Author Topic: Grammer  (Read 98113 times)

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Offline Jonius7

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Re: Grammer
« Reply #165 on: October 14, 2011, 01:15:05 am »
Both of them are very nice.
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Offline Yeong

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Re: Grammer
« Reply #166 on: October 14, 2011, 07:17:20 am »
I believe that one she's using right now is the particle version of her avatar in UTI
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Offline Xeda112358

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Re: Grammer
« Reply #167 on: October 14, 2011, 08:28:03 am »
It is indeed :)
Also, here is an update on how I am coming along with the readme/tutorial

I still need to add in the updated commands and whatnot, but with the tutorial part, I have finished the topics of:
Code: [Select]
Terminology (pointers, strings, pointer vars)
How numbers work in Grammer
How math works in Grammer
How logic expressions work
If blocks
Loops (repeat, while, for)
Labels
Code flow (Goto, Return, prgm)
Strings
I am still working on Sprites,Subroutines, Output, Interrupts, and Data.

Is there anything else I should add? Once I finish it, I plan to upload it to TICalc :)

Offline Yeong

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Re: Grammer
« Reply #168 on: October 14, 2011, 08:54:16 am »
int( and iPart( ?
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Offline Xeda112358

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Re: Grammer
« Reply #169 on: October 14, 2011, 08:55:25 am »
>.> OKay, I will add those to the readme, but I will just make a note that they could be dangerous if misused :)

EDIT: Tutorial part finished, no to updating command info.

Offline awalden0808

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Re: Grammer
« Reply #170 on: October 14, 2011, 10:38:00 am »
I'll apologize tomorrow for a bad mood today.

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Offline Xeda112358

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Re: Grammer
« Reply #171 on: October 14, 2011, 11:53:07 am »
I finally have completed the readme/command index/ tutorial after quite a while of procrastination. I hope this helps, folks, and now I can upload the updated version to TICalc :D

Thanks for your patience and for pushing me to finish this XD (oxymoronic?)

Offline Yeong

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Re: Grammer
« Reply #172 on: October 14, 2011, 11:53:29 am »
yay :D
EDIT: wow. Hex code sprites works now?
« Last Edit: October 14, 2011, 11:54:36 am by yeongJIN_COOL »
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Offline Xeda112358

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Re: Grammer
« Reply #173 on: October 14, 2011, 11:55:57 am »
They do indeed :) I figured it was worth while to add because it would make it easier for people :)

Offline Yeong

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Re: Grammer
« Reply #174 on: October 14, 2011, 12:00:18 pm »
yea. Sprite datas like Circle(......Circle(   kinda looked weird
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Offline TIfanx1999

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Re: Grammer
« Reply #175 on: October 14, 2011, 12:00:23 pm »
Hooray for Read-mes! I'll give it a look see on my days off this coming week. =)

Offline Xeda112358

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Re: Grammer
« Reply #176 on: October 14, 2011, 12:02:50 pm »
Hooray for Read-mes! I'll give it a look see on my days off this coming week. =)
Cool :D It might be a bit dry, though, just as a heads up XD

yea. Sprite datas like Circle(......Circle(   kinda looked weird
Oh, do you mean how the page separates it? I need to fix that... I was too excited to release it XD

Offline Yeong

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Re: Grammer
« Reply #177 on: October 14, 2011, 12:03:46 pm »
No, I meant whenever I converted sprite to data, it gave me a weird stuff like that.
Great that I can use hexcode now XD
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Offline Xeda112358

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Re: Grammer
« Reply #178 on: October 14, 2011, 12:04:39 pm »
Ah, okay :D
* Xeda112358 still needs to fix the formatting a little >.>

Offline Yeong

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Re: Grammer
« Reply #179 on: October 14, 2011, 12:05:50 pm »
yea. also, the current size is 5887, not 5860 XD
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