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[GENERAL ALGORITHM] Tile collision and events
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arti:
I never made a full-rpg before, and the first way I thought of for making (special, unique) events for a tile-map RPG is something like:
c1-->CODE ec1
if (xlocation == 7 & ylocation == 4) {
tifreak:
May I please direct your attention to my article that I wrote? It explains 3 different ways for hit and event detection...
http://tifreakware.calcgames.org/downloads/aticlefiles.zip
arti:
Yea, that's what I had in mind myself, but your article explained everything in more depth, and gave me some nice ideas! Thanks :)
tifreak:
Not a problem. I do try to make everything as simple as possible, yet look extremely complex. :)
Though sadly, I don't have the exp in 68k basic yet. I think I will start workin on learnin some of that tonight...
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