Omnimaga

General Discussion => Other Discussions => Miscellaneous => Topic started by: Yeong on September 17, 2011, 08:55:58 pm

Title: what makes a good Point-and-Click game?
Post by: Yeong on September 17, 2011, 08:55:58 pm
I just recently created point and click game, and it was kinda....easier(difficulty wise) than I thought.
Is there any puzzles/features that makes that PoC interesting?
Title: Re: what makes a good Point-and-Click game?
Post by: chattahippie on September 17, 2011, 08:57:28 pm
Slider puzzles would be cool if you needed to unlock a lock or to turn on power
Title: Re: what makes a good Point-and-Click game?
Post by: LincolnB on September 17, 2011, 10:01:40 pm
Hidden switches, doors, and rooms, and also secret treasure and stuff is a good start.
Title: Re: what makes a good Point-and-Click game?
Post by: shmibs on September 17, 2011, 10:14:25 pm
the most important aspects for a point and click type adventure are unexpected humour, fantastic puzzle elements, changing scenery (so a single area can look multiple different ways), and a completely original story/ambience. these are all reasons that The Neverhood is the greatest point and click adventure ever made, and, if it weren't so short, would be the greatest game of all time. Machinarium is also good at all of these, though to a slightly lesser extent.