Author Topic: Zelda Music  (Read 7868 times)

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Offline ACagliano

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Zelda Music
« on: December 14, 2010, 04:27:36 pm »
I need an Axe code to play the Zelda theme song during the display of a splash screen. Can anyone help?

Offline Happybobjr

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Re: Zelda Music
« Reply #1 on: December 14, 2010, 04:40:13 pm »
can you provide a sample of the music you want?

In notes?
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline ACagliano

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Re: Zelda Music
« Reply #2 on: December 14, 2010, 04:46:52 pm »

Offline Happybobjr

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Re: Zelda Music
« Reply #3 on: December 14, 2010, 04:50:21 pm »
oh, 3 tracks at once.
I am no help here. sry.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline ACagliano

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Re: Zelda Music
« Reply #4 on: December 14, 2010, 04:59:21 pm »
lol. it should be the same one that is used in this video

http://www.youtube.com/watch?v=-MtJppWRH4M&feature=player_embedded

Offline DJ Omnimaga

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Re: Zelda Music
« Reply #5 on: December 15, 2010, 12:12:18 am »
Is it possible to use MobileTunes data inside other programs, though? How big is the file, too?

Offline JosJuice

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Re: Zelda Music
« Reply #6 on: December 15, 2010, 09:27:19 am »
Is it possible to use MobileTunes data inside other programs, though?
It would be possible, but it would involve a lot of work.

Offline ACagliano

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Re: Zelda Music
« Reply #7 on: December 15, 2010, 09:34:22 am »
Isn't there a converter?

Offline DJ Omnimaga

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Re: Zelda Music
« Reply #8 on: December 15, 2010, 02:35:10 pm »
I'm not sure. You would have to ask Kerm if it's possible (and how) to integrate Mobiletunes songs inside a game.

Offline Quigibo

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Re: Zelda Music
« Reply #9 on: December 19, 2010, 06:15:30 am »
Sorry this is late, but I wrote a converter a while ago.

http://ourl.ca/6263
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Offline sodium.777

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Re: Zelda Music
« Reply #10 on: January 15, 2011, 02:00:29 am »
does the calculator even have a spekaer?

Offline Builderboy

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Re: Zelda Music
« Reply #11 on: January 15, 2011, 02:05:30 am »
no but if you have the right adapter, you can plug headphones into the I/O port and listen to music :) or you can hook it up to the stereo using the right cable and rock out :w00t:

Offline Happybobjr

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Re: Zelda Music
« Reply #12 on: January 15, 2011, 09:57:31 am »
does the calculator even have a speaker?

full quality music is completely possible. (although about 25 sec. uses all your memory at full quality
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Re: Zelda Music
« Reply #13 on: January 15, 2011, 10:36:58 am »
full quality music is completely possible. (although about 25 sec. uses all your memory at full quality
I adapted JimE's version of MSD8x once to allow you to play wav files from a flash drive.  I used to rock out all the time with a flash drive sticking out of my calculator.

Offline Happybobjr

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Re: Zelda Music
« Reply #14 on: January 15, 2011, 10:45:01 am »
full quality music is completely possible. (although about 25 sec. uses all your memory at full quality
I adapted JimE's version of MSD8x once to allow you to play wav files from a flash drive.  I used to rock out all the time with a flash drive sticking out of my calculator.

Do you still have it??? [/greed]
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________