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General Discussion => Technology and Development => Other => Topic started by: JWinslow23 on March 09, 2015, 02:28:00 pm

Title: Gamebuino 2048
Post by: JWinslow23 on March 09, 2015, 02:28:00 pm
Guess I'm making a Gamebuino game now ::)

My first project is 2048 (took me a while to design the graphics; if it were as big as a TI-84+ screen, I'd have had my graphics already XD )

Screenie (shows some gimmicky popup messages):
(https://img.ourl.ca/Gamebuino2048v3.gif)

Use the arrow keys to move the tiles. Use A to save your current game, B to reset your game, and C to quit to the title screen. B+A (holding B and tapping A) gives you an option to delete your save (non-functional for some reason in the screenie, but works fine in real life :thumbsup: )

Todo:

* Add way to win
* Add way to lose
* What else do you think I should do, guys?

.zip attached. Includes .ino file (source), .hex file (compiled game), and .gif of gameplay. Tell me what you think!
Title: Re: Gamebuino 2048
Post by: Matrefeytontias on March 09, 2015, 02:31:18 pm
Wow, that looks nice ! I like those pop-ups, they look like mini-achievements :P

Maybe you can add a timed version where you try to make the highest score ?
Title: Re: Gamebuino 2048
Post by: Sorunome on March 09, 2015, 03:21:14 pm
The popups are part of the gamebuino library, lol :p

Also, as already said on the gamebuino forum, I like it ^.^
Title: Re: Gamebuino 2048
Post by: JWinslow23 on March 09, 2015, 09:40:07 pm
Wow, that looks nice ! I like those pop-ups, they look like mini-achievements :P

Maybe you can add a timed version where you try to make the highest score ?
Yeah... I literally write gb.popup(F("Message"),time_in_frames); . XD Although that wouldn't be a bad thing to try to implement on a calc...

And actually, a different mode of gameplay like that isn't a bad idea! Once I get finished with everything else, I could do that. :)
Title: Re: Gamebuino 2048
Post by: JWinslow23 on March 14, 2015, 02:47:27 pm
Bump.

* Added way to win
* Added way to lose
* This is pretty much a finished game right now.

Todo:

* What else do you think I should do, guys?
* Wonder what my next project will be...
* ...will do serious game making work when I get the thing by the end of the month.

Screenshot:
(https://img.ourl.ca/Gamebuino2048v4.gif)

.zip attached. Tell me what you think!
Title: Re: Gamebuino 2048
Post by: Sorunome on March 14, 2015, 02:59:10 pm
This is looking niiiiice! :D I will definitely try it once my real hardware arrives :3
Title: Re: Gamebuino 2048
Post by: JWinslow23 on March 24, 2015, 06:06:19 pm
Update.

* Fixed saving

THIS is the final version. Probably will never continue this, unless people want more stuff or something  :|

Screenie irrelevant, literally all I changed was the save-checking subroutine.

Download attached. Give me some feedback! I should get a real Gamebuino by the end of the month!
Title: Re: Gamebuino 2048
Post by: JWinslow23 on March 27, 2015, 07:13:30 pm
I have decided the game is too slow.

Removed all delay.

Screenie irrelevant.

Download here (http://gamebuino.com/forum/download/file.php?id=684).
Title: Re: Gamebuino 2048
Post by: Sorunome on March 27, 2015, 07:20:26 pm
Yaaaay finally it's soooo much quicker now :3