Author Topic: Why mah calc won't turn off?  (Read 11843 times)

0 Members and 1 Guest are viewing this topic.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Why mah calc won't turn off?
« Reply #15 on: September 01, 2011, 11:42:26 pm »
Try making it, but have axe compile it as MirageOS or nostub (or Ion :P but MOS gets icons.). That way it might avoid the issue if it's a DCS problem.

It's a long shot, but hey, why complain if it works?

Edit: Wait, wait, it's BASIC? hmmm.....

well, if it's a problem with the homerun hook, or one of the others DCS provides, those can all be easily turned off.
« Last Edit: September 01, 2011, 11:43:31 pm by willrandship »

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Why mah calc won't turn off?
« Reply #16 on: September 02, 2011, 07:46:16 am »
homerun hook? hmm...If it's that feature that let it turn on when I turn on the calc, i didn't enable it.
Sig wipe!

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Why mah calc won't turn off?
« Reply #17 on: September 02, 2011, 11:52:56 pm »
No, the homerun is the one that makes it so you can run asm progs without asm(, even MOS or DCS, so you just do prgmPROGNAME.

There's one other, I believe, and both of those are enabled by default. Also, it *might* be a glitch in the xlib/Celtic libs option, so try that as well.