'll revive the music creation software series. Anyone here besides the older forum members, Cooliojazz and Eddysaints remembers the MTV Music Generator series? The first one was amazing considering it came out in 1999 and I still use it to make most of my music, even thought I know how to use Sony ACID Pro 7 and Magix Music Maker 14

And I seriously hope that joystick is not like the PSP3000. If so, I hope we'll be allowed to still use the d-pad for movement like many PS1/PSP games x.x because trust me, controls with such joystick are so terrible x.x
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 15, 2010, 10:35:08 pm
Holy guacamole, Batman!  This is AMAZING!
I can't wait ;D
I have to admit, though, I'm not a fan of the exposed power button, it looks way too easy to brush up against in the middle of a game...
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 15, 2010, 10:36:30 pm
Oh yeah x.x

Normally I think some handhelds lets you lock the Power button, though. Otherwise I remember using my PSP and accidentally shutting it down during playing x.x
Title: Re: Nintendo 3DS
Post by: tloz128 on June 15, 2010, 11:16:24 pm
nintendo announced star fox 64 and ocarina of time for it, also (though calc84 previously mentioned ocarina) ;D
look at their twitter page: http://twitter.com/nintendoamerica
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 15, 2010, 11:22:52 pm
I wonder if the "3D" thing, they'll finally switch from scaled 2D objects and turn them into something more 3D , like trees, for example? It would be nice to see enhanced versions of those N64 games
Title: Re: Nintendo 3DS
Post by: meishe91 on June 16, 2010, 12:07:30 am
So far, not to downgrade the awesomeness of this (because it is), it looks kinda of like a N64 remake with better graphics :P (And obviously handheld.)

It seems though that the 3D part of this is just introducing better graphics and such instead of systems like head tracking and such. I could be completely wrong though, I haven't done any research on this. That is just what I've kinda seen from the images and such.

For the power button I'm assuming its going to be a "hold" type of system where you have to hold the button for a few seconds before it shuts down. Would at least make more sense if it is.
Title: Re: Nintendo 3DS
Post by: ztrumpet on June 16, 2010, 11:18:26 am
The new Kid Icarus game looks awesome!  I'm glad they've revived this series. :)
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 16, 2010, 02:50:15 pm
So far, not to downgrade the awesomeness of this (because it is), it looks kinda of like a N64 remake with better graphics :P (And obviously handheld.)

It seems though that the 3D part of this is just introducing better graphics and such instead of systems like head tracking and such. I could be completely wrong though, I haven't done any research on this. That is just what I've kinda seen from the images and such.

For the power button I'm assuming its going to be a "hold" type of system where you have to hold the button for a few seconds before it shuts down. Would at least make more sense if it is.
Regardless I would still find it nice, though. Even if it was the exact same game as the 64, since we would no longer need a N64 or emulator+ROM to play it, not to mention they generally add bonus features when they re-release games now. :)
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 16, 2010, 03:16:37 pm
3D WabbitDS, anyone?
Title: Re: Nintendo 3DS
Post by: ztrumpet on June 16, 2010, 03:18:14 pm
What if we had Wabbit in 3d and could see behind the pixels. O.o
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 16, 2010, 03:19:13 pm
TI-83+ Doom on a Nintendo 3DS, anyone?
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 16, 2010, 03:39:15 pm
Lol. That would be weird XD

Idk what would be the use, though, since the point of WabbitDS would be to emulate a calc as it would run on real hardware
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 16, 2010, 03:43:21 pm
I've always thought it would be cool for emulators to offer extra opcodes that would assist in debugging, ones that would only work out of an emulator.  It's an interesting idea.  I may try it in the tiDE emulator.
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 16, 2010, 03:44:59 pm
tiDE has an emulator? o.o I thought you used WabbitEmu one
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 16, 2010, 03:49:54 pm
Woops, looks like I gave something away DX
Well, I might as well tell a bit more about it, then.
If anyone has ever used the Visual Studio or SharpDevelop debugger, you know that it hits breakpoints and lets you step through them in the code, and you can view the values of variables and such.  tiDE will have a similar method that will make it millions of times easier to debug code.  You can hover your mouse over a register or address and see the value of that register or the value at a certain address, as well as some other things.  If you have used the Visual Studio debugger, you will already be familiar with the debugger in tiDE.
In order to support any of these things, I have to write my own custom debugger, or extend Stetson.  I would rather write my own and have a little control over it, seeing as Stetson works off of an external z80 emulation library, and that is a dependency I don't need.
I can't extend WabbitEmu or the like because I don't know C++ and tiDE uses C#/.NET, making the two incompatible for the kind of emulator/ide integration I'm looking for.
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 16, 2010, 04:05:39 pm
Yeah but what I wonder: are you totally writing an entire new calc emulator to emulate games and stuff? The thing is that it would be hard to compete against the already existing ones, and I am not sure if it would be received well in the community (people would be like: We already have WabbitEmu and PindurTI, why reinvent the wheel?). If it's just a debugger with more features, then I guess it would be fine, though
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 16, 2010, 04:12:53 pm
It's not an emulator per-say, its more of a debugger.  Technically, it is a debugger, but it won't be available outside of tiDE.  It's sole purpose is to be a debugger that can integrate with the IDE.  I would really rather integrate WabbitEmu, but it is not compatible with .NET without some *serious* porting work.
Title: Re: Nintendo 3DS
Post by: ztrumpet on June 16, 2010, 06:41:47 pm
That sounds awesome!  I should put tiDE higher on my list! :D
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 16, 2010, 06:58:56 pm
Not to nitpick, but tiDE, not TiDE.  It's cased that way for a reason.
Title: Re: Nintendo 3DS
Post by: ztrumpet on June 16, 2010, 07:00:24 pm
Sorry, I forgot it's a t.  :-[
Feel free to feed me to the lobster now. :P
Title: Re: Nintendo 3DS
Post by: SirCmpwn on June 16, 2010, 07:08:49 pm
Sorry, if it didn't have special casing, I wouldn't care.  You can call Mosaic whatever the hell you like, for instance, I don't care if it's mosaic or Mosaic or MoSaIc.
Title: Re: Nintendo 3DS
Post by: shmibs on June 16, 2010, 08:07:07 pm
i really hope the 3ds has head tracking
here's another cool thing that uses it =D
Title: Re: Nintendo 3DS
Post by: calc84maniac on June 16, 2010, 09:09:00 pm
I heard that head-tracking would be used in Nintendogs to make the dog look at your face. Also, the dog is supposed to be able to recognize its owner. Sounds neat.
Title: Re: Nintendo 3DS
Post by: meishe91 on June 16, 2010, 11:16:09 pm
@shmibs
That is pretty cool. I've never seen that. Although technically I don't think that is head tracking. I think the box has sensors in it that tell it how to move (kind of like a program on my phone that I have that simulates 3D like that; It uses the g-sensor in the phone). Still cool though.
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on June 16, 2010, 11:43:54 pm
Wow that stuff will look so realistic. Even if we'll still see some pixels and stuff may not be as detailled as a PS3 it will still be darn impressive and the 3D will make things more realistic :D
Title: Re: Nintendo 3DS
Post by: ztrumpet on June 21, 2010, 09:24:25 am
Shmibs, that's a neat video!  Thanks for sharing. ;D
Title: Re: Nintendo 3DS
Post by: BuckeyeDude on September 23, 2010, 01:30:46 am
It's not an emulator per-say, its more of a debugger.  Technically, it is a debugger, but it won't be available outside of tiDE.  It's sole purpose is to be a debugger that can integrate with the IDE.  I would really rather integrate WabbitEmu, but it is not compatible with .NET without some *serious* porting work.
hmm i only happened to catch this from a random search, but wabbitemu provides a COM interface that is fully compatible with .NET. Better yet it should work with reg-free COM (read: no admin required :D). Netham45 is using this in webbitemu. Just something to consider...

EDIT: i should also mention that this is definitely a work in progress, so expect a little head banging frustration sometimes :P
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on September 23, 2010, 01:51:53 am
His issue was getting WabbitEmu to be compatible with his software. He decided to write his own 83+ emu due to that. If you could help him maybe this might save him some work, though :P
Title: Re: Nintendo 3DS
Post by: BuckeyeDude on September 23, 2010, 04:35:05 am
my point is that wabbit is already compatible. There is no need for him to rewrite anything in C++ he can basically plug and play with this system. In fact i've implemented the same sort of thing he wants to do with wabbit using the interface
Title: Re: Nintendo 3DS
Post by: SirCmpwn on September 23, 2010, 08:38:21 am
It's not an emulator per-say, its more of a debugger.  Technically, it is a debugger, but it won't be available outside of tiDE.  It's sole purpose is to be a debugger that can integrate with the IDE.  I would really rather integrate WabbitEmu, but it is not compatible with .NET without some *serious* porting work.
hmm i only happened to catch this from a random search, but wabbitemu provides a COM interface that is fully compatible with .NET. Better yet it should work with reg-free COM (read: no admin required :D). Netham45 is using this in webbitemu. Just something to consider...

EDIT: i should also mention that this is definitely a work in progress, so expect a little head banging frustration sometimes :P

Interesting, does it allow me to programatically set breakpoints, access the memory, run a callback method when a breakpoint is hit, and read and modify the state of the hardware?
Also, perhaps more of a feature request than anything else, but can it emulate missing RAM pages or the LCD driver glitch?
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on September 23, 2010, 09:15:48 am
I don't think missing RAM pages should be too hard to implement, as if I remember, there was a modified version of Wabbitemu that emulated them last year, made for Calc84 when he was testing TI-Boy SE as they were discovering the source of the problem.
Title: Re: Nintendo 3DS
Post by: aeTIos on September 23, 2010, 03:01:00 pm
i really hope the 3ds has head tracking
here's another cool thing that uses it =D
Wow! looking cool
what is this?
Title: Re: Nintendo 3DS
Post by: qazz42 on September 23, 2010, 03:42:27 pm
:D UT on the DS in 3D!
Title: Re: Nintendo 3DS
Post by: BuckeyeDude on September 23, 2010, 04:13:15 pm
It's not an emulator per-say, its more of a debugger.  Technically, it is a debugger, but it won't be available outside of tiDE.  It's sole purpose is to be a debugger that can integrate with the IDE.  I would really rather integrate WabbitEmu, but it is not compatible with .NET without some *serious* porting work.
hmm i only happened to catch this from a random search, but wabbitemu provides a COM interface that is fully compatible with .NET. Better yet it should work with reg-free COM (read: no admin required :D). Netham45 is using this in webbitemu. Just something to consider...

EDIT: i should also mention that this is definitely a work in progress, so expect a little head banging frustration sometimes :P

Interesting, does it allow me to programatically set breakpoints, access the memory, run a callback method when a breakpoint is hit, and read and modify the state of the hardware?
Also, perhaps more of a feature request than anything else, but can it emulate missing RAM pages or the LCD driver glitch?
Yes yes essentially yes (you provide a handle it sends the WM_USER message, so you can then do whatever you want with) and yes. it also allows you to step (in over and out) and more.
As for the extra ram pages, it is #ifdefed i need to make an option for it. LCD update delay is on the to do, but I don't know what happens if you try to write too fast
Title: Re: Nintendo 3DS
Post by: SirCmpwn on September 23, 2010, 04:42:50 pm
If you write too fast, I think that it just doesn't accept the instruction.
You said you have an interface with WabbitEmu?  Could I see it?
Title: Re: Nintendo 3DS
Post by: BuckeyeDude on September 23, 2010, 04:44:36 pm
http://wabbit.codeplex.com/wikipage?title=Wabbitemu%20COM%20Interface&referringTitle=Documentation
has some of the more technical info on the interface. i can also provide a little more example code
Title: Re: Nintendo 3DS
Post by: SirCmpwn on September 23, 2010, 04:47:34 pm
Oh, very nice.  I will most likely use this for tiDE.  Can I override WabbitEmu's debug features, so that instead of opening the debug window, it instead tells my application when it hits a breakpoint?
Title: Re: Nintendo 3DS
Post by: BuckeyeDude on September 23, 2010, 04:49:59 pm
Assuming you use reg-free COM you can only use the DLL of wabbit, which means you have to roll your own GUI (you can grab a copy of the screen no worries). If you do use the exe, then yes the debugger does not open if you encounter a breakpoint and have defined your callback handle
Title: Re: Nintendo 3DS
Post by: SirCmpwn on September 23, 2010, 04:50:55 pm
Oh, I can roll my own GUI?  Even better!
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on July 30, 2011, 12:39:06 pm
Last week it dropped to $189.99 at Wal Mart over here O.O, but now it's back to $249.99. Apparently it's supposed to drop to $169.99 for real soon, but before that happens they were offering some free NES games and GBA games exclusive to people buying it before the price drop or something.
Title: Re: Nintendo 3DS
Post by: calc84maniac on July 30, 2011, 12:56:01 pm
Last week it dropped to $189.99 at Wal Mart over here O.O, but now it's back to $249.99. Apparently it's supposed to drop to $169.99 for real soon, but before that happens they were offering some free NES games and GBA games exclusive to people buying it before the price drop or something.
Well, here's how it works. If you log into the 3DS eShop before the date of the price drop (August 12), then you become registered in the Nintendo 3DS Ambassador program. The free games aren't actually available until later this year.
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on July 30, 2011, 03:38:40 pm
Oh ok, and what was the feature of the games in particular? Did they have extra stuff or is it the exact same? I got plenty of emulator games and even an original NES/SNES :P
Title: Re: Nintendo 3DS
Post by: calc84maniac on July 30, 2011, 03:56:34 pm
Oh ok, and what was the feature of the games in particular? Did they have extra stuff or is it the exact same? I got plenty of emulator games and even an original NES/SNES :P
Well, from what I've heard, the NES games won't have extra features at first (since we're getting them early), but when the updated versions are released publicly, the ambassador program members can get those versions for free as well.
Title: Re: Nintendo 3DS
Post by: tloz128 on July 30, 2011, 05:16:48 pm
Last week it dropped to $189.99 at Wal Mart over here O.O, but now it's back to $249.99. Apparently it's supposed to drop to $169.99 for real soon, but before that happens they were offering some free NES games and GBA games exclusive to people buying it before the price drop or something.
I heard about the price drop too. :)
I think I might just get myself one, though I don't play video games too often.
Title: Re: Nintendo 3DS
Post by: TIfanx1999 on July 30, 2011, 11:05:36 pm
I believe the free games are available starting in September (13th?). This is good for me. When I first heard the news about the price drop I was a bit disappointed because I thought "Gee, I should have waited to buy it.". However the offer of 20 free games isn't too bad. I believe it is specifically 10 nes titles and 10 gba titles. I'm not sure how many from each platform will be available to choose from though.
Title: Re: Nintendo 3DS
Post by: chattahippie on July 31, 2011, 12:28:31 am
I believe the free games are available starting in September (13th?). This is good for me. When I first heard the news about the price drop I was a bit disappointed because I thought "Gee, I should have waited to buy it.". However the offer of 20 free games isn't too bad. I believe it is specifically 10 nes titles and 10 gba titles. I'm not sure how many from each platform will be available to choose from though.

i think you get all twenty, which would be about $80 - $100 range, equalling the price drop
Title: Re: Nintendo 3DS
Post by: calc84maniac on August 30, 2011, 08:35:17 pm
Looks like the full list of NES titles has been revealed:
Quote
Super Mario Bros.
The Legend of Zelda
Balloon Fight
Ice Climber
Donkey Kong Jr.
Metroid
Open Tournament Golf
Wrecking Crew
Yoshi
Zelda II: The Adventure of Link

I can't wait till Thursday :D
Title: Re: Nintendo 3DS
Post by: fb39ca4 on August 30, 2011, 08:36:27 pm
This sounds like how HP is offering free WebOS apps.
Title: Re: Nintendo 3DS
Post by: annoyingcalc on August 30, 2011, 08:40:20 pm
Looks like the full list of NES titles has been revealed:
Quote
Super Mario Bros.
The Legend of Zelda
Balloon Fight
Ice Climber
Donkey Kong Jr.
Metroid
Open Tournament Golf
Wrecking Crew
Yoshi
Zelda II: The Adventure of Link

I can't wait till Thursday :D
WHAT REALLY Im lovin it
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on August 30, 2011, 08:42:13 pm
Awesome. I got a 3DS atm but no game yet. I might buy some online, though.

Personally, though, I do not like the 3D effect on it, though. It seems to just instantly change when moving my head and sometimes the screen seems to go darker at certain angles, so it gets a bit distracting. As a result I just turned 3D off. I like the handheld, though. At least button placement seems much better than on my bro's DS, which was the 2004 version.
Title: Re: Nintendo 3DS
Post by: chattahippie on August 30, 2011, 09:31:14 pm
I can't wait till Thursday :D

Me too! Those look like some awesome games, but I'm especially excited for Yoshi Island/Metroid Fusion when the GBA games are released ;D

And DJ_O, congrats on getting one! They are powerful for handhelds, and with the 3d off, the battery lasts quite a bit longer :D
Title: Re: Nintendo 3DS
Post by: calc84maniac on August 31, 2011, 01:39:46 pm
NES games are up a day early! :D
Title: Re: Nintendo 3DS
Post by: chattahippie on August 31, 2011, 07:33:04 pm
YAY FREE (kinda) GAMES!!  :D ;D

Edit:
I was messing around on SMB, and to my amazement, I found that they are the unpatched NES versions, not even the patched VC versions of the game.
I found out because I successfully made it to World -1 (I think it's actually World 36-1) 8)
Title: Re: Nintendo 3DS
Post by: JosJuice on September 01, 2011, 09:11:01 am
The Wii VC version of SMB is not patched - you can access Minus World there. I've done it a few times. Some games have had minor non-gameplay-related patches applied to them (like fixing the spelling of Gannon), but the 3DS versions seem to be identical to the North America versions that were released on Wii VC. (Even if you live in a PAL region. :banghead:)
Title: Re: Nintendo 3DS
Post by: chattahippie on September 01, 2011, 05:54:29 pm
The Wii VC version of SMB is not patched - you can access Minus World there. I've done it a few times. Some games have had minor non-gameplay-related patches applied to them (like fixing the spelling of Gannon), but the 3DS versions seem to be identical to the North America versions that were released on Wii VC. (Even if you live in a PAL region. :banghead:)

Ah, I did not know that SMB was unpatched for wii vc, and can you not play your games?
Title: Re: Nintendo 3DS
Post by: JosJuice on September 02, 2011, 01:35:18 am
I can play the games (they have been made for being played on PAL 3DS systems), but things like the frame rate in all games, the physics in Super Mario Bros. and the speed of the music in some games are like how they are in NTSC versions of the NES games instead of the PAL versions.
Title: Re: Nintendo 3DS
Post by: chattahippie on December 16, 2011, 01:44:31 pm
Whoa, necropost.

Anyways,
Today is the day!
The GBA Ambassador games have been released!
Ten more free games! :D
Title: Re: Nintendo 3DS
Post by: ::CMG (UTOPIA):: on April 29, 2012, 10:16:30 pm
My Review Of The Nintendo 3DS

I've played a handful of portable video game consoles, even the notoriously bad Tiger Game.Com system. The Nintendo 3DS is by far the best portable console out there today, and here are the reasons why I believe that.  First of all, I find it very ironic that we now have an era where a handheld machine has become more powerful and versatile than the home console.  I am of course talking about the Nintendo Wii.  Even with a new re-design of the system (which honestly, even though looks generic, is more easy on the eyes than that white slanting tower looking thing), the Wii still has it's obvious flaws, and the biggest one comes with it's hardware limitations, especially with the downloadable titles (I.E. game size).  The Sonic games are a good example of this.  Sonic 4 Episode 1 barely made the cut, but for Wii only users, Episode 2 will not be making an appearance due to the game being bigger than Episode 1 (not to mention the "lock-on" game Episode Metal).  Meanwhile, even when the DSi was still the latest DS system, it allowed players to download Rayman... a game that was released back in the mid 90's for the Playstation, Sega Saturn, and PC.  See the problem with this?  It's probably the reason why Dragon's Lair was released last year as an easily downloadable and playable 3DS/DSi title, yet Nintendo had to stick that game (with it's sequel and another game mind you) on a disc for the Wii.  It's probably also the reason why the Wii ever since it's release has not had a Sega CD/Sega 32x/Sega Saturn section in its downloadable catalog.  There's talk about the upcoming Wii U fixing that problem (along with a few other issues), but I digress

The main thing about the 3DS is obviously it's 3D gimmick, which IMO Nintendo actually got it right.  I definitely prefer this way of viewing 3d games/videos better than the standard "black glasses that make you look like the men in black dudes" that we all have now grown accustomed to thanx to the wonderful people in the movie industry.  And it's not like you NEED the 3d gimmick to play the games either (with the exception of Super Mario 3D Land, or so I've heard), so the 3D is completely optional.  Personally I keep it on cause I enjoy the effects not only cause it looks cool, but surprisingly doesn't give me a headache or messes with my already messed up astigmatism/near-sighted vision.  Honestly, Nintendo has come a long way after their first failed attempt with the Virtual Boy.

The 3D games themselves are pretty cool.  Yea, the fact that they re-released a few N64 games in 3D is a cheap cop-out (minus Rayman 3D which is more of a Rayman 2 Dreamcast Port), but all the other games make it pleasant to enjoy the special effects.  But the REAL fun comes with it's downloadable 3D games.  First of all, BRILLIANT idea to remake some NES classics into 3D.  TwinBee, Excitebike, Kirby, and the recently released Kid Icarus makes the games even more enjoyable to play with the enhanced 8-bit graphics with its awesome 3D perspectives.  I can't wait to see what other classics they plan on remaking into 3D.  Not to mention the other original 3DS downloadable titles (Mudd Mutants, Mighty Switch Force, and my personal favorite, VVVVVV) are just as enjoyable to play.  As far as the Virtual Console selection goes, it's actually pretty impressive.  Nintendo decided to release a few obscure games I had never heard of before until now (Cattrap, Lock & Chase, Gargoyle's Quest, & even Balloon Kid, which is pretty much a platform adventure version of Balloon Trip from the NES), which actually add alot of variety to the list.  Recently they started releasing NES titles such as Metroid, Super Mario, and even Mike Tyson's Punch Out, which actually before the 3DS I had never played before, but now realized I defenitely missed out on a great game as a kid, lol.  Hell, they are even bringing back GameGear games, such as Sonic Triple Trouble, which is one of the many Game Gear games I owned that I dearly enjoyed as a kid and brings back so many enjoyable memories.

And what video game system isn't complete without system/firmware updates.  Over the months, Nintendo has tweaked the interface of the 3DS to make it even better.  It's first update was to give the 3DS a HUGE increase on the empty game slots that you have that you can fill with as many downloadable games as you want, which goes to show how popular downloadable games have become over the years (and also encourages owners to buy an 8GB SD card, lol).  Their recent update for the system includes not only the ability to stick the downloadable games into folders you can name and customize (like a computer or Android/iPhone, which even the folders themselves has a shitload of empty slots), but update patches for the actual retail cartridge games, such as a patch for Mario Kart 7 that's supposed to be released sometime in May that fixes multiplayer mode to make it fair (I.E. no cheating paths, lol).

The only downfall I have with the 3DS is with the way DSi titles are handled, in that they can ONLY be planted on the system memory, and ONLY copied onto the SD card, rather than moved to the SD card yet can still be playable.  This is actually something that the Wii has an advantage over the 3DS, cause i have a crapload of Wii downloadable titles on my SD card so that I have PLENTY of room on my Wii system memory for save files... especially ones that use over 100+ blocks like Super Smash Bros Brawl.  I'm hoping that the next firmware/system update for the 3DS fixes this glaring issue, specially since there are alot more DSi titles than 3DS titles.

Overall, this is one video game system I would defenitely recommend to anyone  :)
Title: Re: Nintendo 3DS
Post by: zeldaking on April 29, 2012, 11:53:34 pm
On your comment about Super Mario 3D land. You don't need the 3D on actually, I beat the game while only using 3D about 30% of the time. My 5 year old brother has the 3D disabled and has almost beaten the game, he is about 80% through the game and hasn't used the 3D at all.
Title: Re: Nintendo 3DS
Post by: ::CMG (UTOPIA):: on April 29, 2012, 11:54:32 pm
On your comment about Super Mario 3D land. You don't need the 3D on actually, I beat the game while only using 3D about 30% of the time. My 5 year old brother has the 3D disabled and has almost beaten the game, he is about 80% through the game and hasn't used the 3D at all.

Ah, well I stand corrected then.  I saw a review on it online where the reviewer said there was a puzzle section involving blocks that needed you to see them in 3D in order to solve it and advance to the next section, thats why I was under the assumption
Title: Re: Nintendo 3DS
Post by: zeldaking on April 29, 2012, 11:56:00 pm
oops, viewing on my 3ds internet browser, accidentally posted the last thing like 5 times
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on April 30, 2012, 12:01:23 am
Yeah the 3D only makes it a bit easier at some points. By the way nice review. My only complain about the 3DS is that for the 3D, you always have to be at a certain position in front of the screen, else it looks weird. Since I tend to move a lot while playing, I always keep 3D disabled or at minimum.
Title: Re: Nintendo 3DS
Post by: ::CMG (UTOPIA):: on April 30, 2012, 12:05:05 am
By the way nice review. My only complain about the 3DS is that for the 3D, you always have to be at a certain position in front of the screen, else it looks weird. Since I tend to move a lot while playing, I always keep 3D disabled or at minimum.

Why thank you :)

And yea true, that happened to me a few times with Sonic generations, until I trained myself not to move my head around so much, lol
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on April 30, 2012, 12:07:59 am
Yeah in my case it's mainly due to chronical neck pain, which gets kinda worse over the years. X.x
Title: Re: Nintendo 3DS
Post by: ::CMG (UTOPIA):: on May 08, 2012, 08:20:02 pm
So just an FYI, if anyone is up for trading friend codes, lol :P

0344-9508-4765

The only two 3DS titles I have are Sonic Generations & Mario & SOnic at the London 2012 Olympic Games.  Everything else is regular DS games (Pokemon Diamind/Platinum/Soul Silver... which the old DS internet settings cant connect to my new router, Pokemon White... which CAN connect to my old router easily lol, and a few others that dont use nintendo wifi), and the stuff I downloaded (only wifi downloadable games I have is Uno, Tetris Party, & Bomberman Blitz... everything else doesnt use wifi).  I'm always on the wifi after 5pm so if you feel like connecting, hit me up some time :)
Title: Re: Nintendo 3DS
Post by: blweldon2 on May 08, 2012, 09:07:08 pm
I have never had issues with moving while I play a video game, so the 3ds was probably the best way for me to get 3d gaming. And I just love nintendo games. I highly recommend kid icarus: uprising to anyone who hasn't bought it. It's a great game with excellent online features.
And here is my friend code to those interested.
1246-8802-0300
Title: Re: Nintendo 3DS
Post by: TheNlightenedOne on May 11, 2012, 04:18:57 pm
If anyone wants to join a MK7 community for calculators  ;D, the community code is 07-9456-9693-8615.
Also, my friend code is 4210-4070-6504.
Title: Re: Nintendo 3DS
Post by: ::CMG (UTOPIA):: on May 11, 2012, 11:38:47 pm
My current 3DS Game list
(http://sphotos.xx.fbcdn.net/hphotos-ash2/154545_290052001089081_100002528494360_634606_758342578_n.jpg)
Title: Re: Nintendo 3DS
Post by: TheNlightenedOne on July 13, 2012, 03:06:42 pm
I currently have:

Spoiler For Cartridge Games:
Super Mario 3D Land
Mario Kart 7
Sonic Generations
Kid Icarus: Uprising

Spoiler For Virtual Console games:
Ambassador games
Kirby's Dream Land
The Legend of Zelda: Link's Awakening DX
Super Mario Land

Spoiler For Downloaded 3DS/DSi games/apps:
3DS stock games/apps
Ambassador Certificate
3D Classics: Excitebike
3D Classics: Xevious
Mario Calculator (from my DSi)
Mario Clock (from my DSi)
Netflix
Nintendo Video
Nintendo Zone
Petit Computer
Pokédex 3D (It was free. I don't even have any Pokémon games lol)
Super Mario 3D Land video
Zelda: Four Swords Anniversary Edition
Title: Re: Nintendo 3DS
Post by: calc84maniac on July 13, 2012, 10:43:15 pm
I have a crazy long list D:

Spoiler For 3DS Cartridge Games:
Kid Icarus: Uprising
Mario Kart 7
Resident Evil: Revelations
Star Fox 64 3D
Super Mario 3D Land
Super Street Fighter IV: 3D Edition
The Amazing Spider-Man
The Legend of Zelda: Ocarina of Time 3D

Spoiler For DS cartridge games (bought after I got my 3DS):
Ace Attorney Investigations: Miles Edgeworth
Apollo Justice: Ace Attorney
Bionicle Heroes
Ghost Trick: Phantom Detective
Hotel Dusk: Room 215
Phoenix Wright: Ace Attorney
Phoenix Wright: Ace Attorney: Justice For All
Phoenix Wright: Ace Attorney: Trials and Tribulations
Picross 3D
Sonic Colors
Sonic Rush
Super Mario 64 DS
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Spirit Tracks
The Legendary Starfy

Spoiler For Virtual Console Games:
Ambassador Games
Donkey Kong 1994
Gargoyle's Quest
Kirby's Dream Land
Mario's Picross
Metroid II
Super Mario Land
Super Mario Land 2: 6 Golden Coins
The Legend of Zelda: Link's Awakening

Spoiler For Downloaded 3DS/DSi games/apps:
3D Classics: Excitebikes
3D Classics: Kid Icarus
3D Classics: Kirby's Adventure
3D Classics: Xevious
Ace Mathician
Art Style: PiCTOBiTS
Mario vs. Donkey Kong: Minis March Again!
Mutant Mudds
Pokedex 3D
Pushmo
Zelda: Four Swords Anniversary Edition

Next week I'll be adding Petit Computer to my DSiWare list. It lets you program in BASIC on your DSi or 3DS! Sounds super cool.
Title: Re: Nintendo 3DS
Post by: TheNlightenedOne on July 13, 2012, 10:56:14 pm
Is it available in the US? I wants
Title: Re: Nintendo 3DS
Post by: calc84maniac on July 13, 2012, 11:29:35 pm
Is it available in the US? I wants
It will be released in North America on July 19th. The official website is at http://www.petitcomputer.com/ (http://www.petitcomputer.com/), though that site is very incomplete compared to the Japanese version (hopefully that will change by the release date or soon after)
Title: Re: Nintendo 3DS
Post by: TheNlightenedOne on July 13, 2012, 11:30:36 pm
Yay! It seems awesome! Now all we need is C and ASM... jk
Title: Re: Nintendo 3DS
Post by: Deep Toaster on July 14, 2012, 02:12:04 am
Or for calc84maniac to come up with a 3DS emulator for the TI-83 Plus ... out of nowhere ... <_<
Title: Re: Nintendo 3DS
Post by: TheNlightenedOne on July 14, 2012, 10:57:15 am
I've heard 3DS ROMs are 8 to 16 GB, and nobody knows how to dump them
Title: Re: Nintendo 3DS
Post by: Keoni29 on July 14, 2012, 11:05:58 am
I've heard 3DS ROMs are 8 to 16 GB, and nobody knows how to dump them
Well the 3DS can play normal DS games, so I'd figure that the pinouts of the cartridges are the same.
Title: Re: Nintendo 3DS
Post by: TheNlightenedOne on July 14, 2012, 05:22:08 pm
The encryption schemes are different and nobody knows what encryption type it is.
Title: Re: Nintendo 3DS
Post by: DJ Omnimaga on July 15, 2012, 02:59:27 am
Or for calc84maniac to come up with a 3DS emulator for the TI-83 Plus ... out of nowhere ... <_<
O.O

Anyway my game list so far (excluding original DS games) is:

Mario Kart 7
Super Mario 3D Land

Didn't buy any other yet. Waiting to finish those two for now. Played the 2nd wednesday while in the bus before heading to the water park.