Omnimaga
General Discussion => Other Discussions => Miscellaneous => Topic started by: jsj795 on May 10, 2012, 09:04:59 pm
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I've been looking into storylines in RPGs, interactive storyline, linear storyline, interactions with NPCs, AI in enemies, simulation vs stimulation, etc.
And I stumbled upon this document that I thought is really good if you plan on developing an RPG that captures the audience. So I decided to share it :)
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This brilliant. I'm going to start my own Development company and I could use this! :D
Thank you for sharing this, I'm definitely going to find it useful! XD
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:) i'm glad it helped.
I've been going on gamedev.net, and their forums have a lot of really good discussions and ideas :D it's pretty worth it to check them out
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I think it will indeed help, thanks ^_^
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Wow, there's a lot of stuff in here... o.o/me begins reading
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My goodness that is a huge document! O.O Looks like it could be pretty useful (just skimming through a bit).
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I wonder if one of these concepts could be applied to calculator RPGs :)
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Of course! Jsj795's <a href=http://ourl.ca/3609>project</a> in the works is in fact a calculator RPG.
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Cool, I can use this
/me immediately begins reworking his 'structured' forum RPG.
BTW, I'm still working on that ;)