Omnimaga

Calculator Community => TI Calculators => General Calculator Help => Topic started by: Freyaday on March 08, 2011, 09:46:09 am

Title: Asylum
Post by: Freyaday on March 08, 2011, 09:46:09 am
I'm trying to make an Axe game, but I have no ideas about what the game should be. All I have is the name: Asylum.
Any ideas?
Title: Re: Asylum
Post by: Munchor on March 08, 2011, 09:48:27 am
I'm trying to make an Axe game, but I have no ideas about what the game should be. All I have is the name: Asylum.
Any ideas?

Asylum is the name of a OS being made by a Cemetech member, it's called Asylum OS, so I'm not sure about the name :P

Concerning the game, we have an inspiration topic here (http://ourl.ca/8726).

There may be something there you like ;D

Also, play Axe examples by Quigibo to get some ideas for your game.

Good Luck!

The OS being made can be found here (http://www.cemetech.net/forum/viewtopic.php?t=5498&postdays=0&postorder=asc&start=0).

EDIT: I think the guy making the OS gave up on it, so the name is yours.
Title: Re: Asylum
Post by: Freyaday on March 08, 2011, 09:49:38 am
Aww, you mean I can't use Asylum? And it's such a cool name,too. The source was going to be called Sanity....
Title: Re: Asylum
Post by: Munchor on March 08, 2011, 09:50:11 am
Aww, you mean I can't use Asylum? And it's such a cool name,too. The source was going to be called Sanity....

I think you can use Asylum, please read the entire post before (I edited it).
Title: Re: Asylum
Post by: Freyaday on March 08, 2011, 09:53:33 am
Well, you edited it between the times when I loaded the page and when I replied.
Title: Re: Asylum
Post by: Munchor on March 08, 2011, 09:56:57 am
Well, you edited it between the times when I loaded the page and when I replied.

Yeah I did I edited it several times.
Title: Re: Asylum
Post by: Freyaday on March 09, 2011, 05:36:44 pm
Asylum has officially been started! It's text based, and its current state is closer to a choose your own adventure novel than Zork. I'm going to attatch what I have so far ASAP.
Title: Re: Asylum
Post by: Munchor on March 09, 2011, 05:37:15 pm
Asylum has officially been started! It's text based, and its current state is closer to a choose your own adventure novel than Zork. I'm going to attatch what I have so far ASAP.

Nice :) Good luck with it.
Title: Re: Asylum
Post by: DJ Omnimaga on March 10, 2011, 06:13:06 pm
I see, good luck with it!
Title: Re: Asylum
Post by: Freyaday on March 10, 2011, 08:54:04 pm
Anybody know how to chop up strings with Axe? The strings are space delineated....
Title: Re: Asylum
Post by: jnesselr on March 10, 2011, 09:01:05 pm
Anybody know how to chop up strings with Axe? The strings are space delineated....
Chop up in what way?  With axe, just start at the beginning, stop when you hit 0 (end of string), and return a subset when you encounter a 0x20 (ascii for a space).  Essentially, you would hold the current start position, and set a counter to 0.  Then, add one to the counter until you hit a space.  Then use the start position and length to copy it or use it however you want to.
Title: Re: Asylum
Post by: Freyaday on March 11, 2011, 01:23:22 am
Does Axe's inData do that for me though, or do I have to do it myself? And if inData does work, how do I use it?

OMG post 100 O.O
Title: Re: Asylum
Post by: Raylin on March 11, 2011, 01:50:19 am
MOAR SONAR IN YO GAEM
Title: Re: Asylum
Post by: Freyaday on March 11, 2011, 09:47:14 am
I couldn't get sonar to work, which is why Asylum is text based.
Turns out, inData( is the command I was looking for. However, I have no idea how to compare the string bits to, actually, anything. Help!