Omnimaga

Omnimaga => Completed => Our Projects => Grammer => Topic started by: Xeda112358 on February 03, 2012, 07:55:11 am

Title: Grammer Animations
Post by: Xeda112358 on February 03, 2012, 07:55:11 am
I couldn't figure out where to put this because it is an animation that while it looks cool, probably isn't too useful for games and such. So, I figured I would make a general topic :) Plus, I have a few other animations I can dig up from a program I made a while ago called PsychaD... So the first one is interactive and based on a program Yeong made:

Controls:
Arrows move
[F1] shrinks it
[F2] makes it grow
[2nd] speeds it up
[Alpha] slows it down
[ +] adds more lines
[-] removes lines
[4] shifts the point right
[6] shifts the point left
[8] shifts the point up
[2] shifts the point down

Lots of options :3
EDIT: Okay, here is another thingy to watch .___.
Title: Re: Grammer Animations
Post by: TIfanx1999 on February 03, 2012, 09:15:39 am
Cool stuff! :) The second one kind of reminds me of a kaleidoscope. I actually could see the second one (or something similar to it) being used for a game. lol
Title: Re: Grammer Animations
Post by: Jim Bauwens on February 03, 2012, 09:18:12 am
I love the Sierpinski triangles :3
Title: Re: Grammer Animations
Post by: Xeda112358 on February 03, 2012, 09:26:14 am
Hmm, maybe, actually >.> The lovely thing is that all they do is XOR a buffer with itself one pixel down. This can be easily modified to make it occur in different directions or on just one part of a screen. I made some posts a while back showing Sierpinski's Triangle in its full glory :3 Here is an alternate version (that somebody thought was platformer at first glance when they saw me with it) :)
Title: Re: Grammer Animations
Post by: Sorunome on February 04, 2012, 08:29:45 am
Cool! I like it! :)
Title: Re: Grammer Animations
Post by: Spyro543 on February 04, 2012, 10:22:00 am
What rule set is that? My favorite is rule 90 :3
Title: Re: Grammer Animations
Post by: Xeda112358 on February 04, 2012, 10:24:40 am
I've no clue D: All I do is xor a section of the screen with itself 1 pixel lower. Also, I draw a new pixel on the top row (or bottom row) incrementing the x coordinate each step (until it reaches 96)
Title: Re: Grammer Animations
Post by: Spyro543 on February 04, 2012, 10:25:52 am
Do you know what the rule set is for Autocell? Nice work btw, I could watch it forever :)
Title: Re: Grammer Animations
Post by: Xeda112358 on February 04, 2012, 10:28:01 am
No .___. It follows that same algorithm:
draw a pixel at (0,0)
Xor the screen with itself one pixel down
draw a pixel at (0,1)
Xor the screen with itself one pixel down
draw a pixel at (0,2)
...
Once the top row is filled, it can just xor itself one pixel down and creates the appearance of motion :) I've no clue what that rule, is, though :/
Title: Re: Grammer Animations
Post by: Spyro543 on February 04, 2012, 10:29:42 am
Oh. If you want to try it, this is rule 90:
(http://mathworld.wolfram.com/images/eps-gif/ElementaryCARule090_1000.gif)
Title: Re: Grammer Animations
Post by: Xeda112358 on February 04, 2012, 10:30:52 am
Wow, they look similar o.o I wonder if I can do it... I don't know how efficient it will be, though :/