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Omnimaga's rules for making platformers
nemo:
edited in the new rules.
6 is more of a preference for me, but i thought i should add it so people could find builderboy's physics tutorial if they were having troubles. true DJ, in BASIC it's harder to compress maps and keep speed than in axe/asm. i edited that in (:
edit: i'll attempt to compress the metroid II maps, but no promises there. it'll be hard.
ztrumpet:
Plan ahead all the tiles you will use if you use compression. It may take a while, but adding in tiles later (I added the crumbling block in Exodus almost too late) is a pain. :D
yunhua98:
As with RPGs, write out storyline on paper, unless it doesn't have one, and is purely taking down enemies. ;D
btw, do you guys think I should make "Omnimaga's Rules to Making Quadratic Solvers"?
it could start with; Don't make them! j/k
DJ Omnimaga:
--- Quote from: nemo on August 04, 2010, 08:38:41 am ---edited in the new rules.
6 is more of a preference for me, but i thought i should add it so people could find builderboy's physics tutorial if they were having troubles. true DJ, in BASIC it's harder to compress maps and keep speed than in axe/asm. i edited that in (:
edit: i'll attempt to compress the metroid II maps, but no promises there. it'll be hard.
--- End quote ---
Oh doN't worry too much about the Metroid II challenge, it was more because in the past, many people complained that I should add compression to the game and they did not understand it would increase loading time considerably, so since then I put that challenge up. The challenge required the person to only rely on xLIB+BASIC.
JustCause:
Things I should have read before starting MFQT...heh. This should help a lot of people!
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