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Raylin's Rules for Making RPG's
Raylin:
Maybe I'll sticky this later. :)
meishe91:
Very cool. Added it to the Tutorials thread.
ztrumpet:
--- Quote from: DJ Omnimaga on August 02, 2010, 11:20:02 pm ---
--- Quote from: Raylin on August 02, 2010, 09:29:27 pm ---Rule 4: BALANCE YOUR FORMULAS! Attack, Defense, Speed, Stat Gain, Level Up, EXP... Make it all realistic. I shouldn't be able to kill a LV 10 with an uber-randomed LV 2.
--- End quote ---
On the other hand, make sure that a LV 9 char won't get instantly killed by a LV 10 enemy, then instantly kill that enemy when he reaches LV 10. Either the game difficulty will rise too fast or it will get too easy if you are over-leveled. ANOTHER IMPORTANT THING (IMHO): Make sure the first game enemies are not too hard, or at least if they are, make sure leveling up is fast enough with them! To be honest, if I try a RPG and can't even beat the first few enemies at all, I will be tempted to give up and delete the whole thing.
--- End quote ---
Um, have you played Illusiat 13? I almost gave up in the Dark Cave because I couldn't kill anyone. Luckily, that's a short space and I made it out and into the funnest calc game anywhere. ;D
Excellent rules Raylin. I think it needs to be pinned. :D
Raylin:
Done. Keep adding! :D
This only helps people.
yunhua98:
[Raylin] Rules edited in.
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