Author Topic: Graviter  (Read 164379 times)

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Offline LincolnB

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Re: Graviter
« Reply #555 on: October 11, 2011, 10:32:20 am »
Not sure if this would work, but maybe you could make a buffer that's bigger than the screen, and draw lines to it, and then copy just the middle part into L6. That seems to me like it would work but I've never tried it, so I don't know.
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Offline aeTIos

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Re: Graviter
« Reply #556 on: October 11, 2011, 10:34:56 am »
hm, you are inventive. can you draw lines on other buffers, then?
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Offline LincolnB

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Re: Graviter
« Reply #557 on: October 11, 2011, 10:44:42 am »
Yeah, the latest versions of Axe have full buffer support for everything except Circle.

Also, about what I said earlier:

Not sure if this would work, but maybe you could make a buffer that's bigger than the screen, and draw lines to it, and then copy just the middle part into L6. That seems to me like it would work but I've never tried it, so I don't know.

I really think that would work, now that I think about it, because even if Axe did automatically clip the lines in the buffer (not L6) instead of drawing the full line to the RAM surrounding the buffer, an Axiom could be written, very easily, that doesn't do that.
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Offline Deep Toaster

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Re: Graviter
« Reply #558 on: October 11, 2011, 03:46:55 pm »
That sounds like it could work :D

Unfortunately that would involve another thousand or so bytes, just for an animation :/




Offline ztrumpet

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Re: Graviter
« Reply #559 on: October 11, 2011, 05:38:06 pm »
He could use that memory at $8000.  I believe that area's big enough for a 96*96 buffer, and perhaps a little bigger.  Just ask before using it - there's a little more information about that area you need to know before destroying it (mostly just adding three bytes of Asm to your program, but still).

Offline leafy

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Re: Graviter
« Reply #560 on: October 11, 2011, 11:44:06 pm »
Buttons were never meant just for opening doors ^^


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Offline DJ Omnimaga

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Re: Graviter
« Reply #561 on: October 11, 2011, 11:48:39 pm »
Woah this is friggin epic! How do you do that? O.O So many people had troubles handling moving platforms before. Good job!

Offline Darl181

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Re: Graviter
« Reply #562 on: October 12, 2011, 12:07:22 am »
"insert (1) coin"
Win.

What happens if you hit the track?  Are you "electrocuted" or something?
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Offline NecroBumpist

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Re: Graviter
« Reply #563 on: October 12, 2011, 12:17:30 am »
Buttons were never meant just for opening doors ^^




That effect after entering the portal.
Epic.
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Offline Builderboy

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Re: Graviter
« Reply #564 on: October 12, 2011, 01:38:28 am »
Yayyy you implemented buttons doors and moving platforms :D It looks epic!   :w00t:

Offline ralphdspam

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Re: Graviter
« Reply #565 on: October 12, 2011, 02:11:39 am »
Wow, the graphics look great and the animations look so smooth!  :D
ld a, 0
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Offline ztrumpet

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Re: Graviter
« Reply #566 on: October 12, 2011, 07:23:16 am »
This looks soooo good.  Excellent job, leafy.  Wow.

Offline aeTIos

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Re: Graviter
« Reply #567 on: October 12, 2011, 07:54:20 am »
upic!
btw, how to code the buttons????
« Last Edit: October 12, 2011, 08:24:43 am by aeTIos »
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Offline Sorunome

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Re: Graviter
« Reply #568 on: October 12, 2011, 08:00:30 am »
That is just so awesome! I can't wait to play that on my calc!

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Offline Chockosta

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Re: Graviter
« Reply #569 on: October 12, 2011, 08:04:39 am »
Just awesome.
Do you have a planned date for a playable release ?