Author Topic: Hybrid Editor: Tilemap and Sprite Editing  (Read 2778 times)

0 Members and 1 Guest are viewing this topic.

Offline NonstickAtom785

  • LV3 Member (Next: 100)
  • ***
  • Posts: 78
  • Rating: +4/-0
  • Just live life. Cal-cu-lat-or style!
    • View Profile
Hybrid Editor: Tilemap and Sprite Editing
« on: February 21, 2020, 01:44:11 pm »
Hybrid Editor
A Tile Map & Sprite Editor for Grammer
Author: NonstickAtom
Date: February 21, 2020


Tilemap Editor:
Code: [Select]
   Min Width: 12
   Min Height: 1
   Max Width: 64
   Max Height: 64


Sprite Editor
Code: [Select]
   Min Sprites: 1
   Max Sprites: 96


Keys:
Code: [Select]
   Tilemap Editor
      - [ MODE ] = Exit
      - [ 2ND ] = Paste (whatever is on the clipboard)
      - [ Alpha ] = Copy (grabs value from the current tile position)
      - [ F1 ] = Sprite Selector (you have to select a sprite to exit)
      - [ F5 ] = Editor Toggle
   Sprite Editor
      - [F1] = Editor Toggle
      - [ x² ] = Add sprites (exits the program to prevent RAM clears)
      - [ 2ND ] = Toggle Pixel
      - [ STAT ] = Goto Sprite
      - [ CLEAR ] = Clear Sprite (makes the tile blank)
      - [ + ] = Next Tile
      - [ - ] = Previous Tile
« Last Edit: February 22, 2020, 09:21:08 pm by NonstickAtom785 »
Grammer2 is Good!