Omnimaga
General Discussion => Technology and Development => Gaming Discussion => Topic started by: Yeong on January 02, 2011, 07:10:17 pm
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Totally cool software.
It's from EnterBrain company and I'm using it right now to create YEONG RPG for PC
IT's easy to use/learn and fun to play with.
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It's decent.
I know RPG Maker 2003 was the software I used.
I like the graphical curves that they made. :)
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Pretty good indeed. I like 2000, 2003 and VX better than XP. XP requires a patch to work on Vista and 7, it requires you to code almost everything, defeating its main purpose. VX re-adds most 2003 stuff so you don't need to code. 2003 lacks the ability to program but has a lot of features too. It also has a nostalgic SNES resolution/color depth. What I hate about 2003, though, is that battle speed is so slow.
I made a game with it called Mysterious Cities of Gold II: The Curse of Amirax.
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=142
I dislike the RPG Maker community, though, because they're so uptight about usage of the included graphics. As soon as they see a little square using the RTPs or RXGSS sprites in one of your 300 maps, people freak out and say the game sucks. As a result I never announced my projects there.
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The problem with such game engines is, that people that can code really well, in most cases, can not model very well, and vice versa.
Unless you're some kind of multitasker, but in most cases you're only mediocre at both.
For that reasons, RPG's should be made in teams, containing at least 1 modeller and 1 coder ;)
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Well it actually happens when someone codes the whole thing himself too, not just with pre-made engines. See calc programming, for example. I myself used pre-made sprites in Reuben Quest because I was not very great at spriting. As for teams, I think the best thing is to ask for sprites and not rely on a team, though, because often the teamate can vanish halfway through development.
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Well it actually happens when someone codes the whole thing himself too, not just with pre-made engines. See calc programming, for example. I myself used pre-made sprites in Reuben Quest because I was not very great at spriting. As for teams, I think the best thing is to ask for sprites and not rely on a team, though, because often the teamate can vanish halfway through development.
The same is valid for a community spriter :O
And relying on different spriters might get you different quality/style sprites.
Not every sprites has the same way of thinking ;)
I still use a classmate of mine, which I can punch if he stops making sprites :P
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This looks pretty neat! I don't have much experience with RPG's nor game makers but it looks pretty functional :D
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Well it actually happens when someone codes the whole thing himself too, not just with pre-made engines. See calc programming, for example. I myself used pre-made sprites in Reuben Quest because I was not very great at spriting. As for teams, I think the best thing is to ask for sprites and not rely on a team, though, because often the teamate can vanish halfway through development.
The same is valid for a community spriter :O
And relying on different spriters might get you different quality/style sprites.
Not every sprites has the same way of thinking ;)
I still use a classmate of mine, which I can punch if he stops making sprites :P
Yeah but I mean it's best to not just rely on one person to get sprites. It's best IMHO to just ask for help then multiple people can give you sprites. That way you don't need to wait 6 months for sprites. On Omni we only have like one active spriter at a time and sometimes we even have to send people on pixel art forums so they get help faster.
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Yea its good but in my opinion ( off topic maybe) RPG Maker XP is better ^^ i used both
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To tell the truth, while I think the community is perhaps the most horrible group of people to have ever set foot on the internet, the RPG Toolkit is the best engine for making RPGs. You can use the default stuff, or program in a version of C++ (called RPGcode) to ake your game stand out.
Too bad that 90% of the games people make with it are almost as bad as the personalities of the community's members.
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Is it easy to make games with as much freedom as RPG Maker 2003 when not using any code? To be honest, I find RPG Maker VX and 2003 much easier than XP for this reason. In XP, you can do much less than 2003 and VX if you don't want to write any line of code, because most stuff have to be coded. I feel this kinda defeats its purpose of being a RPG Maker for people who don't want to code. This is kinda why I prefer VX and 2003 over XP. I never tried Toolkit, though.
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Nah, Im now studying DM language(and using) of coding :D not using the Toolkits or stuffs
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Well, technically DM is a toolkit as well ;)
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What is DM? Link? I checked Google and could not find anything related to game dev tools.
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nah anyways DM is on www.byond.com , not listed on Google Search :D
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Oh ok it's BYOND-related. Someone invited me to that site years ago but unfortunately I didn't have a lot of interest for computer game making back then. :(