Author Topic: Graviter  (Read 164408 times)

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Offline Stefan Bauwens

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Re: Graviter
« Reply #660 on: December 12, 2011, 10:11:01 am »
Well I guess it's for bugtesting purposes then. :)
Nothing to worry about.


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Offline leafy

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Re: Graviter
« Reply #661 on: December 12, 2011, 10:16:38 am »
It's a cheat for bugtesting. If you had read the readme, you would have known >>
In-progress: Graviter (...)

Offline Stefan Bauwens

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Re: Graviter
« Reply #662 on: December 12, 2011, 10:22:33 am »
You'll have to add a password that can only be found when reading the entire readme. ;)


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Offline aeTIos

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Re: Graviter
« Reply #663 on: December 12, 2011, 12:08:12 pm »
It's a cheat for bugtesting. If you had read the readme, you would have known >>
<_<
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Offline C0deH4cker

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Re: Graviter
« Reply #664 on: December 23, 2011, 02:55:05 pm »
How's this coming? Getting close to the release, or at least the next beta? I've noticed that the latest beta was only released on 11/09/11, so there has to have been some progress made since then, right?

Offline leafy

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Re: Graviter
« Reply #665 on: December 23, 2011, 03:32:08 pm »
C0deH4cker I released a slightly optimized version for zcontest, but since then I haven't made much progress, sorry :/
In-progress: Graviter (...)

Offline C0deH4cker

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Re: Graviter
« Reply #666 on: December 23, 2011, 04:23:54 pm »
That's alright. Just kind of hard to know that such a good game is in the works out there but all i have is the 5 levels to play around with...

On a side note, i managed to get the source to compile, but i didnt have the Fullrene axiom on my calc, so i just deleted the Fcdf() commands and used zStart's option to execute code over 8811 bytes. Also, a program wasnt found, but I dont remember which one it was, so all i did was delete the prgmMISSING command from the source. It compiled, but there was no level ending vortex. I believe that the program was ZEND... oh well, keep up the good work!

Offline C0deH4cker

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Re: Graviter
« Reply #667 on: March 03, 2012, 08:36:37 pm »
printf(graviter == dead ? "I am sad." : "Yay!");

Offline Freyaday

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Re: Graviter
« Reply #668 on: March 03, 2012, 09:00:00 pm »
.MESSAGE
.vFIXED
"I AM SAD"->A
"YAY!"
GLIFE*9+A->A
Disp A
In other news, Frey continues kicking unprecedented levels of ass.
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Offline C0deH4cker

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Re: Graviter
« Reply #669 on: March 04, 2012, 07:22:23 pm »
<?='<span>', isDead($_GET['graviter']) ? 'I am sad.' : 'Yay!', '</span><br />';?>

Offline LincolnB

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Re: Graviter
« Reply #670 on: March 06, 2012, 05:57:07 pm »
Yeah this is dead :P But leafy's working on something better!
Completed Projects:
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Offline leafy

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Re: Graviter
« Reply #671 on: March 07, 2012, 08:32:54 pm »
Something about my signature...
In-progress: Graviter (...)

Offline C0deH4cker

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Re: Graviter
« Reply #672 on: March 07, 2012, 10:52:40 pm »
Blast labs? Is this working off of graviter, or are you just ditching it completely?

Offline NanoWar

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Re: Graviter
« Reply #673 on: July 11, 2012, 08:37:19 pm »
Sorry what is the current state of this game? What's the latest version I could play? :)
« Last Edit: July 11, 2012, 08:37:36 pm by NanoWar »

Offline Deep Toaster

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Re: Graviter
« Reply #674 on: July 11, 2012, 09:08:01 pm »
I suppose it's the one released for zContest3: http://tiforge.info/zcontest3/?a=projet&id=42