Author Topic: My activity  (Read 5240 times)

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Offline FinaleTI

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My activity
« on: June 24, 2011, 07:11:14 pm »
Starting this weekend, I'll be going on a week-long vacation, so my activity might drop for the next week. Fortunately, I will have access to my calculator and my laptop, so I'll do my best to get some progress on my projects. After all, long car drives can lead to wondrous coding sprees.  After I get back, my activity should be OK, though it may falter, as my Eagle Project should be happening during the end of July.

I'll probably be focusing on Nostalgia, as I'd really like to crank out a demo of that before focusing on something else entirely, because I believe some real progress on it is way past overdue.

As for the progress I hope to make with Nostalgia, I'll be looking at the ASCII mapping engine, and something I still want to be a surprise, as well as a dynamic border system. The dynamic border system would replace the scroll-like borders in most everything (the conversation text box will like remain as the scroll-like border), but it should save a boatload of memory in the long run, because all the borders won't be hard-coded in. For the old, very unoptimized, in-game menu, I was using several thousand bytes of space just for the borders and menu layouts. It was a nightmare. I may even have a completed dynamic border system somewhere in my Pokemon TCG source, so I'll see if I can't find that, as it would make this even easier. The borders will be a simpler design, but I think they'll still look pretty good. As for the surprise, if it goes well, I hope it will make Nostalgia a bit more immersive.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Deep Toaster

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Re: My activity
« Reply #1 on: June 24, 2011, 07:12:15 pm »
Cya FinaleTI and have fun and

As for the surprise, if it goes well, I hope it will make Nostalgia a bit more immersive.

:D




Offline DJ Omnimaga

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Re: My activity
« Reply #2 on: June 24, 2011, 07:14:28 pm »
Have fun and I hope you still plan to stay with us afterward. :D

Offline ztrumpet

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Re: My activity
« Reply #3 on: June 24, 2011, 07:16:19 pm »
Have fun, and good luck on both Nostalgia and your Eagle Project!  ;D

Offline Munchor

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Re: My activity
« Reply #4 on: June 24, 2011, 07:17:01 pm »
FinaleTI, good luck with Nostalgia and enjoy your vacation :) Have fun!

Offline FinaleTI

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Re: My activity
« Reply #5 on: June 24, 2011, 09:47:31 pm »
Well I made more progress tonight than I thought I would, so I'll tease you all with the secret: a fully functioning environment!

The below screenie exhibits the rain and snow weather effects, and I'm working on using interrupts to create a 'daily' timer (each day in-game will probably last 1 hour, with 30 minutes of daytime, and 30 minutes of nighttime). There won't be a day counter, so it will really just be there to show the passing of time, like in Ocarina of Time. During nighttime, I plan to raise the contrast a few levels from the user's contrast to darken the world.

What do you guys think? I'm considering adding a few more weather effects, but the plan is the use the snow in Ignortia, the northern province of Alteria, and to use the rain in Soutnia, the southern province of Alteria.

I'm also considering having the weather affect battles, but I'm not quite sure how yet.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: My activity
« Reply #6 on: June 24, 2011, 11:01:51 pm »
That's awesome!  Great job, Finale. :D

Offline Darl181

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Re: My activity
« Reply #7 on: June 24, 2011, 11:11:37 pm »
Looks great!

Imho the snow/rain effects should go a little bit faster so it doesn't look obviously like sprites/lines moving across the screen :P

EDIT:
Quote
After all, long car drives can lead to wondrous coding sprees
I've never been able to get that to work for me...i always get distracted with something or another XD
« Last Edit: June 24, 2011, 11:13:17 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline ztrumpet

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Re: My activity
« Reply #8 on: June 24, 2011, 11:54:28 pm »
EDIT:
Quote
After all, long car drives can lead to wondrous coding sprees
I've never been able to get that to work for me...i always get distracted with something or another XD
Exodus came out of one of those, and hopefully most of Cube Droid will come out of another. ;D

Offline DJ Omnimaga

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Re: My activity
« Reply #9 on: June 25, 2011, 12:30:20 am »
Looks nice, but I agree that the rain and snow should fall faster, especially the rain.

Maybe snowstorm effects using my sandstorm effect?

Offline Darl181

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Re: My activity
« Reply #10 on: June 25, 2011, 12:31:11 am »
Maybe snowstorm effects using my sandstorm effect?
Maybe a level in which there's a blizzard?  Or in the middle of a boss battle? ;D

EDIT: hmm, might it be possible to make the weather stuff grayscale?
« Last Edit: June 25, 2011, 12:33:49 am by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline DJ Omnimaga

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Re: My activity
« Reply #11 on: June 25, 2011, 03:07:48 am »
Not in battle, since that animation is already used in a magic animation.

Offline shmibs

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Re: My activity
« Reply #12 on: June 25, 2011, 03:14:52 am »
gray would definitely help, but there's no way he's getting it to work with that engine. i like the way the weather looks, but have to agree about the speed of things. if it were just a bit faster (and maybe masked) the snow especially would look a lot cleaner. i like the effect as a whole, though (as well as the day/night idea) and think it could add a lot of depth. nice work with the updates and good luck with dynamic windows.

Offline FinaleTI

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Re: My activity
« Reply #13 on: June 25, 2011, 05:37:18 am »
The snow currently is masked, and I can speed the weather up. I'll play around with it, see if I can find a good speed.

Also, why wouldn't gray work with the engine? I no longer need to use the backbuffer to hold the map or any important data long term. In fact, another weather effect I was considering was using DJ's sandstorm effect for an actual sandstorm, since Estiernia, the eastern province, has a desert climate.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline TIfanx1999

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Re: My activity
« Reply #14 on: June 25, 2011, 09:47:42 am »
I'll have to agree with what most of the others have said. I think the weather effects are a nice addition, but they seem too slow. I'm not sure because it's been a while since I've seen pics of the game engine, but do they slow down the mapper as a whole as well? At any rate, I'd try to adjust the weather, and possibly seem if you can find some optimizations to speed the tilemapper itself up a bit.

I think the idea of day and night sounds cool, but how will it work into gameplay? Will shops/ places be closed during the night? Will there be different enemies out and about? How much space will such changes take? While I *do* think it's a cool idea, but I'm really unsure if it would fit well or add anything to Nostalgia.

Lastly, I hope you have a wonderful vaction! =)