Author Topic: Controlling motors using calc?  (Read 2996 times)

0 Members and 1 Guest are viewing this topic.

Offline c4ooo

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 252
  • Rating: +10/-1
  • The impossible chemical compound.
    • View Profile
Controlling motors using calc?
« on: May 02, 2015, 09:14:44 pm »
So does anyone have any thoughts about controlling 2 motors using a ti84+? Would it be possible to do it with just a few wires and maybe some relays? i know its possible to use the arduino as a "bridge" between the motors and calcs, but i don't want to use an arduino. I just want to use a calculator and some wires.
PS imd very tired right now so pls exuse me if the post seems ranting or seems to use unnatural language.
-German Kuznetsov
The impossible chemical compound.

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Controlling motors using calc?
« Reply #1 on: May 03, 2015, 10:51:19 am »
The ports of the calculator are meant for data. They can only supply a small current. It may be just enough to control a relay, but it's best to put transistors between them, just to be sure (or control the motors directly using transistors, if your transistors are powerful enough).
And in any way, don't forget to put a discharge diode on the relay (put a diode in parallel over the coil of the relay in the direction that it blocks incoming power).
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated