Omnimaga
Calculator Community => TI Calculators => General Calculator Help => Topic started by: Freyaday on March 08, 2011, 09:46:09 am
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I'm trying to make an Axe game, but I have no ideas about what the game should be. All I have is the name: Asylum.
Any ideas?
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I'm trying to make an Axe game, but I have no ideas about what the game should be. All I have is the name: Asylum.
Any ideas?
Asylum is the name of a OS being made by a Cemetech member, it's called Asylum OS, so I'm not sure about the name :P
Concerning the game, we have an inspiration topic here (http://ourl.ca/8726).
There may be something there you like ;D
Also, play Axe examples by Quigibo to get some ideas for your game.
Good Luck!
The OS being made can be found here (http://www.cemetech.net/forum/viewtopic.php?t=5498&postdays=0&postorder=asc&start=0).
EDIT: I think the guy making the OS gave up on it, so the name is yours.
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Aww, you mean I can't use Asylum? And it's such a cool name,too. The source was going to be called Sanity....
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Aww, you mean I can't use Asylum? And it's such a cool name,too. The source was going to be called Sanity....
I think you can use Asylum, please read the entire post before (I edited it).
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Well, you edited it between the times when I loaded the page and when I replied.
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Well, you edited it between the times when I loaded the page and when I replied.
Yeah I did I edited it several times.
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Asylum has officially been started! It's text based, and its current state is closer to a choose your own adventure novel than Zork. I'm going to attatch what I have so far ASAP.
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Asylum has officially been started! It's text based, and its current state is closer to a choose your own adventure novel than Zork. I'm going to attatch what I have so far ASAP.
Nice :) Good luck with it.
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I see, good luck with it!
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Anybody know how to chop up strings with Axe? The strings are space delineated....
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Anybody know how to chop up strings with Axe? The strings are space delineated....
Chop up in what way? With axe, just start at the beginning, stop when you hit 0 (end of string), and return a subset when you encounter a 0x20 (ascii for a space). Essentially, you would hold the current start position, and set a counter to 0. Then, add one to the counter until you hit a space. Then use the start position and length to copy it or use it however you want to.
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Does Axe's inData do that for me though, or do I have to do it myself? And if inData does work, how do I use it?
OMG post 100 O.O
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MOAR SONAR IN YO GAEM
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I couldn't get sonar to work, which is why Asylum is text based.
Turns out, inData( is the command I was looking for. However, I have no idea how to compare the string bits to, actually, anything. Help!