Author Topic: Graviter  (Read 164561 times)

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Offline Deep Toaster

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Re: Graviter
« Reply #495 on: September 25, 2011, 08:18:26 pm »
Wow, that screenie looks epic!
* mrmprog wants demo!
But then he wouldn't be able to submit it to zContest.

On the other hand, that might be better for everyone else participating. It really is epic.




Offline mrmprog

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Re: Graviter
« Reply #496 on: September 25, 2011, 09:30:33 pm »
 :o I didn't know this was being entered in that contest. In that case, good luck!

Offline yunhua98

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Re: Graviter
« Reply #497 on: September 25, 2011, 09:52:09 pm »
Wow, this is the best physics game ever made.

This is a HUGE POTY contender.




The difference is shocking.

on a side note, what happened to the particle explosions?  :o
« Last Edit: September 25, 2011, 09:52:47 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Deep Toaster

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Re: Graviter
« Reply #498 on: September 25, 2011, 10:01:38 pm »
Now that you put them together... I still remember being awed by that first version lol




Offline leafy

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Re: Graviter
« Reply #499 on: September 26, 2011, 12:13:37 am »
Well...the player sprite is still a box xD Yes, it's been a long, long while since last winter.

I tried to make it black on white but it didn't look as nice. I can easily change it whenever I want since I'm using DrawInv.

Also, I believe I am allowed to release demos during the zContest duration, under the rule that says you can post your entry whenever.
In-progress: Graviter (...)

Offline Deep Toaster

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Re: Graviter
« Reply #500 on: September 26, 2011, 12:37:02 am »
Well...the player sprite is still a box xD Yes, it's been a long, long while since last winter.
I think I like the new box though ;)
Also, I believe I am allowed to release demos during the zContest duration, under the rule that says you can post your entry whenever.
Oh right, I forgot. The rule is that you can't use games released prior to the contest, not that you can't release demos during the contest.




Offline TIfanx1999

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Re: Graviter
« Reply #501 on: September 26, 2011, 04:12:34 pm »
Wow, this has evolved quite nicely since I last saw it. Keep up the great work! ^^ It's also great to see Zedd getting some use. :D
« Last Edit: September 26, 2011, 04:14:15 pm by Art_of_camelot »

Offline boot2490

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Re: Graviter
« Reply #502 on: September 26, 2011, 08:15:10 pm »
Will this work on and 83+?
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline Deep Toaster

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Re: Graviter
« Reply #503 on: September 26, 2011, 08:23:18 pm »
I really hope so O.O




Offline leafy

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Re: Graviter
« Reply #504 on: September 26, 2011, 09:22:32 pm »
Will this work on and 83+?
* leafiness0 coughs embarassedly

Let's put it this way - it'll "work." D:
« Last Edit: September 26, 2011, 09:23:55 pm by leafiness0 »
In-progress: Graviter (...)

Offline leafy

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Re: Graviter
« Reply #505 on: September 29, 2011, 01:51:39 am »
Hi guys! New element:



PORTALS. They'll be animated in the somewhat near future.

Since you guys are so awesome, have a demo. You deserve it. It's so large because there's a crapton of levels that you can't access ^^

Controls: 2nd to jump, Alpha to swap gravity (you're not supposed to be able to in the demo level, but whatever), Mode to grab/release ropes, arrow keys to move.
« Last Edit: September 29, 2011, 01:52:34 am by leafiness0 »
In-progress: Graviter (...)

Offline Builderboy

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Re: Graviter
« Reply #506 on: September 29, 2011, 02:07:01 am »
This is so much fun!!  I see a possible issue if an object is teleported onto another object though D:

Offline aeTIos

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Re: Graviter
« Reply #507 on: September 29, 2011, 02:59:11 am »
OOOOOOOOH Shiny!!!!  *.* *.* *.* *.*
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Offline ztrumpet

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Re: Graviter
« Reply #508 on: September 29, 2011, 07:15:52 am »
 *.*  Wow.  Portals?!  Demo?!  Yea!
This is awesome, leafy.

Offline contra-sh

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Re: Graviter
« Reply #509 on: September 29, 2011, 08:00:43 am »
This game is really fantastic !!! :love:

Quote
Also, I believe I am allowed to release demos during the zContest duration, under the rule that says you can post your entry whenever.
Of course you can do that.

There's no problem for projects started before the zcontest (even with published demos and screenies before the zcontest!).
The only thing is that the project should not be finished/released before zcontest.  ::)

Keep the good work leafiness0 !