Author Topic: [PRGM USAGE] EZAsm  (Read 3324 times)

0 Members and 1 Guest are viewing this topic.

CDI

  • Guest
[PRGM USAGE] EZAsm
« on: February 25, 2006, 09:21:00 am »
Anyone have any offical documnetation on EZAsm? I wanted to see how hard/easy it was to learn/use

Also, how hard/easy is it to use sprites in it? If I can use sprites can I or and xor them along as displaying them in their entirety?

Can I use 2 dimensional arrays (in matrixes) and strings?

Can I use text easily?

If you can answer any of these questions it'd be great

spengo

  • Guest
[PRGM USAGE] EZAsm
« Reply #1 on: February 25, 2006, 11:24:00 am »
I actually thought it was harder than regular asm. :/ As far as I can tell it does sprites, text, and strings and stuff fine, but I never really got the hang of it. I found it easier to study the code of other simple asm games and to read "learn ti-83 plus assembly in 28 days."

CDI

  • Guest
[PRGM USAGE] EZAsm
« Reply #2 on: February 25, 2006, 11:28:00 am »
The only thing I was really worried about was the xor and or abilitys of said sprites

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
[PRGM USAGE] EZAsm
« Reply #3 on: February 25, 2006, 03:51:00 pm »
Yeah, asm is easier IMO (I tried both for a little while).

Liazon

  • Guest
[PRGM USAGE] EZAsm
« Reply #4 on: February 27, 2006, 04:30:00 pm »
just learn ASM and use Timendus's API.

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
[PRGM USAGE] EZAsm
« Reply #5 on: March 04, 2006, 04:56:00 am »
the API is pointless if you aren't already highly asm savy
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
[PRGM USAGE] EZAsm
« Reply #6 on: March 04, 2006, 07:20:00 am »
I took comp sci in highschool, which was java >.<, but it helped me in other languages like asm not that they are really similar :Pblah.gif.

+ZERO+

  • Guest
[PRGM USAGE] EZAsm
« Reply #7 on: March 04, 2006, 04:10:00 pm »
Ahem.... To address all of the questions::

1. I found it easier to use than asm...  There is documentation in the download on ticalc.org

2. Dude, it makes sprites soo easy, even a n00b like me could do it

3. "What 'chu talkin about Willis?"

4. Its as easy as c1-->
CODE
ec1BigText($0,$0,"Your Text Here")c2
ec2

Try it, Im making PongWars in it, so cant be that hard.... As for performance, look in UTI's TI 83 Downloads for the how PongWars started. (Its for both 83 and 83+)

@Everyone else==Yeah, I know IYO, the code is bloated, but it is called EASYAsm for a reason! :Pblah.gif

Liazon

  • Guest
[PRGM USAGE] EZAsm
« Reply #8 on: March 05, 2006, 03:52:00 pm »
unfortunately, an 83+ doesn't have the memory of an 89

+ZERO+

  • Guest
[PRGM USAGE] EZAsm
« Reply #9 on: March 08, 2006, 01:39:00 pm »
Why cant you put an iPod nano harddrive in an 83+?

It WILL be done....