Author Topic: [RPG] 6th version of Herssahe  (Read 17056 times)

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Offline persalteas

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[RPG] 6th version of Herssahe
« on: August 08, 2013, 08:37:31 am »
EDIT: Current version attached to this post.

Hi everyone !

You may have heard about one of my best programs, the RPG Herssahe, in several versions for each calculator model.
The version 4.2 (full Basic) is still one of the best graphicals RPGs for TI-82 Stats/TI-83.

A bit later, but I was still a young child, I made the 5th version of Herssahe with Xlib, when Axe and Grammer did not exist yet :P
But now, I think it is too old, crap, and I wanted to make a great program with Grammer :)

So I announce the sixth version, made with Grammer, with grayscale graphics :)

Notable changes (in project ;) ) from the 5th version:
  • better AI in battles
  • better names of items, attacks and spells
  • items to retrieve and a true SCENARIO  ;D
  • Grayscale and abuse of the particles to make beautiful graphics and animations
  • Cheatcodes  :P and maybe texturepacks :)
  • weight halved




Please give me all your ideas, especially if you know stylish names for attacks, I have 9 different attacks to name and no imagination :P

Thank you !!

Progress of the program: 12%
The program ZDATA will be compressed when I will have finished to draw all the sprites I need, don't worry.
« Last Edit: August 30, 2013, 05:02:50 am by persalteas »


Offline DJ Omnimaga

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Re: Re: [RPG] 6th version of Herssahe
« Reply #1 on: August 11, 2013, 12:20:11 pm »
This looks very nice :D

Offline Streetwalrus

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Re: [RPG] 6th version of Herssahe
« Reply #2 on: August 11, 2013, 12:27:53 pm »
Yup looks quite good Persy. ;)

Offline persalteas

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Re: [RPG] 6th version of Herssahe
« Reply #3 on: August 17, 2013, 12:26:34 pm »
I am making a "character creator" add-on, to allow you to create different characters with different names and different skins, and make them play on the same map ! (not at the same time...) Your other players will react as NPCs.

I am looking for cool sprites, now...


Offline Streetwalrus

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Re: [RPG] 6th version of Herssahe
« Reply #4 on: August 23, 2013, 09:48:32 am »
Oh that sounds awesome ! :D

Offline DJ Omnimaga

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Re: Re: [RPG] 6th version of Herssahe
« Reply #5 on: August 24, 2013, 01:00:53 am »
Nice to hear. Will it be like modern RPGs customization except no char height/weight/eyes color? (due to low calc res?)

Offline persalteas

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Re: [RPG] 6th version of Herssahe
« Reply #6 on: August 26, 2013, 02:47:52 pm »
Will it be like modern RPGs customization except no char height/weight/eyes color? (due to low calc res?)

You will be able to enter 2 hex codes for two 8x8 sprites, that's what I call a "skin"...
The first sprite is used when your character looks on the left, the second when he looks on the right.

But the choice of the sprite is 100% free, yes :P
You can play Herssahe with a 8x8 lobster if you want :P

Offline AssemblyBandit

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Re: [RPG] 6th version of Herssahe
« Reply #7 on: August 26, 2013, 10:46:24 pm »
Looks awesome! Love the particle effect!

Offline Sorunome

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Re: [RPG] 6th version of Herssahe
« Reply #8 on: August 27, 2013, 08:08:15 am »
Wha, this is looking awesome, looking forward for more! :D

THE GAME
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Offline persalteas

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Re: [RPG] 6th version of Herssahe
« Reply #9 on: August 30, 2013, 05:00:31 am »
Thanks :) I have now finished the character creator, and the character has now limits on the map  ;D


but I'm stopped on a problem :P
The calc freezes when I modify a grayscale buffer in my options menu :P ... and i don't understand why...
I try to do otherwise.
« Last Edit: August 30, 2013, 05:04:30 am by persalteas »


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Re: [RPG] 6th version of Herssahe
« Reply #10 on: August 30, 2013, 11:02:07 pm »
Pretty cool looking :)

Offline Sorunome

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Re: [RPG] 6th version of Herssahe
« Reply #11 on: August 31, 2013, 02:23:05 am »
That is indeed looking cool :D

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Offline Xeda112358

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Re: [RPG] 6th version of Herssahe
« Reply #12 on: September 14, 2013, 09:15:21 pm »
Wow, those are nice ideas!

but I'm stopped on a problem :P
The calc freezes when I modify a grayscale buffer in my options menu :P ... and i don't understand why...
I try to do otherwise.
Have you figured out why, yet, or is this still a problem?

Offline persalteas

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Re: [RPG] 6th version of Herssahe
« Reply #13 on: September 16, 2013, 07:35:08 am »
No it is still a problem :P
I'll explain you tomorrow...


Offline Xeda112358

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Re: [RPG] 6th version of Herssahe
« Reply #14 on: September 16, 2013, 08:12:16 am »
Okay, thanks. It concerns me that that would happen. Maybe there is overlapping data or something.

What is the address of the grayscale buffer?