Author Topic: Gateways: Portals of Time  (Read 21416 times)

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Offline Runer112

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Re: Gateways: Portals of Time
« Reply #15 on: January 08, 2011, 06:17:57 pm »
Axe has a maximum allowance of 150 labels and static pointers by the way.

Offline yunhua98

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Re: Gateways: Portals of Time
« Reply #16 on: January 08, 2011, 06:18:28 pm »
thanks, and also, its 12960.  :P

EDIT:  aww...  :(
« Last Edit: January 08, 2011, 06:18:45 pm by yunhua98 »

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Offline Michael_Lee

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Re: Gateways: Portals of Time
« Reply #17 on: January 08, 2011, 06:19:28 pm »
thanks, and also, its 12960.  :P

lol, I knew I did something wrong.
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Offline yunhua98

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Re: Gateways: Portals of Time
« Reply #18 on: January 08, 2011, 08:49:16 pm »
Axe has a maximum allowance of 150 labels and static pointers by the way.

also, is it 150 static pointers and labels together or each?

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Offline FinaleTI

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Re: Gateways: Portals of Time
« Reply #19 on: January 08, 2011, 08:52:24 pm »
Together. After that, it's the MAX SYMBOLS error.


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Offline yunhua98

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Re: Gateways: Portals of Time
« Reply #20 on: January 08, 2011, 08:54:05 pm »
darn...  What if you displayed the pic without a pointer?  like Pt-on(0,0,[FFFFFFFFFFFFFFFF])?

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Offline ztrumpet

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Re: Gateways: Portals of Time
« Reply #21 on: January 08, 2011, 08:55:44 pm »
That doesn't count as a symbol. :)

Offline FinaleTI

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Re: Gateways: Portals of Time
« Reply #22 on: January 08, 2011, 08:58:02 pm »
Yep, that's the way around the MAX SYMBOL error.


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Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

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Offline squidgetx

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Re: Gateways: Portals of Time
« Reply #23 on: January 08, 2011, 10:02:51 pm »
I hate that error. You think, oh, 150 is a pretty big number. It's not lol, especially with a large game like an rpg. Good luck yunhua; I can't wait to see what comes of this :)

Offline FinaleTI

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Re: Gateways: Portals of Time
« Reply #24 on: January 08, 2011, 10:30:42 pm »
It's 153 now, but still.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Deep Toaster

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Re: Gateways: Portals of Time
« Reply #25 on: January 09, 2011, 05:49:55 am »
darn...  What if you displayed the pic without a pointer?  like Pt-on(0,0,[FFFFFFFFFFFFFFFF])?

It doesn't count as a symbol, but you still might want to avoid that (it's a lot easier to optimize if you don't use inline data). Having contiguous blocks of data is the easiest way to get around the MAX SYMBOLS error, since Str0+8 is exactly the same size as Str08 and is only one more keypress :D

yeah, it doesn't do that on the calc, but I've been trying to find a way to slow it down.  ;)

Set the number of grays in Wabbit to six. It usually works out the best for me. And why nnot Pause NUM to slow it down?

Anyway, this looks great! How far are you into the engine?




Offline yunhua98

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Re: Gateways: Portals of Time
« Reply #26 on: January 09, 2011, 09:24:36 am »
Well, I'm probably going to make a separate program for each world, and paurse number messes up grey
« Last Edit: January 12, 2011, 04:47:00 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
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Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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