Author Topic: Omnimaga's rules for making platformers  (Read 14934 times)

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Offline DJ Omnimaga

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Re: Omnimaga's rules for making platformers
« Reply #15 on: March 24, 2011, 03:59:45 am »
^ This. Otherwise key detection seems slow. I hate when I press a key and move 0.25 seconds later then release the key 0.25 seconds too late and move 2 spots instead of 1.

Also, if you have a game where there's no real-time actions needed, such as a top-down view RPG, replace Getkey->K with Repeat K:Getkey->K:End. When you start moving you'll move immediately. (assuming you followed Freyaday advice).
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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