Author Topic: Grammer 2-The APP  (Read 58883 times)

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Offline Yeong

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Re: Grammer 2-The APP
« Reply #375 on: September 12, 2012, 06:59:48 pm »
As for Grammer 3, I am not starting it yet (I won't start for another year, probably).
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Offline Sorunome

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Re: Grammer 2-The APP
« Reply #376 on: September 12, 2012, 07:00:46 pm »
damit, i need to read moar XD

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Offline Xeda112358

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Re: Grammer 2-The APP
« Reply #377 on: September 14, 2012, 09:28:54 am »
If I made a program version, I think it would be around 5000 bytes and be a port of the Grammer 1. The port would probably be smaller and faster than Grammer 1, too, because I optimised a lot of that code in Grammer 2 :D

Offline persalteas

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Re: Grammer 2-The APP
« Reply #378 on: September 14, 2012, 12:09:07 pm »
Good !


Offline Sorunome

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Re: Grammer 2-The APP
« Reply #379 on: September 14, 2012, 06:42:44 pm »
Nice! But wouldn't it have to be in ram then? :P

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Re: Grammer 2-The APP
« Reply #380 on: September 15, 2012, 06:54:48 am »
Yes it will be in RAM... You cannot write into the ROM with a 83/82, read only


Offline Sorunome

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Re: Grammer 2-The APP
« Reply #381 on: September 15, 2012, 11:29:24 am »
that's why i hate ram clears >.>

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Offline Yeong

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Re: Grammer 2-The APP
« Reply #382 on: September 15, 2012, 01:33:19 pm »
Especially in TI-86, which actually have some high quality games, but only RAM space D:
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Offline persalteas

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Re: Grammer 2-The APP
« Reply #383 on: September 16, 2012, 04:36:58 pm »
Wow Grammer on a 86 would be... nice too ! I have one and I never programmed on it...


Offline Yeong

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Re: Grammer 2-The APP
« Reply #384 on: September 16, 2012, 05:34:40 pm »
For TI-BASIC, iirc, It's really similar to TI-83+ TI-BASIC.
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Offline Xeda112358

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Re: Grammer 2-The APP
« Reply #385 on: September 17, 2012, 07:47:33 am »
If Grammer gets ported to the TI-86, 4-level grayscale has to come as a standard drawing mode XD Same for the 89 and 92...

Offline Sorunome

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Re: Grammer 2-The APP
« Reply #386 on: September 17, 2012, 08:25:26 pm »
wow, nice :D

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Offline Xeda112358

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Re: Grammer 2-The APP
« Reply #387 on: October 06, 2012, 09:15:20 am »
I remembered a feature that I never added to Grammer 2 D: Parser hooks would have made this project great, but I think I have a better idea... When an unrecognised token is come across, code can be redirected and parsed by the program. I would try to use the token "?" somehow to read arguments. This would also let me add in the ability to pass arguments to subroutines "easily." What do you guys think?

EDIT: Okay, what I have added so far:
  • ? is now a variable.
  • Using prgm(pointer will work just like prgmpointer (so it will call a subroutine). However, ? will be updated with the pointer to the next argument
  • The token "]" will read an argument pointed to by a pointer var and then update the pointer var with the location of the next argument. For example, ]? will read an argument pointed to by ?, then ? will be updated.

    I am going to try to add in the error code for unrecognised tokens, too, that way you can set up an error handler that will instead parse the tokens in whatever way you want :) Here is an example of what can currently be done:

    Code: [Select]
    Lbl ".→Z
    prgm(Z,X,Y,S
    Stop
    ..
    ]?→x
    ]?→y
    ]?→s
    If  and 1
    Pxl-On(y,x
    If s and 2
    Pxl-On(y,x,39026
    End

Offline TIfanx1999

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Re: Grammer 2-The APP
« Reply #388 on: October 07, 2012, 10:02:00 am »
Sounds awesome Xeda! :D

Offline Yeong

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Re: Grammer 2-The APP
« Reply #389 on: October 09, 2012, 08:32:31 am »
sweet. extra variable. :D
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