Omnimaga

Calculator Community => TI Calculators => General Calculator Help => Topic started by: ACagliano on February 17, 2011, 09:00:16 am

Title: AI Programmer Needed
Post by: ACagliano on February 17, 2011, 09:00:16 am
I have no experience with designing a good AI system, yet my Zelda game requires one. If someone would be willing to design such a routine, that would be great. In the AI, enemies must simply move toward the player and attempt to collide with you for damage. The enemies must rebound to the next impassable tile if they hit you or you hit them. If there is an item in the room some of them should move to protect the item, but this is optional. There are a few specifications as to what tiles an enemy may pass over and what tiles and enemy must move around. The game is coded in Axe, so an Axe routine would be great, but if someone would do it as assembly, I could use it as an inline assembly routine. Thanks in advance. I am making quick progress on the movement engine and tile-related event scripts.
Title: Re: AI Programmer Needed
Post by: JustCause on February 17, 2011, 09:01:53 am
I'd be interested in taking a crack at this. I'd need to see your source, though: along with detailed explanations of your data structures, routines, etc...it's hard to code something like this with zero information.
Title: Re: AI Programmer Needed
Post by: ACagliano on February 17, 2011, 09:10:40 am
I understand. Not all of the source is complete though. I will pm you all information about how data is structured, as well as my tiles lists.
Title: Re: AI Programmer Needed
Post by: DJ Omnimaga on February 18, 2011, 11:17:54 pm
Hmm I think that should go in general help and support, actually, or maybe Axe, if your game is pure Axe. Unfortunately I cannot help much, because most of my previous AI attempts were really basic and my games had tiled movement.
Title: Re: AI Programmer Needed
Post by: Darl181 on February 18, 2011, 11:19:35 pm
I could swear there was a topic about this in the past...it fits almost exactly what you're asking about x.x
I'll try to find it...
Found. http://ourl.ca/7848
this post to be specific http://ourl.ca/7848/139413
Title: Re: AI Programmer Needed
Post by: meishe91 on February 18, 2011, 11:37:32 pm
You could also try to get in contact with Nitacku. If I remember correctly he is pretty good at AI systems, but I haven't seen him around here lately.
Title: Re: AI Programmer Needed
Post by: DJ Omnimaga on February 19, 2011, 03:25:32 am
He sometimes frequents IRC, but he is not very active.
Title: Re: AI Programmer Needed
Post by: JustCause on February 22, 2011, 08:52:25 am
Bah spent last twelve hours coding grayscale intelligent-word-wrap dialogue box/menu system. NO TIME FOR REQUESTS...

No sleep = no coherence. My bad. I'll post something here soon.
Title: Re: AI Programmer Needed
Post by: ACagliano on February 22, 2011, 12:03:33 pm
No worries. I'm still fussing over the graphics engine and RLE for the maps.
Title: Re: AI Programmer Needed
Post by: DJ Omnimaga on February 23, 2011, 08:45:41 pm
Do you mean you have troubles with the RLE compression? I think nemo posted a tutorial about that a while ago. You might want to check it out.
Title: Re: AI Programmer Needed
Post by: ACagliano on February 23, 2011, 09:03:54 pm
I have looked at it. It confuses me.
Title: Re: AI Programmer Needed
Post by: DJ Omnimaga on February 25, 2011, 03:03:52 am
You could maybe ask him in PM or something or bump his thread and tell what confuses you and stuff, so he can elaborate? I personally was kinda confused too at first, although I didn't try much since I don't code anymore.