Omnimaga > Graviter
Level Design
leafy:
I'm going to be posting some of my level concepts here, as well as some other ones drawn by my friends.
Levels by Phenomist:
Spoiler For Level set one: Spoiler For What is this I don't even:
DJ Omnimaga:
Nice so far. Make sure the early levels aren't too hard. It's best to make sure the difficulty gradually increase so we don't end up stuck at lv 3 then easily beat lv 8, 9, 10, etc.
Also do you know Phenomist in person? I noticed he joined :D
phenomist:
Yep, I'm here. I'm a random guy at school who was recruited to draw maps. Since I think leafiness0 knows how to draw easy levels by himself, I provided relatively difficult maps :P
Once he announced that scrolling maps were possible, I sent him a really large map (probably around 120x160 tiles?) that would be Flash-game worthy. Too bad I misheard his 256x256 claim in tiles, instead of pixels.
DJ Omnimaga:
Lol ok XD. Well good luck to both of you for the project. Do you program, by the way?
phenomist:
Yeah, but I don't really have nearly as much dedication as leafiness does, so obviously my games are going to be worse. I created a tower climber game where the strategy is to... button-mash. I'll attach it into a topic later, I guess. Currently I'm working on a fun 2-player mode, but first I have to learn grayscale, lol.
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