Omnimaga > Graviter

Level Design

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leafy:
I'm going to be posting some of my level concepts here, as well as some other ones drawn by my friends.

Levels by Phenomist:
Spoiler For Level set one: Spoiler For What is this I don't even:

DJ Omnimaga:
Nice so far. Make sure the early levels aren't too hard. It's best to make sure the difficulty gradually increase so we don't end up stuck at lv 3 then easily beat lv 8, 9, 10, etc.

Also do you know Phenomist in person? I noticed he joined :D

phenomist:
Yep, I'm here. I'm a random guy at school who was recruited to draw maps. Since I think leafiness0 knows how to draw easy levels by himself, I provided relatively difficult maps :P

Once he announced that scrolling maps were possible, I sent him a really large map (probably around 120x160 tiles?) that would be Flash-game worthy. Too bad I misheard his 256x256 claim in tiles, instead of pixels.

DJ Omnimaga:
Lol ok XD. Well good luck to both of you for the project. Do you program, by the way?

phenomist:
Yeah, but I don't really have nearly as much dedication as leafiness does, so obviously my games are going to be worse. I created a tower climber game where the strategy is to... button-mash. I'll attach it into a topic later, I guess. Currently I'm working on a fun 2-player mode, but first I have to learn grayscale, lol.

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