The game? o.OOh that was a joke because when I made a sub-forum for Star Fox 83+ the author never posted any updates again then killed the project O.O
Anyways, New screenie demonstrating my new scrolling tilemapper.
Anyways, more eyegasm in the first post!Wow. That's awesome. I love everything. * ZTrumpet eyegasmns (?)
The static code? (I've changed it since then)I don't now if this would be any faster (or even possible as I'm not much of an axe programmer, but could you try)
It intentionally corrupts the buffer, so:
For(B,0,10 //How many iterations
For(A,0,767
rand^256->{A+L6}
End
End
EDIT: Credit for the code goes to tloz
For(B,0,10
For(A,0,767
rand ->{A+L6}
A+1->A
End
End
Let's see, this would probably go faster: (I think it works. :P)Now I'm not really sure, but isn't rand a 16 bit integer
For(B,0,10)
0->A
While -766
rand->{A+L1}r+1->A
End
End
Yes, but this is doing a 16-bit store. But, there's a little problem, because L1 is being added in each loop iteration. This might work better:Let's see, this would probably go faster: (I think it works. :P)Now I'm not really sure, but isn't rand a 16 bit integer
For(B,0,10)
0->A
While -766
rand->{A+L1}r+1->A
End
End