Omnimaga

General Discussion => Technology and Development => Gaming Discussion => Topic started by: Builderboy on January 05, 2012, 05:59:14 am

Title: Starcraft II OP!
Post by: Builderboy on January 05, 2012, 05:59:14 am
Seems there has been a complain about pretty much every single unit in Starcraft II being OP:

TERRAN OP! (http://www.gamefaqs.com/boards/939643-/55908997)
SCV's op! (http://us.battle.net/sc2/en/forum/topic/1009691230)
Marines op! (http://us.battle.net/sc2/en/forum/topic/2030105193)
Marauder op! (http://www.gamefaqs.com/boards/939643-starcraft-ii-wings-of-liberty/59870523/665537846)
Reapers op! (http://us.battle.net/sc2/en/forum/topic/2456476009)
Ghost op! (http://us.battle.net/sc2/en/forum/topic/3123038695)
Medivac op! (http://us.battle.net/sc2/en/forum/topic/2112513283)
Banshee op! (http://www.gamefaqs.com/boards/939643-/56328943)
Viking op! (http://eu.battle.net/sc2/en/forum/topic/1849766029)
Raven op! (http://marinearena.info/viewtopic.php?f=5&t=5615&sid=1fa182e757a45543204b97d192bd78ea)
Battlecruiser op!p (http://www.teamliquid.net/forum/viewmessage.php?topic_id=149721)
Siege Tank op! (http://us.battle.net/sc2/en/forum/topic/2878699139)
Hellion op! (http://eu.battle.net/sc2/en/forum/topic/2505102651)
Thor op! (http://us.battle.net/sc2/en/forum/topic/2301630963)
Planetary Fortress op! (http://www.teamliquid.net/forum/viewmessage.php?topic_id=129116)
Orbital Command op! (http://eu.battle.net/sc2/en/forum/topic/1849927340)

PROTOSS OP! (http://us.battle.net/sc2/en/forum/topic/2674981395)
Zealots op! (http://us.battle.net/sc2/en/forum/topic/3657282839)
Stalkers op! (http://forums.wowgrunt.com/sc2/thread.php?id=2411901731&forumID=13434&region=us)
Sentry op! (http://www.gamefaqs.com/boards/939643-/57813261)
High Templar op! (http://www.gamefaqs.com/boards/939643-/59268072)
Dark Templar op! (http://eu.battle.net/sc2/en/forum/topic/975218811)
Archon op! (http://us.battle.net/sc2/en/forum/topic/2973397184)
 Colossus op! (http://us.battle.net/sc2/en/forum/topic/2136233837)
Immortal op! (http://us.battle.net/sc2/en/forum/topic/928172899)
Warp Prisms op! (http://us.battle.net/sc2/en/forum/topic/3082032036)
Void Rays op! (http://www.teamliquid.net/forum/viewmessage.php?topic_id=125437)
Phoenix op! (http://us.battle.net/sc2/en/forum/topic/2878490991)
Carrier op! (http://www.gamespot.com/starcraft/forum/protoss-carriers-overpowered-50758427)
Mothership op! (http://eu.battle.net/sc2/en/forum/topic/2504845507)
Chrono boost op! (http://forums.wowgrunt.com/sc2/thread.php?id=832083615&forumID=40568&region=us)
Cannons op! (http://www.gamefaqs.com/boards/939643-/56302706)
Probes op! (http://www.gamefaqs.com/boards/939643-/57109467)

ZERG OP! (http://us.battle.net/sc2/en/forum/topic/3580919673)
Zergling op! (http://us.battle.net/sc2/en/forum/topic/1965569046)
Roach op! (http://sc2armory.com/forums/topic/20336)
Hydralisk op! (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=114171&st=0)
Mutalisk op! (http://izhere.webs.com/apps/forums/topics/show/2457896-mutalisk-vs-protoss-is-overpowered)
Broodlords op! (http://sclegacy.com/forums/showthread.php?t=2926)
Infestor op! (http://us.battle.net/sc2/en/forum/topic/2267591830)
Banelings op! (http://us.battle.net/sc2/en/forum/topic/2838624206)
Nydus Worm op! (http://www.gamefaqs.com/boards/939643-/57105051)
Ultralisk op! (http://sea.battle.net/sc2/en/forum/topic/68567004)
Drones op! (http://lurkerfaqs.com/posts/view/251)

Apparently; According to the Starcraft II Community, the only way to play a balanced game is to go Corrupter only!  ;D
Title: Re: Starcraft II OP!
Post by: Yeong on January 05, 2012, 07:02:01 am
Challenge accepted >:D
Title: Re: Starcraft II OP!
Post by: jsj795 on January 09, 2012, 05:38:19 am
I find most links containing a question if certain unit is OP or not and majority of them saying it isn't OP, except few that have been known to be OP, mostly marines, mules, roach, sentry (Forcefield for that matter)
Title: Re: Starcraft II OP!
Post by: Builderboy on January 09, 2012, 03:31:13 pm
Indeed, it was difficult to find 100% of threads that have somebody whining about an OP unit, so I broadened my spectrum to any question or discussion of units being OP, just to show that pretty much all have been considered by at least 1 person to be OP on the internet XD
Title: Re: Starcraft II OP!
Post by: DJ Omnimaga on January 09, 2012, 04:09:15 pm
I'm surprised all worker OPness topics aren't because some ppl lost to 8 worker rushes in a row and that zerglings aren't only due to 6 pool :P
Title: Re: Starcraft II OP!
Post by: Builderboy on January 09, 2012, 04:18:37 pm
I was surprised at seeing how little units Zerg actually has at their disposal o.O
Title: Re: Starcraft II OP!
Post by: DJ Omnimaga on January 09, 2012, 04:41:16 pm
Indeed, and I thought terran had way more too
Title: Re: Starcraft II OP!
Post by: Yeong on January 09, 2012, 09:18:05 pm
at least, they lack air-to-air unit. (Viking only, lol)
BC doesn't count because not many people uses them.

EDIT: Indeed, corrputors are OP at
Spoiler For Being This:
worst and most boring
http://eu.battle.net/sc2/en/forum/topic/3010492712?page=2
Title: Re: Starcraft II OP!
Post by: DJ Omnimaga on January 19, 2012, 09:59:12 pm
Marines are OP. 8 marines can kill 255 banelings!



:trollface:
Title: Re: Starcraft II OP!
Post by: Builderboy on January 19, 2012, 10:19:54 pm
That's nothing!





:trollface:
Title: Re: Starcraft II OP!
Post by: DJ Omnimaga on January 19, 2012, 10:23:31 pm
haha that's awesome :D
Title: Re: Starcraft II OP!
Post by: jsj795 on January 20, 2012, 02:36:43 am
power of programs o.o
Title: Re: Starcraft II OP!
Post by: DJ Omnimaga on January 21, 2012, 11:33:16 pm
Programs? ???

Also yeah I think Terran is OP in some situations, but that doesn't count much. In 4v4, if an entire team is terran, they can just marine rush one opponent early so their opponent can't get enough zealots out and marines destroys zerglings, then if it fails, they just continue building more marines and nothing else. In most 4v4 I've played, when someone is terran, marines is all they build in most games. In 1v1 most terran go marine tanks nowadays or just marines when they drop harrass, I rarely ever see much mmm anymore. Helions aren't very rare, but I don't see them so much it seems. It seems until mid-game marines can pretty much counter everything, even banelings (if you kite), and they're really cheap while being able to attack both ground and air.
Title: Re: Starcraft II OP!
Post by: NanoWar on January 22, 2012, 08:23:44 am
Yeah Automaton2000 was obviously a program, or how do you move 99 Zergling away from one in a millisec as a human :) .
Title: Re: Starcraft II OP!
Post by: Builderboy on January 22, 2012, 12:13:24 pm
I actually just saw a replay where someone mass dropped 2 immortals against an army of roaches just like in these videos O.O It was amazingly effective
Title: Re: Starcraft II OP!
Post by: DJ Omnimaga on January 22, 2012, 10:58:56 pm
Yeah Automaton2000 was obviously a program, or how do you move 99 Zergling away from one in a millisec as a human :) .
True. Of course some people can move multiple units separately non-stop, but it really takes skills. The best example I found was with only like 3 units:



And yeah I hate when they go immortals and I got lots of roaches. Roaches are so innefective against them. X.x
Title: Re: Starcraft II OP!
Post by: Yeong on January 23, 2012, 06:52:43 pm
I think ultralisk burrow is OP.
Nothing can see them burrowed. :D
Title: Re: Starcraft II OP!
Post by: Taranok on May 23, 2012, 05:36:20 pm
the list doesn't have Queen OP. 

Looking at the medivac tank video, it also reminds of this:
http://www.youtube.com/watch?v=kI7kB0CPmjI
 (http://www.youtube.com/watch?v=kI7kB0CPmjI)
Title: Re: Starcraft II OP!
Post by: DJ Omnimaga on May 23, 2012, 05:43:35 pm
Marines strong/weak against list :P

(http://img834.imageshack.us/img834/2336/weaktoss.jpg)
Title: Re: Starcraft II OP!
Post by: jsj795 on May 23, 2012, 07:54:49 pm
marine is strong against colossus? and infestors? those 2 are not true...
Title: Re: Starcraft II OP!
Post by: DJ Omnimaga on May 23, 2012, 08:08:10 pm
Maybe if you send a huge marine ball (with stim) into a collosi ball then attack :P

If you watch my banes vs marines video, one could claim marines counter banelings too. ;D
Title: Re: Starcraft II OP!
Post by: jsj795 on May 23, 2012, 09:00:26 pm
I think with equal resources huge ball of colossi ball would win xD Unless marines were microed and minimized the damage done to them. I guess that just comes down to: If terran player can micro the marines or not. If they can micro, it's OP against every unit possible xD
Title: Re: Starcraft II OP!
Post by: DJ Omnimaga on May 23, 2012, 09:22:46 pm
Yeah I mean if tthe marines are micro'ed very well and the collosi poorly. However a lot of marines would be lost for sure. Kinda like how when someone doesn't micro his marines vs banelings, he loses them all, while if micro'ed well, it's possible to lose only 2-3 marines vs banes
Title: Re: Starcraft II OP!
Post by: piexil on May 23, 2012, 11:37:24 pm
Everything is OP in SCII when used correctly pretty much.

Marines + SCVs  early game = deathball from the sky

MMM wins me the majority of my ladder games (Then again, I'm only bronze :p), I do make modifications though, such as vikings to fight off Giraffes (Anyone watch Lagtv?).
Title: Re: Starcraft II OP!
Post by: Builderboy on May 23, 2012, 11:41:20 pm
I myself used to use Colosi against MMM all the time, but as I get better, I am starting to favor HT and Archon a lot more in my PvT and PvZ matchups.  If I go colossi, the terran can easily build vikings and he's good, but if I go HT and Archon, he has to get ghost which require a lot more micro. 

But yeah, in bronze, macro wins every game :]
Title: Re: Starcraft II OP!
Post by: DJ Omnimaga on May 23, 2012, 11:41:47 pm
I had a lot of troubles vs marine tanks personally. In Bronze I did pretty well vs terran (who mostly used marine tank or marine marauder and eventually medievacs, along with zerg unless i waited too late in the game, but I sucked vs protoss 4 gate. In silver my main issue was Terran's 111 build because sometimes you expected early banshee cheese, only to be greeted with an early marine push or helions. In gold my main issue was marine tank and micro'ing against protoss immortals+zealots+stalkers
Title: Re: Starcraft II OP!
Post by: jsj795 on May 24, 2012, 12:10:43 am
I'm a high master zerg. and for me, currently against terran, I have a problem against their mech play, with turrets everywhere in their 3 bases to block any drop harassments/muta harassments. Their early mech 3/3 with thors/tanks/hellions are so scary x.x
against marine tank, in current metagame zerg needs to use infestors and very little banelings, and transition fast into broodlords and infestors composition with some ultra and zerglings, and prevent terran from getting their 4th up.

Against protoss, I have no problem early on, but it's when the game gets late game and it becomes blords+infestors vs mothership+archon+ht fight, the only thing that decides who wins is if protoss clicked vortex and did archon toilet well or not. Mothership's vortex mechanics is wayyy too broken, but the problem is, protoss has no other way to win otherwise.
Title: Re: Starcraft II OP!
Post by: DJ Omnimaga on May 24, 2012, 02:27:25 am
Yeah I hate when they fill their base with turrets. It's annoying if I want to switch to muta to harrass a bit. As for infestors I got a bit better a while ago to use them but I'm still not very comfortable because you really have to be very careful to not lose them.

Also wasn't the archon toilet nerfed? ??? I think the baneling toilet was, too (you could kill 255 marines with two banelings IIRC)
Title: Re: Starcraft II OP!
Post by: Builderboy on May 24, 2012, 02:42:25 am
Archon Toilet ftw!

Title: Re: Starcraft II OP!
Post by: jsj795 on May 24, 2012, 02:52:20 am
Yeah I hate when they fill their base with turrets. It's annoying if I want to switch to muta to harrass a bit. As for infestors I got a bit better a while ago to use them but I'm still not very comfortable because you really have to be very careful to not lose them.

Also wasn't the archon toilet nerfed? ??? I think the baneling toilet was, too (you could kill 255 marines with two banelings IIRC)

It was nerfed to a certain extent, but the slow units will still die very fast, such as broodlords, and battlecruisers. The units that actually benefited from that "nerf" were roaches, giving them enough time to get into position after coming out of vortex because they're fast enough
Title: Re: Starcraft II OP!
Post by: DJ Omnimaga on May 24, 2012, 02:25:05 pm
Oh ok I see now. I'm betting a few others can be hurt, though, right? (assuming there's no micro)
Title: Re: Starcraft II OP!
Post by: jsj795 on May 24, 2012, 02:28:53 pm
well also depends on how many archons the protoss is placing into the vortex. 2~3 won't do much damage, but if protoss put in like 5~6 archons it can tear through pretty much any army
Title: Re: Starcraft II OP!
Post by: DJ Omnimaga on May 24, 2012, 02:40:23 pm
Yeah true. Also lol



From beta.

EDIT O.O

Title: Re: Starcraft II OP!
Post by: Yeong on May 24, 2012, 06:42:16 pm
also, vortex + 5~6 archons against zerg O.O
Title: Re: Starcraft II OP!
Post by: DJ Omnimaga on May 25, 2012, 12:26:43 am
Yeah that's the archon toilet jsj was talking about. It doesn't work as well anymore but it still does heavy damage.

I wonder if there's a siege tank toilet in 2v2, where someone casts a vortex then you put a few tanks in siege mode nearby? Or maybe with thors?
Title: Re: Starcraft II OP!
Post by: jsj795 on May 25, 2012, 05:04:17 am
Yeah that's the archon toilet jsj was talking about. It doesn't work as well anymore but it still does heavy damage.

I wonder if there's a siege tank toilet in 2v2, where someone casts a vortex then you put a few tanks in siege mode nearby? Or maybe with thors?

actually there's something called baneling toilet. It can happen in 1v1 too, when protoss initiates vortex and archon toilet, you put in about 15~20 banelings in there, and when the vortex finishes, all the protoss ground units are obliterated :)

Edit:
Title: Re: Starcraft II OP!
Post by: Yeong on May 28, 2012, 08:50:44 pm
one thing i did before is that i timed the nuke at our team's vortex. :D
Title: Re: Starcraft II OP!
Post by: DJ Omnimaga on May 28, 2012, 11:19:38 pm
Yeah that's the archon toilet jsj was talking about. It doesn't work as well anymore but it still does heavy damage.

I wonder if there's a siege tank toilet in 2v2, where someone casts a vortex then you put a few tanks in siege mode nearby? Or maybe with thors?

actually there's something called baneling toilet. It can happen in 1v1 too, when protoss initiates vortex and archon toilet, you put in about 15~20 banelings in there, and when the vortex finishes, all the protoss ground units are obliterated :)

Edit:

Yeah I know that one too and tested it. Back in 2010, however, vs terran marines only two banelings were needed, even if there were 200 marines or so. Epic stuff.

But yeah archons can be nasty. Even without the toilet 6 of them can take out an entire horde of mutas if they're stacked.

Also, in team monobattles, if a team got 2 stalkers, they're almost unbeatable unless most of the opponent units are T1 units, because they'll 4-gate and you cannot even fast expand. You pretty much need someone with lings to 6 pool or a protoss cannon rushing, delaying their production a bit. The most OP strategy in monobattles, though, is lifting off buildings in the map corner if the opponent got no air. :P